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2012-12-03WINTERMUTE: Privatize members in BaseKeyboardStateEinar Johan Trøan Sømåen
2012-12-02VIDEO: Rework the way the next video track is selectedMatthew Hoops
Fixes missing the last frame in some decoders
2012-12-03SCI: Fix a small glitch when loading (regression)Filippos Karapetis
This is caused by commit ed6bc0a13dea0abee56182bc9ff0cd616942fd65, and caused players to click an extra time when trying to change the game audio options after loading a game
2012-12-02QUEEN: Workaround a bug in the llvm-g++ compilerThierry Crozat
That code made llvm-g++ 4.2.1 crash when compiling with optimizations.
2012-12-02WINTERMUTE: Avoid including script_ext_math.h in base_game.cppEinar Johan Trøan Sømåen
2012-12-02DREAMWEB: Fix key handling for non-QWERTY layoutsThierry Crozat
This fixes bug #3590814. The case for KP0-KP9 can probably be removed as it should be handled by the case above. But I don't have a keyboard with keypad to test. So I am leaving it for now.
2012-12-02NEWS: Mention new Finnish translationThierry Crozat
2012-12-02SCI: Resync audio options when a game is restarted (bug #3589453)Filippos Karapetis
2012-12-02WINTERMUTE: Fix a warning from buildbot.Einar Johan Trøan Sømåen
2012-12-02WINTERMUTE: Correct wrong logic in last commit.Einar Johan Trøan Sømåen
2012-12-02WINTERMUTE: Make dirty rect-rendering available in config-file.Einar Johan Trøan Sømåen
2012-12-02WINTERMUTE: Fix a warning.Einar Johan Trøan Sømåen
2012-12-02WINTERMUTE: Draw invalid tickets too (as they must have become invalid AFTER ↵Einar Johan Trøan Sømåen
their draw-call)
2012-12-02WINTERMUTE: Reset renderTicket-system on SaveGame-loadEinar Johan Trøan Sømåen
2012-12-02WINTERMUTE: Reset _wantsDraw when no part of the screen is dirty.Einar Johan Trøan Sømåen
2012-12-02WINTERMUTE: Make the TTF-cache actually use LRU.Einar Johan Trøan Sømåen
2012-12-01SCI: Add the French DOS version of Freddy Pharkas (bug #3589449)Filippos Karapetis
2012-12-01TINSEL: Start handling the BE resources of the Mac versions of DW1Filippos Karapetis
Refer to bug #3110936 This is still work in progress, but it doesn't affect the rest of the LE versions of DW1. Both the Mac demo and the full version still crash. The music in the Mac version is skipped for now, as it isn't MIDI
2012-12-01I18N: Updating Finnish translationThierry Crozat
2012-12-01CREDITS: Adding catnose in credits for Finnish translationThierry Crozat
2012-12-01I18N: Regenerate translations data fileThierry Crozat
2012-12-01I18N: Add Finish translation from patch #3591642Thierry Crozat
2012-12-01I18N: Regenerate translation template and update translationsThierry Crozat
2012-12-01DREAMWEB: Check for exFrame data corruption on loadWillem Jan Palenstijn
This provides earlier detection for corrupted savegames caused by bug #3591088
2012-12-01AUDIO: Fix AdLib volume when ENABLE_OPL3 is not definedTorbjörn Andersson
This should ensure that when ENABLE_OPL3 is not defined, the old code (using a lookup table) is used for calculating vol1 and vol2 (unless, of course, _scummSmallHeader is true). I hope I got it right this time.
2012-12-01AUDIO: Fix AdLib volume regression in pre-iMUSE SCUMM gamesTorbjörn Andersson
This assumes that _scummSmallHeader = 1 means we don't care about what _opl3Mode is when calculating the volume in mcKeyOn(). I hope this is correct.
2012-12-01NEWS: Mention EoB 1+2 support.Johannes Schickel
2012-11-30DREAMWEB: Add some debugging output to emergencyPurgeWillem Jan Palenstijn
2012-11-30DREAMWEB: Make frame fixups more specific and add sanity checksWillem Jan Palenstijn
This should detect (and trigger asserts on) the kind of ex frame data corruption in bug #3591088.
2012-11-30DREAMWEB: Fix emergencyPurge checksWillem Jan Palenstijn
It could re-delete previously deleted objects, causing ex data (frame/text) corruption. This is the likely cause of bug #3591088. Asm conversion error from eaf87bdfa7ac279f736c03b25af94ac1df3b31ce.
2012-11-30KYRA: Allow user to cancel saving in EoB via ESC.Johannes Schickel
2012-11-30CONFIGURE: Enable EoB by default.Johannes Schickel
2012-11-30KYRA: Change loop variable to uint, rather than size_t.D G Turner
2012-11-30DRASCULA: Change loop variable to uint, rather than size_t.D G Turner
2012-11-30DREAMWEB: Change various loop variables to uint, rather than size_t.D G Turner
This is partly for readability and partly to avoid any possible portability issues i.e. though they should be the same, size_t is defined by system headers, whereas uint is defined within our build system. Also, replaced a array size calculation with our ARRAYSIZE macro.
2012-11-30DREAMWEB: Migrate object/inventory related functions out of stubs.D G Turner
2012-11-30DREAMWEB: Further migration to screen size constants.D G Turner
2012-11-30DREAMWEB: Fix usage of defines, rather than values for screen size.D G Turner
2012-11-30DREAMWEB: Remove dead code functions and minor formatting cleanup.D G Turner
2012-11-29DREAMWEB: Add debugging output for keyboard input.D G Turner
2012-11-29DREAMWEB: Correction of minor conversion mistake.D G Turner
2012-11-29DREAMWEB: Further cleanup to keyboard input buffer code.D G Turner
Removed the buffer from being a global non-const variable. Also, the code changes should allow the buffer size to be increased by just changing the size of _keyBuffer if needed.
2012-11-29DREAMWEB: Simplify _lastHardKey usage and migrate to Common::KeyCode.D G Turner
This improves readability and should help with dealing with changes to fix bug #3590814 ("DREAMWEB: M key does not work in Network").
2012-11-27PS2: Fix three compiler warnings and minor code formatting fixes.D G Turner
2012-11-27VIDEO: Include surface.h in bink_decoder.hEinar Johan Trøan Sømåen
2012-11-26PEGASUS: Improve descriptions for the keymapMatthew Hoops
2012-11-26VIDEO: Add preliminary API functions for seeking to a frameMatthew Hoops
2012-11-26SCI: Amended fix for palette related compiler warnings.D G Turner
2012-11-26SCI: Fix warningsFilippos Karapetis
2012-11-24BACKENDS: Remove excess space from warningsMatthew Hoops