aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2013-11-07TSAGE: Further work on dish tower in R2R scene 1550Paul Gilbert
2013-11-07FULLPIPE: Started implementing MovGraph2::buildMovInfo1MessageQueue()Eugene Sandulenko
2013-11-07TSAGE: R2R - Some refactoring and renaming in scene 3500Strangerke
2013-11-07TSAGE: Cleanup of dish controls window in R2R scene 1550Paul Gilbert
2013-11-07TSAGE: Removed useless variable from R2R scene 1580Paul Gilbert
2013-11-07TSAGE: Removed useless variable from R2R scene 1625Paul Gilbert
2013-11-07TSAGE: Further renaming and removal of redundant code in R2R rim scenePaul Gilbert
2013-11-07WINTERMUTE: Add the keycode for the ESC keyFilippos Karapetis
This is used by Looky
2013-11-07TSAGE: R2R - WIP more renaming in scene 3500Strangerke
2013-11-07TSAGE: R2R - Fix bug introduced in 114b3df91e011a75862e3e25748e5558d1dc3049Strangerke
2013-11-06TSAGE: Renamings for R2R RimPaul Gilbert
2013-11-06TSAGE: Renamings and display fix for R2R rim maintainence carPaul Gilbert
2013-11-07TSAGE: R2R - WIP renaming in scene 3500Strangerke
2013-11-06FULLPIPE: Implement ModalIntro destructorEugene Sandulenko
2013-11-06FULLPIPE: Implement another Movement class copy constructor.Eugene Sandulenko
2013-11-06COMMON: Define int64 and uint64 if HAVE_CONFIG_H isn't setFilippos Karapetis
This fixes compilation of sword25's pluto with Visual Studio. The issue has been revealed with commit 34169a81. The other data types are defined in scummsys.h, thus only the missing int64 and uint64 defines are set.
2013-11-05TSAGE: Renamings for R2R Rim lift exteriorPaul Gilbert
2013-11-05TSAGE: Renamings for R2R Rim lift interiorPaul Gilbert
2013-11-06TSAGE: R2R - Renaming in scene 3400. Remove a useless actor.Strangerke
2013-11-06TSAGE: R2R - Renaming in scene 3285Strangerke
2013-11-06TSAGE: R2R - Renaming in scene 3260Strangerke
2013-11-06TSAGE: R2R - Renaming in scene 2750Strangerke
2013-11-06TSAGE: R2R - Renaming in scene 2700Strangerke
2013-11-06TSAGE: R2R - Renaming in scene 2535Strangerke
2013-11-06TSAGE: R2R - Renaming in scene 2530Strangerke
2013-11-06TSAGE: R2R - Renaming in scene 2525Strangerke
2013-11-06TSAGE: R2R - Renaming in scene 2500Strangerke
2013-11-06TSAGE: R2R - Renaming in scene 2455Strangerke
2013-11-06TSAGE: R2R - Renaming in scene 2450Strangerke
2013-11-06TSAGE: R2R - Renaming in scene 2440Strangerke
2013-11-06TSAGE: R2R - Renaming in scene 2435Strangerke
2013-11-06TSAGE: R2R - Renaming in scene 2430Strangerke
2013-11-06TSAGE: R2R - Renaming in scene 2425Strangerke
2013-11-06TSAGE: R2R - Renaming in scene 1950. This breaks clone2727's savegames, if any.Strangerke
Also, remove a useless actor and replace some class members by local variable.
2013-11-06TSAGE: R2R - Remove useless variable in scene 1950. This breaks savegames ↵Strangerke
compatibility
2013-11-06TSAGE: R2R - Renaming in scene 1875. Remove a useless variable.Strangerke
2013-11-06TSAGE: Fix effect in scene 3150Strangerke
2013-11-06TSAGE: Remove useless effect EFFECT_2Strangerke
2013-11-06FULLPIPE: Completed scene03 codeEugene Sandulenko
2013-11-06FULLPIPE: Remaining scene03 functionsEugene Sandulenko
2013-11-06FULLPIPE: More scene03 functionsEugene Sandulenko
2013-11-06FULLPIPE: More work on scene03Eugene Sandulenko
2013-11-05AVALANCHE: Fix whitespaceWillem Jan Palenstijn
2013-11-05AVALANCHE: Remove unnecessary whitespaces.urukgit
2013-11-05AVALANCHE: Repair display of playtime.urukgit
2013-11-05AVALANCHE: Repair initVariables(), restore the call of it.urukgit
We don't have to call resetVariables() here. It's called in newGame() as well as in loadGame(). Calling it here would end up in calling setDirection(), but we didn't even istaniate _animation here yet.
2013-11-05AVALANCHE: Remove unnecessary function call.urukgit
2013-11-05TSAGE: Renaming of effect 6, and removed unused effect 4 entryPaul Gilbert
2013-11-05TSAGE: Implemented R2R shadowing effectPaul Gilbert
2013-11-05WINTERMUTE: Remove unused transfer-function. (AnsiStringArray).Einar Johan Trøan Sømåen