Age | Commit message (Expand) | Author |
2007-11-21 | code conventions | Gregory Montoir |
2007-11-21 | use mutex to prevent race between MidiParser & MidiDriver | Gregory Montoir |
2007-11-21 | * moved label drawing into Gfx, to be drawn directly in the framebuffer | Nicola Mettifogo |
2007-11-21 | Cleanup | Filippos Karapetis |
2007-11-21 | Fixed usage of Common::Stack. | Johannes Schickel |
2007-11-21 | Oops, Common::Stack should be used instead of Common::FixedStack | Filippos Karapetis |
2007-11-21 | Common::FixedStack is used now for AGI flood fill routines | Filippos Karapetis |
2007-11-20 | Fix regression with the menus | Filippos Karapetis |
2007-11-20 | Optimized dirty rects handling a bit, makes AGOS engine games run better | Oystein Eftevaag |
2007-11-20 | fix bug #1834852 | Gregory Montoir |
2007-11-20 | Cleanup and simplification | Filippos Karapetis |
2007-11-20 | Cleanup. | Johannes Schickel |
2007-11-20 | Cleanup. | Johannes Schickel |
2007-11-20 | Cleaned up some formatting | Oystein Eftevaag |
2007-11-20 | Muting the compiler :P | Sven Hesse |
2007-11-20 | Fixed unterminated string in countSaveGames(), which may be the cause of the | Torbjörn Andersson |
2007-11-20 | Slight fix for the sound in Mickey's Space Adventure | Filippos Karapetis |
2007-11-20 | Added a check to keep the cursor active when entering a savegame name on back... | Paul Gilbert |
2007-11-20 | Changed the copy protection dialog event loop so the fourth digit pressed wil... | Paul Gilbert |
2007-11-20 | Changed calls to pollEvent to be in while loops to ensure all pending events ... | Paul Gilbert |
2007-11-20 | Implemented music in Mickey's Space Adventure, thanks to the now common softs... | Filippos Karapetis |
2007-11-19 | Oops, made _speakerStream private again | Filippos Karapetis |
2007-11-19 | _speakerStream should be public. Also, when preAGI engine closes, the speaker... | Filippos Karapetis |
2007-11-19 | Fixed a silly palette issue, and added a toggle for a click-and-hold-mouse-bu... | Oystein Eftevaag |
2007-11-19 | * made engine use Inventory and InventoryRenderer | Nicola Mettifogo |
2007-11-19 | oops. that's what last minute moves may result in. | Eugene Sandulenko |
2007-11-19 | Hook PC Speaker to Troll's Tale. Though pitch and duration are wrong | Eugene Sandulenko |
2007-11-19 | Walk and script handling are now directly handled by the main loop, instead o... | Nicola Mettifogo |
2007-11-19 | Don't use M_PI, rather use our very own PI constant | Max Horn |
2007-11-19 | Define M_PI if it's not defined (seems not to be defined under MSVC) | Filippos Karapetis |
2007-11-19 | Updated the MSVC8 IGOR project file for commit #29552 | Filippos Karapetis |
2007-11-18 | Moved Gob's square wave generator to sound/softsynth/pcspk.h | Sven Hesse |
2007-11-18 | Muting the compiler :P | Sven Hesse |
2007-11-18 | Cleanup. | Nicola Mettifogo |
2007-11-18 | Partly decoupled rendering from game data update. Graphics routines to draw/e... | Nicola Mettifogo |
2007-11-18 | factory functions should be documented at least roughly... | Max Horn |
2007-11-18 | added rjp1 module specific pattern playback | Gregory Montoir |
2007-11-18 | Removed other paranoia code from the original engine (as in revision 29505). | Nicola Mettifogo |
2007-11-18 | Implemented soft keyboard support, and added a workarond for engines that can... | Oystein Eftevaag |
2007-11-18 | Cleanup. | Nicola Mettifogo |
2007-11-18 | Fixed sluggish mouse cursor on restart/restore screen. | Torbjörn Andersson |
2007-11-18 | Further fixes to sound code (thanks to eriktorbjorn) | Paul Gilbert |
2007-11-18 | Added some extra mutex locks to the sound code to hopefully prevent randomo c... | Paul Gilbert |
2007-11-18 | - added CTMF music support | Gregory Montoir |
2007-11-18 | skip silence VOC block (used in Igor) | Gregory Montoir |
2007-11-18 | Bugfix to only delay showing a new talk dialog if there isn't one active in t... | Paul Gilbert |
2007-11-18 | Reordered savegame content to fix bug where restoring a savegame from after a... | Paul Gilbert |
2007-11-18 | Added sounds to endgame animation sequence | Paul Gilbert |
2007-11-18 | Cleaned up animation player and added support for a set of sounds to be playe... | Paul Gilbert |
2007-11-18 | Update comment for workaround for bug #1745996. | Travis Howell |