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2003-04-30free movement may not be necessary for now, but doing it is trivial, so why n...Max Horn
2003-04-30avoid unneccesary blitsMax Horn
2003-04-30PalmOS (CodeWarrior) project fileMax Horn
2003-04-30PalmOS changes: allow 8 bit GUI modeMax Horn
2003-04-30typedef NewGuiColor on all platforms; indentionMax Horn
2003-04-30PalmOS changesMax Horn
2003-04-30use READ_LE_UINT16 instead of FROM_LE_16 to avoid unaligned memory access pro...Max Horn
2003-04-30PalmOS changesMax Horn
2003-04-30palmos midi driverMax Horn
2003-04-30more PalmOS changesMax Horn
2003-04-30started to merge in Chrilith's PalmOS portMax Horn
2003-04-30compilation fixJonathan Gray
2003-04-30don't clobber variable for these small header gamesJonathan Gray
2003-04-30som changes to make Palm OS happyMax Horn
2003-04-30cleanupMax Horn
2003-04-30changed _maxHeapThreshold again (is that better, Marcus? feel free to tweak i...Max Horn
2003-04-30patch #730034 from erik, EGA LOOM: Small text shadow updateJonathan Gray
2003-04-30small cleanupPaweł Kołodziejski
2003-04-30add patch #729633 from erik that lets you turn the straw to gold, wonder if l...Jonathan Gray
2003-04-30small cleanupPaweł Kołodziejski
2003-04-30added gfx bitmap and zbuffer codec for v2 gamesPaweł Kołodziejski
2003-04-30fixed warningPaweł Kołodziejski
2003-04-29adapt code to compact restructureOliver Kiehl
2003-04-29small restructure (I hope the last one, but at least it pushes us up in theOliver Kiehl
2003-04-29added hack-ish intro ESCape key codeJoost Peters
2003-04-29made vars consistentJoost Peters
2003-04-29enabled lowTextManagerJoost Peters
2003-04-29added lowTextManager(), moved language from getText() to SkyText constructor ...Joost Peters
2003-04-29changed return type for displayText()Joost Peters
2003-04-29changed ScummVM header, renamed header definesRobert Göffringmann
2003-04-29fixed pathfinding problems (hopefully) :)Robert Göffringmann
2003-04-29change/comment to cursorCommond sub/op everyone is talking aboutJonathan Gray
2003-04-29removed obsolete FIXMEsMax Horn
2003-04-29added some thoughts to Erik's (very nice!) patchMax Horn
2003-04-29unified Zak256 charset code with the rest; this *might* cause a regression sh...Max Horn
2003-04-29patch #729365 indy3 intro fix by erikJonathan Gray
2003-04-29add target for towns indy4 demoJonathan Gray
2003-04-29remove now uneeded duplicate targetsJonathan Gray
2003-04-29update launcher for recent changesJonathan Gray
2003-04-29make all known file extensions of resource files workJonathan Gray
2003-04-29fixed LoomEGA distaff (you'll need to start a new game); added FIXME commentMax Horn
2003-04-28endian fixesOliver Kiehl
2003-04-28fix loom mouse position quirks (even simplified the code :-)Max Horn
2003-04-28ooops, seems the 1 -> 16 changed caused a regression in Zak256 (and I bet in ...Max Horn
2003-04-28fixed two offsets for V2 and two warningsPaweł Kołodziejski
2003-04-28Patch #728754: EGA LOOM: Text maskingMax Horn
2003-04-28hack to get Indydemo to workMax Horn
2003-04-28fixed bug in disk introRobert Göffringmann
2003-04-28Some fixes + added floppy version introJoost Peters
2003-04-28added two missing opcodes (well one is just a stub, but anyway :-)Max Horn