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2003-07-14Feature [770161] SIMON: Remap instruments to GMJamieson Christian
Apparently Simon 1 (all versions) uses MT32 instruments, so now we map them to GM *unless* the --native-mt32 option was specified. svn-id: r9001
2003-07-14Redraw screen when loading v1 saved gameTravis Howell
svn-id: r9000
2003-07-14Split the v1 palette, since there is a minor difference.Travis Howell
svn-id: r8999
2003-07-14Ooops, was in reverse.Travis Howell
svn-id: r8998
2003-07-14A few color fixes for v1/v2Travis Howell
svn-id: r8997
2003-07-14V1 Zak fixes and hacks. (Woo, it rhymes! :)James Brown
svn-id: r8996
2003-07-13workaround for bug #770093 (Zak256 Crash inside of Sphinx)Max Horn
svn-id: r8995
2003-07-13fix for bug #770344 (INDY3EGA: Amiga - Biff's name not shown in fight); this ↵Max Horn
fix is not only needed for IndyEGA, but also for Loom (according to disassembly; I am guessing that it might be needed for all 'V3' (in our internal notation) games, but that remains to be verified svn-id: r8994
2003-07-13workaround for bug #770351Max Horn
svn-id: r8993
2003-07-13For some reason, changing the kSentenceLine color stops highlighting working.Travis Howell
svn-id: r8992
2003-07-13debug/warning/error all automatically output a newlineMax Horn
svn-id: r8991
2003-07-13Correct v1 games inventory positionsTravis Howell
svn-id: r8990
2003-07-13changed "sprite not loaded" printfs to debug()s.Robert Göffringmann
svn-id: r8989
2003-07-13Add correct palette for pc versions of v1 gamesTravis Howell
Add some correct colors for v1 games svn-id: r8988
2003-07-13Get rid of additional version #define, add dynamic key ratesNicolas Bacca
svn-id: r8987
2003-07-13Get rid of additional version #define, default is now to disable HPC GameX ↵Nicolas Bacca
(does it even work ?) svn-id: r8986
2003-07-13Get rid of additional version #defineNicolas Bacca
svn-id: r8985
2003-07-13linux/mingw compilation fix pointed out by Jeroen JanssenJonathan Gray
svn-id: r8984
2003-07-13Add Sky dependencyNicolas Bacca
svn-id: r8983
2003-07-13Fix save key (EGA games)Nicolas Bacca
svn-id: r8982
2003-07-13Fix keyboard (Simon quit works) - Fix save key (EGA games) - Add Free Look keyNicolas Bacca
svn-id: r8981
2003-07-13Update events - BASS & Simon updates - Fix keyboard (Simon quit works) - Fix ↵Nicolas Bacca
save key (EGA games) svn-id: r8980
2003-07-13Add Free-Look keyNicolas Bacca
svn-id: r8979
2003-07-13Add Mac Simon, change Simon detection, update descriptionsNicolas Bacca
svn-id: r8978
2003-07-13Fix screen limit (Zak)Nicolas Bacca
svn-id: r8977
2003-07-13Update WINDBG to WinCENicolas Bacca
svn-id: r8976
2003-07-13Do not use free_check on WinCENicolas Bacca
svn-id: r8975
2003-07-13added some FIXMEsMax Horn
svn-id: r8974
2003-07-13fixed gdi._C64MaskChar decodingMax Horn
svn-id: r8973
2003-07-13reduce code duplication; theoretical masking implementation for C64 ↵Max Horn
costumes, can't test since masking is disabled in gfx.cpp for C64/V1 games svn-id: r8972
2003-07-13Don't try to run the sound thread if not setChris Apers
svn-id: r8971
2003-07-13C64 costumes work now enough to be recognizableMax Horn
svn-id: r8970
2003-07-13Simpler checkTravis Howell
svn-id: r8969
2003-07-13Fix for Bug [768940] SIMON: Music in Swamp shouldn't loopJamieson Christian
Fixed problem with how loop control was being handled in the Simon 2 music queueing logic. svn-id: r8968
2003-07-13sound support for v.0.0109Robert Göffringmann
svn-id: r8967
2003-07-13music support for BASS floppy demo v.0.0109.Robert Göffringmann
adlib doesn't really work, but the rest of the game doesn't either... so who cares, anyway. svn-id: r8966
2003-07-13Revert my last change, made some in text text unreadable (black).Travis Howell
Could more palette change be required for 32 color Amiga versions ? svn-id: r8965
2003-07-13fix set-volume crash.Robert Göffringmann
svn-id: r8964
2003-07-13Commit fixme to prevent some issues on Amiga verison of MI2Travis Howell
svn-id: r8963
2003-07-13fix x/y limb offsets and transparancy with C64 costume rendererMax Horn
svn-id: r8962
2003-07-13consistent case statement options, and make warnings more usefulJonathan Gray
svn-id: r8961
2003-07-12fix introOliver Kiehl
svn-id: r8960
2003-07-12fix for bug #770311 (at least for V2 games)Max Horn
svn-id: r8959
2003-07-12fix for bug #770308Max Horn
svn-id: r8958
2003-07-12properly show/hide verbs&inventory&sentence during cutscenesMax Horn
svn-id: r8957
2003-07-12fixes for cutscenes in V2 gamesMax Horn
svn-id: r8956
2003-07-12run script 5 in startScene (room transition script, it seems); don't invoke ↵Max Horn
runInputScript(4) - it is not needed (runInputScript will be called by checkExecVerbs), and causes the buggy 'What is' command behavior); fixed V2 sentence line svn-id: r8955
2003-07-12moved to more warnings into the GCC 3.x only categoryMax Horn
svn-id: r8954
2003-07-12undoing my last box change - with the last change in actor.cpp, this should ↵Max Horn
make MM boxes work properly and fix one or multiple of the open MM bugs svn-id: r8953
2003-07-12adjusted V2 actor position to match original (MM) interpreter; tweaked ↵Max Horn
adjustXYToBeInBox mod for V2 (so it's clear why it is needed) svn-id: r8952