Age | Commit message (Collapse) | Author |
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As the virtual keyboard trigger has been moved to CTRL-F7, the previous
code which generates a unmodified F7 event to do this will not work.
However, due to the complexity of this code, directly calling the
virtual keyboard trigger event could have side effects, so have instead
just added the CTRL modifier to fix this.
This should be fixed if possible to use EVENT_VIRTUAL_KEYBOARD.
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As the virtual keyboard trigger has been moved to CTRL-F7, the previous
code which generates a unmodified F7 event to do this will not work.
Rather than just adding the CTRL modifier, this code changes the
backend to directly generate the virtual keyboard trigger event
directly. This avoids any future breakage if the key combination is
changed again.
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As the virtual keyboard trigger has been moved to CTRL-F7, the previous
code which generates a unmodified F7 event to do this will not work.
Rather than just adding the CTRL modifier, this code changes the
backend to directly generate the virtual keyboard trigger event
directly. This avoids any future breakage if the key combination is
changed again.
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As the virtual keyboard trigger has been moved to CTRL-F7, the previous
code which generates a unmodified F7 event to do this will not work.
Rather than just adding the CTRL modifier, this code changes the
backend to directly generate the virtual keyboard trigger event
directly. This avoids any future breakage if the key combination is
changed again.
|
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As the virtual keyboard trigger has been moved to CTRL-F7, the previous
code which generates a unmodified F7 event to do this will not work.
Rather than just adding the CTRL modifier, this code changes the
backend to directly generate the virtual keyboard trigger event
directly. This avoids any future breakage if the key combination is
changed again.
|
|
As the virtual keyboard trigger has been moved to CTRL-F7, the previous
code which generates a unmodified F7 event to do this will not work.
Rather than just adding the CTRL modifier, this code changes the
backend to directly generate the virtual keyboard trigger event
directly. This avoids any future breakage if the key combination is
changed again.
|
|
As the virtual keyboard trigger has been moved to CTRL-F7, the previous
code which generates a unmodified F7 event to do this will not work.
Rather than just adding the CTRL modifier, this code changes the
backend to directly generate the virtual keyboard trigger event
directly. This avoids any future breakage if the key combination is
changed again.
|
|
As the virtual keyboard trigger has been moved to CTRL-F7, the previous
code which generates a unmodified F7 event to do this will not work.
Rather than just adding the CTRL modifier, this code changes the
backend to directly generate the virtual keyboard trigger event
directly. This avoids any future breakage if the key combination is
changed again.
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Although this is harder for physically disabled users to trigger, they
can now use the long middle mouse button press instead to trigger.
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This pack contains just the 320x240 layout.
This is a quick way to achieve the result of a smaller keyboard
when running on 640x480 and larger games as requested bu a user.
To use this, the pack zip file, vkeybd_small.zip should be placed
in the extrapath in the same way as vkeybd_default.zip.
However, it is also necessary to set this as the active virtual
keyboard layout by adding the following linein the global [scummvm]
section of the configuration file i.e. scummvm.ini:
vkeybd_pack_name=vkeybd_small
This should be added to the GUI as a misc option, in future.
Currently, the closest layout size to the overlay size is chosen
automatically by the code in the method:
bool VirtualKeyboardParser::parserCallback_mode(ParserNode *node)
This should probably also be made configurable in future to allow
smaller keyboard sizes to be chosen.
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This should massively reduce any chance of a conflict with mouse usage
in games and is still easy for a person with mobility issues to perform.
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This removes the need for a hardware keyboard to trigger the use
of the virtual keyboard via F7 if using the default event mapper.
As middle button is rarely used by games, this should not cause any
conflicts. Though to avoid this possibility, the event is passed to
the engine.
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This fixes the issues reported in Feature Request #218 - "DEBUGGER:
Add parameter validation".
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This fixes the issues reported in Feature Request #218 - "DEBUGGER:
Add parameter validation".
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Formerly we only checked track1.$EXT but we also support track01.$EXT. Guess
this is a good example why we need to reconsider how we will handle detection
of presense of CD audio tracks in general...
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The two relevant variables upon inspection of the current code should
not be used uninitialized as per the compiler linter warning, but
removing this by adding a zero initialization is simple.
It is also good practice and should prevent future issues if the code
is modified.
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VIDEO: Use || instead of the currently incorrect &&
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