Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-07-14 | Feature [770161] SIMON: Remap instruments to GM | Jamieson Christian | |
Apparently Simon 1 (all versions) uses MT32 instruments, so now we map them to GM *unless* the --native-mt32 option was specified. svn-id: r9001 | |||
2003-07-14 | Redraw screen when loading v1 saved game | Travis Howell | |
svn-id: r9000 | |||
2003-07-14 | Split the v1 palette, since there is a minor difference. | Travis Howell | |
svn-id: r8999 | |||
2003-07-14 | Ooops, was in reverse. | Travis Howell | |
svn-id: r8998 | |||
2003-07-14 | A few color fixes for v1/v2 | Travis Howell | |
svn-id: r8997 | |||
2003-07-14 | V1 Zak fixes and hacks. (Woo, it rhymes! :) | James Brown | |
svn-id: r8996 | |||
2003-07-13 | workaround for bug #770093 (Zak256 Crash inside of Sphinx) | Max Horn | |
svn-id: r8995 | |||
2003-07-13 | fix for bug #770344 (INDY3EGA: Amiga - Biff's name not shown in fight); this ↵ | Max Horn | |
fix is not only needed for IndyEGA, but also for Loom (according to disassembly; I am guessing that it might be needed for all 'V3' (in our internal notation) games, but that remains to be verified svn-id: r8994 | |||
2003-07-13 | workaround for bug #770351 | Max Horn | |
svn-id: r8993 | |||
2003-07-13 | For some reason, changing the kSentenceLine color stops highlighting working. | Travis Howell | |
svn-id: r8992 | |||
2003-07-13 | debug/warning/error all automatically output a newline | Max Horn | |
svn-id: r8991 | |||
2003-07-13 | Correct v1 games inventory positions | Travis Howell | |
svn-id: r8990 | |||
2003-07-13 | changed "sprite not loaded" printfs to debug()s. | Robert Göffringmann | |
svn-id: r8989 | |||
2003-07-13 | Add correct palette for pc versions of v1 games | Travis Howell | |
Add some correct colors for v1 games svn-id: r8988 | |||
2003-07-13 | Get rid of additional version #define, add dynamic key rates | Nicolas Bacca | |
svn-id: r8987 | |||
2003-07-13 | Get rid of additional version #define, default is now to disable HPC GameX ↵ | Nicolas Bacca | |
(does it even work ?) svn-id: r8986 | |||
2003-07-13 | Get rid of additional version #define | Nicolas Bacca | |
svn-id: r8985 | |||
2003-07-13 | linux/mingw compilation fix pointed out by Jeroen Janssen | Jonathan Gray | |
svn-id: r8984 | |||
2003-07-13 | Add Sky dependency | Nicolas Bacca | |
svn-id: r8983 | |||
2003-07-13 | Fix save key (EGA games) | Nicolas Bacca | |
svn-id: r8982 | |||
2003-07-13 | Fix keyboard (Simon quit works) - Fix save key (EGA games) - Add Free Look key | Nicolas Bacca | |
svn-id: r8981 | |||
2003-07-13 | Update events - BASS & Simon updates - Fix keyboard (Simon quit works) - Fix ↵ | Nicolas Bacca | |
save key (EGA games) svn-id: r8980 | |||
2003-07-13 | Add Free-Look key | Nicolas Bacca | |
svn-id: r8979 | |||
2003-07-13 | Add Mac Simon, change Simon detection, update descriptions | Nicolas Bacca | |
svn-id: r8978 | |||
2003-07-13 | Fix screen limit (Zak) | Nicolas Bacca | |
svn-id: r8977 | |||
2003-07-13 | Update WINDBG to WinCE | Nicolas Bacca | |
svn-id: r8976 | |||
2003-07-13 | Do not use free_check on WinCE | Nicolas Bacca | |
svn-id: r8975 | |||
2003-07-13 | added some FIXMEs | Max Horn | |
svn-id: r8974 | |||
2003-07-13 | fixed gdi._C64MaskChar decoding | Max Horn | |
svn-id: r8973 | |||
2003-07-13 | reduce code duplication; theoretical masking implementation for C64 ↵ | Max Horn | |
costumes, can't test since masking is disabled in gfx.cpp for C64/V1 games svn-id: r8972 | |||
2003-07-13 | Don't try to run the sound thread if not set | Chris Apers | |
svn-id: r8971 | |||
2003-07-13 | C64 costumes work now enough to be recognizable | Max Horn | |
svn-id: r8970 | |||
2003-07-13 | Simpler check | Travis Howell | |
svn-id: r8969 | |||
2003-07-13 | Fix for Bug [768940] SIMON: Music in Swamp shouldn't loop | Jamieson Christian | |
Fixed problem with how loop control was being handled in the Simon 2 music queueing logic. svn-id: r8968 | |||
2003-07-13 | sound support for v.0.0109 | Robert Göffringmann | |
svn-id: r8967 | |||
2003-07-13 | music support for BASS floppy demo v.0.0109. | Robert Göffringmann | |
adlib doesn't really work, but the rest of the game doesn't either... so who cares, anyway. svn-id: r8966 | |||
2003-07-13 | Revert my last change, made some in text text unreadable (black). | Travis Howell | |
Could more palette change be required for 32 color Amiga versions ? svn-id: r8965 | |||
2003-07-13 | fix set-volume crash. | Robert Göffringmann | |
svn-id: r8964 | |||
2003-07-13 | Commit fixme to prevent some issues on Amiga verison of MI2 | Travis Howell | |
svn-id: r8963 | |||
2003-07-13 | fix x/y limb offsets and transparancy with C64 costume renderer | Max Horn | |
svn-id: r8962 | |||
2003-07-13 | consistent case statement options, and make warnings more useful | Jonathan Gray | |
svn-id: r8961 | |||
2003-07-12 | fix intro | Oliver Kiehl | |
svn-id: r8960 | |||
2003-07-12 | fix for bug #770311 (at least for V2 games) | Max Horn | |
svn-id: r8959 | |||
2003-07-12 | fix for bug #770308 | Max Horn | |
svn-id: r8958 | |||
2003-07-12 | properly show/hide verbs&inventory&sentence during cutscenes | Max Horn | |
svn-id: r8957 | |||
2003-07-12 | fixes for cutscenes in V2 games | Max Horn | |
svn-id: r8956 | |||
2003-07-12 | run script 5 in startScene (room transition script, it seems); don't invoke ↵ | Max Horn | |
runInputScript(4) - it is not needed (runInputScript will be called by checkExecVerbs), and causes the buggy 'What is' command behavior); fixed V2 sentence line svn-id: r8955 | |||
2003-07-12 | moved to more warnings into the GCC 3.x only category | Max Horn | |
svn-id: r8954 | |||
2003-07-12 | undoing my last box change - with the last change in actor.cpp, this should ↵ | Max Horn | |
make MM boxes work properly and fix one or multiple of the open MM bugs svn-id: r8953 | |||
2003-07-12 | adjusted V2 actor position to match original (MM) interpreter; tweaked ↵ | Max Horn | |
adjustXYToBeInBox mod for V2 (so it's clear why it is needed) svn-id: r8952 |