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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2013-10-08
SAGA: Remove unused assignment. CID 1002505
Eugene Sandulenko
2013-10-08
KYRA: Fixed missing curly brackets. CID 1003639
Eugene Sandulenko
2013-10-08
LASTEXPRESS: Comment out unused variable
Eugene Sandulenko
2013-10-08
LASTEXPRESS: Fix potential buffer overruns. Numerous CID 1003873-1003885
Eugene Sandulenko
2013-10-08
SWORD25: Fix potential buffer overrun. CID 1003865
Eugene Sandulenko
2013-10-08
AGI: Fix bad buffer overrun. CID 1004029
Eugene Sandulenko
2013-10-07
AGI: Fix potential buffer overrun. CID 1004028
Eugene Sandulenko
2013-10-07
AGI: Fix buffer overrun. CID 1004033
Eugene Sandulenko
2013-10-07
AGI: Fix buffer overrun. CID 1004030
Eugene Sandulenko
2013-10-07
WINTERMUTE: Call updateScreen() every frame, even without updates.
Willem Jan Palenstijn
2013-10-07
TSAGE: Fix for displaying R2R credits screen
Paul Gilbert
2013-10-07
TSAGE: General cleanup of R2R scene group 0 initialisations
Paul Gilbert
2013-10-07
TSAGE: Disable R2R saving when video/cutscene playback is occurring
Paul Gilbert
2013-10-07
TSAGE: R2R changes to UI disablement to match the original
Paul Gilbert
2013-10-06
CREDITS: Add Keith for some pegasus patches
Matthew Hoops
2013-10-06
PEGASUS: Fix incorrect displaying of the synthesizer shutdown video
Keith Kaisershot
2013-10-06
PEGASUS: Add back missing silos deactivated sound spot
Keith Kaisershot
2013-10-06
PEGASUS: Fix disabling the retinal hotspot
Keith Kaisershot
2013-10-07
NEVERHOOD: Correctly disable input when Klaymen drinks the wrong potion
Filippos Karapetis
2013-10-06
TSAGE: Silence GCC warning.
Torbjörn Andersson
2013-10-06
WINTERMUTE: Fix typo causing tiled image corruption
Willem Jan Palenstijn
2013-10-06
FULLPIPE: Started MovGraph2::method4C() implementation
Eugene Sandulenko
2013-10-06
TSAGE: Renaming for R2R Autodoc
Paul Gilbert
2013-10-06
TSAGE: Further bugfixes for R2R Bridge conversations
Paul Gilbert
2013-10-06
NEVERHOOD: Move more scene-specific Klaymen animations to their scenes
Filippos Karapetis
2013-10-06
WINTERMUTE: Integrate SDL_rotozoom code for scale/rotoscale
Willem Jan Palenstijn
2013-10-06
WINTERMUTE: Partially fix rotoscale coordinate confusion
Willem Jan Palenstijn
2013-10-06
NEVERHOOD: Move more scene-specific Klaymen animations to their scenes
Filippos Karapetis
2013-10-06
NEVERHOOD: Move more scene-specific Klaymen animations to their scenes
Filippos Karapetis
2013-10-06
WINTERMUTE: Remove outdated comment
Willem Jan Palenstijn
2013-10-06
WINTERMUTE: Remove presumably outdated off-by-one correction
Willem Jan Palenstijn
2013-10-06
FULLPIPE: Fix GCC warning
Torbjörn Andersson
2013-10-06
NEVERHOOD: Move module-specific Klaymen code to its respective module
Filippos Karapetis
2013-10-05
TSAGE: Graphic fixes for R2R dissolving drive room stasis field
Paul Gilbert
2013-10-05
NEVERHOOD: Move specialized Klaymen code for modules 1000 and 1100
Filippos Karapetis
2013-10-05
NEVERHOOD: Clean up some includes
Filippos Karapetis
2013-10-05
NEVERHOOD: Split sprites from their scenes in modules 1000 and 1100
Filippos Karapetis
2013-10-05
FULLPIPE: Silence false positives about uninitialized variables in MSVC
Filippos Karapetis
2013-10-05
NEVERHOOD: Split sprites from their scenes in module 1200
Filippos Karapetis
2013-10-05
NEVERHOOD: Split sprites from their scenes in modules 1300 and 1400
Filippos Karapetis
2013-10-05
WINTERMUTE: Let pixel blending functions be inlined
Willem Jan Palenstijn
2013-10-05
TSAGE: Bugfix for rotating suits in R2R storage room
Paul Gilbert
2013-10-05
TSAGE: Renaming for R2R Lander Bay 2 Storage
Paul Gilbert
2013-10-05
TSAGE: Implemented semi-transparent door in R2R suit room
Paul Gilbert
2013-10-05
TSAGE: Renaming for R2R Drive Room
Paul Gilbert
2013-10-05
TSAGE: R2R bugfix for objects being removed and then readded incorrectly
Paul Gilbert
2013-10-05
NEVERHOOD: Split sprites from their scenes in module 1600
Filippos Karapetis
2013-10-05
NEVERHOOD: Split sprites from their scenes in modules 1700 and 1800
Filippos Karapetis
2013-10-05
NEVERHOOD: Split sprites from their scenes in modules 2100 and 2200
Filippos Karapetis
2013-10-05
FULLPIPE: Give more meaningful name to method parameter
Eugene Sandulenko
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