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AgeCommit message (Expand)Author
2008-01-02Mention several noticeable bugfixes in NEWS.Eugene Sandulenko
2008-01-02Fix bug #1846886: "PUTTZOO: Windows version cursor/pointer drawn wrong"Eugene Sandulenko
2008-01-02Set AGI's computer type variable (v20 i.e. vComputer) according to the used p...Kari Salminen
2008-01-02Fix dmedia.cpp to not use stdafx (likely fixes building on IRIX)Max Horn
2008-01-02Narrow fix for bug #1206994 only to FOA.Eugene Sandulenko
2008-01-02Fix for bug #1206994: "FOA AMIGA: Black cursor and text in Dig Site"Eugene Sandulenko
2008-01-02Adjusted the colour of the EGA cursors to match the original gamePaul Gilbert
2008-01-02Fix regression when skipping cutscenes in Maniac Mansion (C64).Travis Howell
2008-01-02Enhanced cursor code to handle cursors in EGA modePaul Gilbert
2008-01-02Fixed Palette constructor parameter to be uint16 rather than uint8Paul Gilbert
2008-01-02Correct verbs names in German version of Maniac Mansion (C64).Travis Howell
2008-01-02Fix to make EGA sprites appear correctlyPaul Gilbert
2008-01-02Room backgrounds now display in EGA modePaul Gilbert
2008-01-02Set amount of free memory (v8 i.e. vFreePages) to maximum value (Also when lo...Kari Salminen
2008-01-02When fixing the EGA Loom Roland music, I accidentally broke music looping.Torbjörn Andersson
2008-01-02(forward-port) Quick swipes across the screen now triggers arrow key events. ...Oystein Eftevaag
2008-01-01Added what I hope is the proper fix for bug #1498785 ("LOOM: Unknown RolandTorbjörn Andersson
2008-01-01Bugfix to show the final text screen correctly in EGA modePaul Gilbert
2008-01-01fixup to prevent a crash, pending the overlay reworkKostas Nakos
2008-01-01Fix a long standing bug in playComiMusic (no idea whether this caused any bug...Max Horn
2008-01-01Update MSVC8 and MSVC9 project files for commit #30121Filippos Karapetis
2008-01-01Slightly modified patch #1848173: "ScriptVars class implementation for CinE"Eugene Sandulenko
2008-01-01Patch #1733017: "SWORD1: Possible patch for bug #1730183"Eugene Sandulenko
2008-01-01Fix for bug #1766072: MANIACNES: Music Doesn't Start On Load GameEugene Sandulenko
2008-01-01Split out charset font data for easier maintenanceEugene Sandulenko
2008-01-01Fix bug #1811732: "MANIAC C64: German version not supported"Eugene Sandulenko
2008-01-01experimental change to fade out to 120 ms instead from table for state music ...Paweł Kołodziejski
2008-01-01experimental change to prevent play first region with fade out if jump opcode...Paweł Kołodziejski
2008-01-01Added support for the EGA introduction sequence Paul Gilbert
2008-01-01Added EGA related constants Paul Gilbert
2008-01-01Extended PaletteCollection class to handle EGA palettesPaul Gilbert
2008-01-01Extended animation class to handle EGA animationsPaul Gilbert
2008-01-01SCUMM: Moved tick duration into a constantMax Horn
2008-01-01Patch #1839861 (Possible workaround for bugs related to cloneToFadeOutTrack):...Max Horn
2007-12-31Fix for bug #1861126 - "IHNM: Crash when Gorrister cuts sheet in the mooring ...Filippos Karapetis
2007-12-31Removed obsolete _insaneRunning flagMax Horn
2007-12-31Used new AdvancedDetector flag to distinguish between EGA and VGA versionsEugene Sandulenko
2007-12-31Add to AdvancedDetector possibility to use field 'extra' in ADGameDescriptionEugene Sandulenko
2007-12-31Bugfix to data position start in vga decoder, and made ega/vga decoder method...Paul Gilbert
2007-12-31verified differences in play music code of the dig and comiPaweł Kołodziejski
2007-12-31cleanupMax Horn
2007-12-31Mention that Nippon Safes Amiga is now supported.Nicola Mettifogo
2007-12-31Added code to handle EGA title screens being immediately shown rather than fa...Paul Gilbert
2007-12-31Added extra palette handling for EGA palettesPaul Gilbert
2007-12-31Added support for decoding EGA screensPaul Gilbert
2007-12-31Added code to support reading .ega filesPaul Gilbert
2007-12-31Added detection for Italian EGA versionPaul Gilbert
2007-12-31Enabling the SMUSH/sound ARM optimizations for the iPhone. Converting any num...Oystein Eftevaag
2007-12-31I thought only Full Throttle used the VAR_BLAST_ABOVE_TEXT variable, but I seeTorbjörn Andersson
2007-12-31Added support for landscape mode in addition to the upside-down landscape mod...Oystein Eftevaag