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2014-03-09GROOVIE: Remove two useless variablesStrangerke
2014-03-09VOYEUR: rename audio and video track access functionsStrangerke
2014-03-09VOYEUR: Another try to get rid of the hidden overloaded functionsStrangerke
2014-03-09VOYEUR: Remove a default parameter in RL2Decoder::loadfile()Strangerke
2014-03-09VOYEUR: Remove useless VoyeurEngine pointer in SoundManagerStrangerke
2014-03-09VOYEUR: Remove useless object in RL2VideoTrackStrangerke
2014-03-09VOYEUR: Fix a couple of hidden overloaded virtual functionsStrangerke
2014-03-09SCUMM: Define symbols before actually using them in proc3ARM.s.Johannes Schickel
2014-03-09Merge pull request #444 from lordhoto/iphone-clang-3.3Johannes Schickel
IPHONE: Support clang based toolchain
2014-03-09TUCKER: Some renaming in GraphicsStrangerke
2014-03-09TUCKER: Some more refactoringStrangerke
2014-03-09TUCKER: Some more refactoringStrangerke
2014-03-09TUCKER: Fix some values assigned to _csDataLoadedStrangerke
2014-03-09TUCKER: make _panelLockedFlag a boolean instead of an integerStrangerke
2014-03-09TUCKER: Fix some values assigned to _skipCurrentCharacterDrawStrangerke
2014-03-09TUCKER: Some more renamingStrangerke
2014-03-09FULLPIPE: Implement sceneHandler18and19_showBoyJumpTo()Eugene Sandulenko
2014-03-08TUCKER: Some more renamingStrangerke
2014-03-08TUCKER: Change the type of some variables to booleanStrangerke
2014-03-08TUCKER: Initialize some uninitialized variablesStrangerke
2014-03-08VOYEUR: Fix some uninitialized variablesStrangerke
2014-03-08FULLPIPE: Implement sceneHandler18and19_showGirlJumpTo()Eugene Sandulenko
2014-03-07TUCKER: Avoid a potential string overrun by using strlcpy instead of strcpyStrangerke
2014-03-07TUCKER: Use a boolean for drawFlag instead of an integerStrangerke
2014-03-07TUCKER: Some more renamingStrangerke
2014-03-07AVALANCHE: Implement Parser::bossKey().uruk
Revise some other parts of the engine during the process.
2014-03-07TUCKER: Use boolean in place of integer for some members of the Sprite structureStrangerke
2014-03-07TUCKER: Start renaming struct members to follow coding/naming conventionsStrangerke
2014-03-07VOYEUR: Update engine status in header commentStrangerke
2014-03-07TUCKER: Remove some useless modification of sprite stateStrangerke
2014-03-07TUCKER: Reduce the scope of some variablesStrangerke
2014-03-07TSAGE: Rename savegame header membersStrangerke
2014-03-07AVALANCHE: Rework use of ShootEmUp.uruk
2014-03-07AVALANACHE: Rework use of MainMenu.uruk
2014-03-07VOYEUR: Rename some computer fieldsStrangerke
2014-03-06AVALANCHE: Implement MainMenu::wait().uruk
Rework other pieces of the engine to fit to it's mechanism.
2014-03-06FULLPIPE: Implement sceneHandler19_updateNumRides()Eugene Sandulenko
2014-03-06FULLPIPE: Implement sceneHandler18and19_boyJumpTo()Eugene Sandulenko
2014-03-06FULLPIPE: Implement sceneHandler18and19_showManJump()Eugene Sandulenko
2014-03-06CONFIGURE: Allow iPhone backend to be build with cctools' as.Johannes Schickel
2014-03-06VOYEUR: Fix logical bug related to the computer data and positioningStrangerke
2014-03-06AUDIO: Manually specify function alignment in ARM assembly.Johannes Schickel
2014-03-06GRAPHICS: Manually specify function alignment in ARM assembly.Johannes Schickel
2014-03-06SCUMM: Manually specify function alignment in ARM assembly.Johannes Schickel
2014-03-06VOYEUR: Remove _field26 from the event timerStrangerke
2014-03-06VOYEUR: Some renaming related to the computer buttonsStrangerke
2014-03-06AGOS: Switch keyboard shortcuts for dumps, to help prevent future conflicts.Kirben
2014-03-06AGOS: Fix error when dumping all VGA scripts.Kirben
2014-03-05FULLPIPE: Enable scene18 and scene19Eugene Sandulenko
2014-03-05FULLPIPE: Implement sceneHandler19()Eugene Sandulenko