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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2008-01-02
Mention several noticeable bugfixes in NEWS.
Eugene Sandulenko
2008-01-02
Fix bug #1846886: "PUTTZOO: Windows version cursor/pointer drawn wrong"
Eugene Sandulenko
2008-01-02
Set AGI's computer type variable (v20 i.e. vComputer) according to the used p...
Kari Salminen
2008-01-02
Fix dmedia.cpp to not use stdafx (likely fixes building on IRIX)
Max Horn
2008-01-02
Narrow fix for bug #1206994 only to FOA.
Eugene Sandulenko
2008-01-02
Fix for bug #1206994: "FOA AMIGA: Black cursor and text in Dig Site"
Eugene Sandulenko
2008-01-02
Adjusted the colour of the EGA cursors to match the original game
Paul Gilbert
2008-01-02
Fix regression when skipping cutscenes in Maniac Mansion (C64).
Travis Howell
2008-01-02
Enhanced cursor code to handle cursors in EGA mode
Paul Gilbert
2008-01-02
Fixed Palette constructor parameter to be uint16 rather than uint8
Paul Gilbert
2008-01-02
Correct verbs names in German version of Maniac Mansion (C64).
Travis Howell
2008-01-02
Fix to make EGA sprites appear correctly
Paul Gilbert
2008-01-02
Room backgrounds now display in EGA mode
Paul Gilbert
2008-01-02
Set amount of free memory (v8 i.e. vFreePages) to maximum value (Also when lo...
Kari Salminen
2008-01-02
When fixing the EGA Loom Roland music, I accidentally broke music looping.
Torbjörn Andersson
2008-01-02
(forward-port) Quick swipes across the screen now triggers arrow key events. ...
Oystein Eftevaag
2008-01-01
Added what I hope is the proper fix for bug #1498785 ("LOOM: Unknown Roland
Torbjörn Andersson
2008-01-01
Bugfix to show the final text screen correctly in EGA mode
Paul Gilbert
2008-01-01
fixup to prevent a crash, pending the overlay rework
Kostas Nakos
2008-01-01
Fix a long standing bug in playComiMusic (no idea whether this caused any bug...
Max Horn
2008-01-01
Update MSVC8 and MSVC9 project files for commit #30121
Filippos Karapetis
2008-01-01
Slightly modified patch #1848173: "ScriptVars class implementation for CinE"
Eugene Sandulenko
2008-01-01
Patch #1733017: "SWORD1: Possible patch for bug #1730183"
Eugene Sandulenko
2008-01-01
Fix for bug #1766072: MANIACNES: Music Doesn't Start On Load Game
Eugene Sandulenko
2008-01-01
Split out charset font data for easier maintenance
Eugene Sandulenko
2008-01-01
Fix bug #1811732: "MANIAC C64: German version not supported"
Eugene Sandulenko
2008-01-01
experimental change to fade out to 120 ms instead from table for state music ...
Paweł Kołodziejski
2008-01-01
experimental change to prevent play first region with fade out if jump opcode...
Paweł Kołodziejski
2008-01-01
Added support for the EGA introduction sequence
Paul Gilbert
2008-01-01
Added EGA related constants
Paul Gilbert
2008-01-01
Extended PaletteCollection class to handle EGA palettes
Paul Gilbert
2008-01-01
Extended animation class to handle EGA animations
Paul Gilbert
2008-01-01
SCUMM: Moved tick duration into a constant
Max Horn
2008-01-01
Patch #1839861 (Possible workaround for bugs related to cloneToFadeOutTrack):...
Max Horn
2007-12-31
Fix for bug #1861126 - "IHNM: Crash when Gorrister cuts sheet in the mooring ...
Filippos Karapetis
2007-12-31
Removed obsolete _insaneRunning flag
Max Horn
2007-12-31
Used new AdvancedDetector flag to distinguish between EGA and VGA versions
Eugene Sandulenko
2007-12-31
Add to AdvancedDetector possibility to use field 'extra' in ADGameDescription
Eugene Sandulenko
2007-12-31
Bugfix to data position start in vga decoder, and made ega/vga decoder method...
Paul Gilbert
2007-12-31
verified differences in play music code of the dig and comi
Paweł Kołodziejski
2007-12-31
cleanup
Max Horn
2007-12-31
Mention that Nippon Safes Amiga is now supported.
Nicola Mettifogo
2007-12-31
Added code to handle EGA title screens being immediately shown rather than fa...
Paul Gilbert
2007-12-31
Added extra palette handling for EGA palettes
Paul Gilbert
2007-12-31
Added support for decoding EGA screens
Paul Gilbert
2007-12-31
Added code to support reading .ega files
Paul Gilbert
2007-12-31
Added detection for Italian EGA version
Paul Gilbert
2007-12-31
Enabling the SMUSH/sound ARM optimizations for the iPhone. Converting any num...
Oystein Eftevaag
2007-12-31
I thought only Full Throttle used the VAR_BLAST_ABOVE_TEXT variable, but I see
Torbjörn Andersson
2007-12-31
Added support for landscape mode in addition to the upside-down landscape mod...
Oystein Eftevaag
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