Age | Commit message (Collapse) | Author |
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svn-id: r52790
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Added more graceful handling of the case where SCI32 isn't built in and the
user tries to detect or start a SCI32 game
svn-id: r52789
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- Fix crash in the first screen of H1 Dos
- Clean up
svn-id: r52787
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svn-id: r52786
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svn-id: r52784
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svn-id: r52782
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svn-id: r52781
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svn-id: r52780
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svn-id: r52779
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svn-id: r52778
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This fixes dists/iphone/Info.plist.in not being updated by r50752
and dists/meta.xml.in not being updated by r52074.
svn-id: r52775
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svn-id: r52773
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svn-id: r52768
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MD5s provided in bug #3067489
svn-id: r52767
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I think the code uses this in this particular instance to have the comments on
top of the various tables aligned with the actualy entries, so I decided not
to make this conform to our guidelines, but rather to the rest of the style
used in this file.
svn-id: r52766
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svn-id: r52765
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svn-id: r52764
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svn-id: r52762
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svn-id: r52760
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This should improve r52751, since String does automatic memory handling, thus
no more buffer overflows should by possible by having a too large translated
string.
svn-id: r52758
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regression
in the demo of EcoQuest, when opening a window
svn-id: r52757
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Resource names can be the same across types (ie. 'PICT' "Foo" and 'snd ' "Foo"), so this ensures that the right type is chosen in those cases.
svn-id: r52756
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Fix a bug in hugo.dat loading and initialize properly Hugo1 DOS
svn-id: r52755
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svn-id: r52754
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svn-id: r52753
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I reported changes I made a year ago on the wiki User Manual/Introduction
page. It concerns mainly the supported games (many non SCUMM games
now) and (non-)beta status of ScummVM.
svn-id: r52752
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svn-id: r52751
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svn-id: r52748
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svn-id: r52747
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svn-id: r52746
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Add an almost empty readme for dingux, to be filled soon.
svn-id: r52745
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Add a wrapper to set HOME var when running scummvm on dingux.
svn-id: r52744
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Because chanGen() gets called very early, and sometimes it crashes
ScummVM as soon as the game starts. Actually, it's probably enough to
initialise a couple of fields in _tchannel[], but I figured it
couldn't hurt to clear all of _channel[] and _tchannel[].
svn-id: r52741
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Also improve and update the french translation.
svn-id: r52740
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The english or translated strings in the PO file might have representations of special characters (e.g. '\n') or protected characters (e.g. '\"') visible as
in the source code. However at run time ScummVM expects them to be
the special characters and not their visible representations. Now the
create_translations tool does the substitution if it finds such characters.
svn-id: r52739
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This fixes bug #3067148 "DRACI: Volume range not respected". It seems Draci's
MIDI files do not setup the channel volume properly before using the channels,
but rely on having the maxed out. Since formerly the channel volume was
initialized to 255, it caused the channel volume to be zero in case the user
used 128 for his volume settings (128*255/255=128, and MIDI volume goes from
0-127).
svn-id: r52738
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svn-id: r52737
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This is currently done in the engine code. I adapted AGI, AGOS, DRACI,
GROOVIE, LURE, MADE, QUEEN, SAGA, SKY, TINSEL and TOUCHE to send a reset
device on startup. The sound output still works fine (started up a game
from every engine), so this should hopefully not introduce any regressions.
As far as I can tell it seems that SCUMM does send a proper device reset, so
I did not touch it. KYRA only sends a proper reset for MT-32 currently. I am
not sure about SCI though.
This fixes bug #3066826 "SIMON: MIDI notes off when using RTL after SCI".
svn-id: r52736
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You can now place the marbles and pressing the button will now only set the power to on if the marbles are in the correct positions.
svn-id: r52735
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svn-id: r52734
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svn-id: r52733
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kPurge is specific to the SSCI memory manager. We have our own memory manager and
garbage collector, thus we ignore these calls
svn-id: r52732
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This is a regression from r43470 and fixes the speech in the intro.
Bug #3065113.
svn-id: r52727
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svn-id: r52726
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svn-id: r52725
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As Max pointed out to me, they don't work as expected when called from constructors/destructors.
svn-id: r52724
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See r52722.
svn-id: r52723
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BufferedSeekableReadStream
As Max pointed out to me, one can't really use virtual functions called from constructors/destructors.
svn-id: r52722
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svn-id: r52721
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svn-id: r52720
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