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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2010-06-15
SAGA: Fix bug #1970191.
Eugene Sandulenko
2010-06-15
SAGA: Add more thread-related output.
Eugene Sandulenko
2010-06-15
SAGA: Moved more code under ENABLE_IHNM
Eugene Sandulenko
2010-06-15
Split out detection code in Kyra engine.
Eugene Sandulenko
2010-06-15
Moved tinsel detection tables to separate file.
Eugene Sandulenko
2010-06-15
Split out detection tables for AGI engine
Eugene Sandulenko
2010-06-15
Split out detection tables for Gob engine
Eugene Sandulenko
2010-06-15
Split out detection tables for Cine engine
Eugene Sandulenko
2010-06-15
Throttle screen updates to 60fps in some screen transition effects as well
Filippos Karapetis
2010-06-15
Properly reconstruct the running stack when restoring (a regression from comm...
Filippos Karapetis
2010-06-15
- Swapped the return value of gamestate_save (false = failed, true = succeeded)
Filippos Karapetis
2010-06-15
Added a signature of the game itself inside saved games (the size of script 0...
Filippos Karapetis
2010-06-15
Add support for SCI32 segment types to seg_table and vr debug commands
Lars Skovlund
2010-06-15
Reorganized functions a bit
Filippos Karapetis
2010-06-15
Removed the now unused EngineState parameter of script_adjust_opcode_formats(...
Filippos Karapetis
2010-06-15
Cleanup of the savegame code:
Filippos Karapetis
2010-06-15
PSP: fixed SCI freeze issue by using recursive mutexes
Yotam Barnoy
2010-06-15
PSP: fixed bug in hardware MP3 that caused crash in broken sword. The sample ...
Yotam Barnoy
2010-06-14
SCI: Added a version of allNotesOff() which sends messages only to the channe...
Filippos Karapetis
2010-06-14
Since allNotesOff() is virtual and can be overriden, make its associated vari...
Filippos Karapetis
2010-06-14
Removed the code used for tracking script code block relocations in SCI0-SCI1...
Filippos Karapetis
2010-06-14
Cleanup of the SCI0 object initialization code
Filippos Karapetis
2010-06-14
Ignore and remove invalid plane and item objects in kFrameout. Fixes loading ...
Matthew Hoops
2010-06-14
Cleanup
Filippos Karapetis
2010-06-14
Fixed GK1 again, including the inventory screen
Filippos Karapetis
2010-06-14
Hopefully fixed kOnMe (SCI2) and implemented kIsOnMe (SCI2.1). GK1 and the de...
Filippos Karapetis
2010-06-14
Split out Mohawk detection tables into separate file.
Eugene Sandulenko
2010-06-14
AGOS: Fix bug #1777795.
Eugene Sandulenko
2010-06-14
SCUMM: Fix bug #1438631.
Eugene Sandulenko
2010-06-14
Implement safeguard for negative depth values in AdvancedDetector.
Eugene Sandulenko
2010-06-14
Mohawk: Added support for running Riven off DVD layout.
Eugene Sandulenko
2010-06-14
Extended advancedDetector with depth parameter.
Eugene Sandulenko
2010-06-14
Really silence the warning with _bufSize
Filippos Karapetis
2010-06-14
Silenced warning
Filippos Karapetis
2010-06-14
Fixed a bug with commit #49640
Filippos Karapetis
2010-06-14
Some cleanup of the script locals code
Filippos Karapetis
2010-06-14
GP2XWiz: Add shellscripts to support building a non-stripped bundle for use w...
John Willis
2010-06-14
SCI: Limit the screen refresh rate to 60fps
Filippos Karapetis
2010-06-14
Moved the actionNouns array from the scene to the globals object, since the s...
Paul Gilbert
2010-06-14
Further memory leak fixes reported by Valgrind
Paul Gilbert
2010-06-14
Fixes for memory leaks reported by Valgrind
Paul Gilbert
2010-06-14
Added logic for animation sequences specifying a starting animation frame number
Paul Gilbert
2010-06-13
Fixed compilation with the old music code
Filippos Karapetis
2010-06-13
The offset of script local variables is now calculated when the script is loa...
Filippos Karapetis
2010-06-13
Disabled two cases of findObjectByName() in SCI0 early games
Filippos Karapetis
2010-06-13
Fixed regression from commit #49251, and added an explanation. Calls to kNewN...
Filippos Karapetis
2010-06-13
Bugfixes for correct moving of the screen viewport within an animation
Paul Gilbert
2010-06-13
Added a parser for kZoneNone zones/animations in BRA.
Nicola Mettifogo
2010-06-13
Added logic for handling the rate of animation background scrolling, and misc...
Paul Gilbert
2010-06-13
When closing inventory, do not force input back to game-mode if commands need...
Nicola Mettifogo
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