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2002-08-21engine.* moved to common (where it belongs); added distclean target which get...Max Horn
2002-08-21really fixed dependency checking this time (I hope :-)Max Horn
2002-08-21refixed #includeMax Horn
2002-08-21oops, accidentally checked in a hacked up version of this :-)Max Horn
2002-08-21fixed the 'intelligent' GCC build rules; added .cvsignore filesMax Horn
2002-08-21fixed clean targetMax Horn
2002-08-21Initial revisionMax Horn
2002-08-21Add missing iMUSE midi effectJames Brown
2002-08-21oopsMax Horn
2002-08-20wrong bug tracker idMax Horn
2002-08-20applied patch #588501; enhanced comments on palManipulateMax Horn
2002-08-20Re-add MI2 fixmeJames Brown
2002-08-20Fix lighting on actors in V6+ games (eg, Sam and Max)James Brown
2002-08-20applied patch 597414, thanks XavierPaweł Kołodziejski
2002-08-20implemented the flashlight (TODO: use rounded corners. Left as an exercise to...Max Horn
2002-08-20cleanupMax Horn
2002-08-19more o5_lights work; the only thing missing should be the flashlight nowMax Horn
2002-08-19added lights support to the costume renderer; begun work on flashlight suppor...Max Horn
2002-08-19sampled sound in MI1&2 (patch #557109)Max Horn
2002-08-19promoting myself (Endy said I can :-)Max Horn
2002-08-18added getBool and set(bool) to the Config class; made GameDetector take advan...Max Horn
2002-08-18more code unification; as a side effect, simon can take advantage of the save...Max Horn
2002-08-18added comparision operators to class StringMax Horn
2002-08-18get rid of g_simon; get rid of unused _last_mouse_event memberMax Horn
2002-08-18don't use g_mixer, it's only there due to the MIDIEMU hackMax Horn
2002-08-18fixed (I hope) compilation with VisualCMax Horn
2002-08-18cleanupMax Horn
2002-08-18move _volume_table creation into constructor, and discard it in destructorMax Horn
2002-08-18added engine.cppMax Horn
2002-08-18fix for bug #596743, from patch #596801Max Horn
2002-08-18some more cleanupMax Horn
2002-08-18fixed simon crasherMax Horn
2002-08-18oops forget to ci engine.cppMax Horn
2002-08-18MAJOR change to the way how Engine objects are instantiatedMax Horn
2002-08-18print out actor class bitsMax Horn
2002-08-18trying to clean up the Simon code - gee this is a *BIG* mess! Argh!Max Horn
2002-08-18pedantic #define rename :-)Max Horn
2002-08-18Fix for #580762 (MI2: Guybrush facing wrong direction); some code cleanupMax Horn
2002-08-18partial fix for #596018: add fade mode 4 (used in Zak256), we alread had it i...Max Horn
2002-08-15A (partial) fix for #549402Max Horn
2002-08-15this seems to fix #591678 (again :-) while not causing problems for the count...Max Horn
2002-08-15mididrv.h -> sound/mididrv.h (so that we can get rid of -Isound/)Max Horn
2002-08-15fix for bug #595701Max Horn
2002-08-15fix for bug #590067 (similar to a recent fix in script_v2) - but I am not sur...Max Horn
2002-08-15cleanupMax Horn
2002-08-15fix for bug #595023 (based on patch #595180)Max Horn
2002-08-15first attempt to implement the difference between the box lock and box invisi...Max Horn
2002-08-14moved to Sound classPaweł Kołodziejski
2002-08-14some cleanup, changed type timer procedure - passed Scumm pointerPaweł Kołodziejski
2002-08-14added common Engine base class for Scumm and SimonState (not yet very useful)Max Horn