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2016-09-24XEEN: Fix Cppcheck out-of-bounds warningTorbjörn Andersson
2016-09-24MACVENTURE: Silence Cppcheck warningTorbjörn Andersson
I think it was harmless, but don't use 'it' after erasing it.
2016-09-23CREATE_PROJECT: Do not copy into non-existent msvc8 dist folderLittleboy
2016-09-23CREATE_PROJECT: Add SCUMM_64BITS to ScummVM_Global64.props (fixes #9566)Littleboy
2016-09-23LASTEXPRESS: Rename Vassili functionsLittleboy
2016-09-23LASTEXPRESS: Rename Vesna functionsLittleboy
2016-09-23LASTEXPRESS: Rename Tatiana functionsLittleboy
2016-09-24GNAP: Add detection for another English versionStrangerke
2016-09-23XEEN: Add dispatcher for cutscenes, menu, and gameplayPaul Gilbert
2016-09-23FULLPIPE: Revert errorneous changeEugene Sandulenko
2016-09-23FULLPIPE: Made object sorting stable. This removes flicker in many scenesEugene Sandulenko
2016-09-23FULLPIPE: Added more debug info to saveload codeEugene Sandulenko
2016-09-23Merge pull request #834 from lubomyr/masterEugene Sandulenko
ANDROIDSDL: fixed switching to capital letter
2016-09-23DM: Get rid of some dereferencing in DungeonManStrangerke
2016-09-22XEEN: Formatting fixesPaul Gilbert
2016-09-22XEEN: Fix subscript warnings in ItemsDialogPaul Gilbert
2016-09-22XEEN: Fix compiler warning in Music classPaul Gilbert
2016-09-22XEEN: Hopefully fix compiler warnings about hidden virtual methodsPaul Gilbert
2016-09-22XEEN: Create WorldOfXeenResources class for their specific stringsPaul Gilbert
Some strings are still in the base Resources, since they're referred to by core dialogs. These may be able to be refactored in the future as support is added for the other games
2016-09-22XEEN: Fix some compiler warningsPaul Gilbert
2016-09-22XEEN: Create Resources class to encapsulate all the static resourcesPaul Gilbert
This will make it easier later on to handle things like translations, and if the other games have different values for some arrays
2016-09-22XEEN: Create a WorldOfXeen sub-namespacePaul Gilbert
2016-09-22FULLPIPE: Remove debug leftoverEugene Sandulenko
2016-09-22FULLPIPE: Fix Kozyawkas not hanging in the air when jar is lifter in scene04Eugene Sandulenko
2016-09-22FULLPIPE: Added more debug output to scene04Eugene Sandulenko
2016-09-22IMAGE: Fix compiler warning in Indeo decodersPaul Gilbert
2016-09-22DM: Some renaming, reduce dereferencingStrangerke
2016-09-22DM: Fix GCC warningStrangerke
2016-09-21XEEN: Beginnings of Clouds endingPaul Gilbert
2016-09-21XEEN: Fixes for Clouds introPaul Gilbert
2016-09-21XEEN: Implemented Clouds intro, doScroll fixesPaul Gilbert
2016-09-21FULLPIPE: Fix crash when savepath is not writeableEugene Sandulenko
2016-09-21FULLPIPE: Fix errorneous message queue cleanupEugene Sandulenko
2016-09-21SCI: Fix kernel signature commentMartin Kiewitz
2016-09-21FULLPIPE: Fix crash on scene09 reentryEugene Sandulenko
2016-09-21FULLPIPE: Fix scene09 difficulty. Now cords collision gets properly ignoredEugene Sandulenko
2016-09-21FULLPIPE: Added more debug output to scene09. Clarified pixel data type.Eugene Sandulenko
2016-09-21FULLPIPE: Added more debug to scene09Eugene Sandulenko
2016-09-21XEEN: Further work on Darkside introPaul Gilbert
2016-09-21XEEN: Give Cutscenes a virtual destructorPaul Gilbert
2016-09-21XEEN: Refactored doScroll to have it available to cutscenesPaul Gilbert
2016-09-21ANDROIDSDL: fixed switching to capital letterlubomyr
2016-09-21FULLPIPE: Furhter simplification of loading codeEugene Sandulenko
2016-09-21FULLPIPE: Fix alpha data typeEugene Sandulenko
2016-09-21FULLPIPE: Remove obsolete warningEugene Sandulenko
2016-09-21FULLPIPE: Fix inventory transparencyEugene Sandulenko
2016-09-21FULLPIPE: Optimize savegame loadingEugene Sandulenko
2016-09-21DM: Fix GCC warnings reported by eriktorbjornStrangerke
2016-09-21DM: Rename GraphicIndice membersStrangerke
2016-09-20XEEN: In progress Clouds intro, subtitles cleanupPaul Gilbert