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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2014-03-09
GROOVIE: Remove two useless variables
Strangerke
2014-03-09
VOYEUR: rename audio and video track access functions
Strangerke
2014-03-09
VOYEUR: Another try to get rid of the hidden overloaded functions
Strangerke
2014-03-09
VOYEUR: Remove a default parameter in RL2Decoder::loadfile()
Strangerke
2014-03-09
VOYEUR: Remove useless VoyeurEngine pointer in SoundManager
Strangerke
2014-03-09
VOYEUR: Remove useless object in RL2VideoTrack
Strangerke
2014-03-09
VOYEUR: Fix a couple of hidden overloaded virtual functions
Strangerke
2014-03-09
SCUMM: Define symbols before actually using them in proc3ARM.s.
Johannes Schickel
2014-03-09
Merge pull request #444 from lordhoto/iphone-clang-3.3
Johannes Schickel
IPHONE: Support clang based toolchain
2014-03-09
TUCKER: Some renaming in Graphics
Strangerke
2014-03-09
TUCKER: Some more refactoring
Strangerke
2014-03-09
TUCKER: Some more refactoring
Strangerke
2014-03-09
TUCKER: Fix some values assigned to _csDataLoaded
Strangerke
2014-03-09
TUCKER: make _panelLockedFlag a boolean instead of an integer
Strangerke
2014-03-09
TUCKER: Fix some values assigned to _skipCurrentCharacterDraw
Strangerke
2014-03-09
TUCKER: Some more renaming
Strangerke
2014-03-09
FULLPIPE: Implement sceneHandler18and19_showBoyJumpTo()
Eugene Sandulenko
2014-03-08
TUCKER: Some more renaming
Strangerke
2014-03-08
TUCKER: Change the type of some variables to boolean
Strangerke
2014-03-08
TUCKER: Initialize some uninitialized variables
Strangerke
2014-03-08
VOYEUR: Fix some uninitialized variables
Strangerke
2014-03-08
FULLPIPE: Implement sceneHandler18and19_showGirlJumpTo()
Eugene Sandulenko
2014-03-07
TUCKER: Avoid a potential string overrun by using strlcpy instead of strcpy
Strangerke
2014-03-07
TUCKER: Use a boolean for drawFlag instead of an integer
Strangerke
2014-03-07
TUCKER: Some more renaming
Strangerke
2014-03-07
AVALANCHE: Implement Parser::bossKey().
uruk
Revise some other parts of the engine during the process.
2014-03-07
TUCKER: Use boolean in place of integer for some members of the Sprite structure
Strangerke
2014-03-07
TUCKER: Start renaming struct members to follow coding/naming conventions
Strangerke
2014-03-07
VOYEUR: Update engine status in header comment
Strangerke
2014-03-07
TUCKER: Remove some useless modification of sprite state
Strangerke
2014-03-07
TUCKER: Reduce the scope of some variables
Strangerke
2014-03-07
TSAGE: Rename savegame header members
Strangerke
2014-03-07
AVALANCHE: Rework use of ShootEmUp.
uruk
2014-03-07
AVALANACHE: Rework use of MainMenu.
uruk
2014-03-07
VOYEUR: Rename some computer fields
Strangerke
2014-03-06
AVALANCHE: Implement MainMenu::wait().
uruk
Rework other pieces of the engine to fit to it's mechanism.
2014-03-06
FULLPIPE: Implement sceneHandler19_updateNumRides()
Eugene Sandulenko
2014-03-06
FULLPIPE: Implement sceneHandler18and19_boyJumpTo()
Eugene Sandulenko
2014-03-06
FULLPIPE: Implement sceneHandler18and19_showManJump()
Eugene Sandulenko
2014-03-06
CONFIGURE: Allow iPhone backend to be build with cctools' as.
Johannes Schickel
2014-03-06
VOYEUR: Fix logical bug related to the computer data and positioning
Strangerke
2014-03-06
AUDIO: Manually specify function alignment in ARM assembly.
Johannes Schickel
2014-03-06
GRAPHICS: Manually specify function alignment in ARM assembly.
Johannes Schickel
2014-03-06
SCUMM: Manually specify function alignment in ARM assembly.
Johannes Schickel
2014-03-06
VOYEUR: Remove _field26 from the event timer
Strangerke
2014-03-06
VOYEUR: Some renaming related to the computer buttons
Strangerke
2014-03-06
AGOS: Switch keyboard shortcuts for dumps, to help prevent future conflicts.
Kirben
2014-03-06
AGOS: Fix error when dumping all VGA scripts.
Kirben
2014-03-05
FULLPIPE: Enable scene18 and scene19
Eugene Sandulenko
2014-03-05
FULLPIPE: Implement sceneHandler19()
Eugene Sandulenko
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