aboutsummaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2011-03-14SCI: Ignore some more leftovers scripts in the find_callk console commandmd5
2011-03-14SCI: Removed obsolete comment about kDoBresen()md5
2011-03-13SCI: Add workaround for a QFG1 VGA Mac kFormat bugMatthew Hoops
2011-03-13ANDROID: Clip mouse coordinatesdhewg
2011-03-13ANDROID: Don't merge mouse move eventsdhewg
2011-03-13ANDROID: Center mouse on overlay visibility changesdhewg
2011-03-13ANDROID: Add graphics mode for linear filteringdhewg
2011-03-13ANDROID: Fix texture clear colordhewg
2011-03-13ANDROID: Remove leftover TODOdhewg
2011-03-13ANDROID: Add support for video feature flagsdhewg
2011-03-13ANDROID: Some texture convinience functionsdhewg
2011-03-13TOON: Add more dirtyRect checkssylvaintv
2011-03-13SCI: Fixed version and scene transitions for SCI1 Mac gamesmd5
2011-03-13SCI: Fixed the flashing icon bar in the Mac version of Castle of Dr. Brainmd5
2011-03-13SCI: Cleanupmd5
2011-03-13SCI: Fixed regression of rev b1055a3c86. Japanese games should work againmd5
2011-03-13SCI: Add reference to related bug to commentWillem Jan Palenstijn
2011-03-13ANDROID: Add missing updateScreen() callsdhewg
2011-03-13ANDROID: Prevent unnecessary reallocsdhewg
2011-03-13ANDROID: Buffer 16bit texture contentsdhewg
2011-03-13ANDROID: Don't use compressed textures for the game screendhewg
2011-03-13SCI: Restore full object state after collision in DoBresenWillem Jan Palenstijn
2011-03-13SWORD1: Don't set the same cursor on every framedhewg
2011-03-13SCI: Added another version of QFG1 / Hero's Quest (bug #3206006)md5
2011-03-13SCI: Fix warningWillem Jan Palenstijn
2011-03-12SCI: Continue disasm until no jumps go past the current opcodeWillem Jan Palenstijn
2011-03-12SCI: Added proper fix for bug #3048054 - "LONGBOW: crash when opening hand code"md5
2011-03-12SCI: Some changes to the "dissassemble" commandmd5
2011-03-12SCI: Added automatic detection for several selectorsmd5
2011-03-12ANDROID: Convinience make target for testingdhewg
2011-03-12ANDROID: Use 16bit pixel formats on CLUT8 texturesdhewg
2011-03-12ANDROID: Cleanupdhewg
2011-03-12ANDROID: Remove redundant variabledhewg
2011-03-12ANDROID: Add more paletted texture typesdhewg
2011-03-12ANDROID: Cleanup paletted texturesdhewg
2011-03-12ANDROID: Get rid of ugly castsdhewg
2011-03-12SCI: Moved a heap patch from kScriptID() into script_patches.cppmd5
2011-03-11SCI: Clarify fix for KQ5 witch freeze bug #3034714Willem Jan Palenstijn
2011-03-11AUDIO: Fix some whitespacesdhewg
2011-03-11AUDIO: Work around ARM code volume limitsdhewg
2011-03-11MOHAWK: Don't warn about odd LB version record sizes.Alyssa Milburn
2011-03-11MOHAWK: Seek to first frame on kLBOpRewind.Alyssa Milburn
2011-03-11SCI: Fixed bug #3034714 - "KQ5CD: ScummVM freezes in dark forest"md5
2011-03-11MOHAWK: Fix intro finish notify in LB poetry mode.Alyssa Milburn
2011-03-10SCI: Fix mouse positions in upscaled gamesMatthew Hoops
2011-03-10SCI: Fix uncompressed SCI1.1 viewsMatthew Hoops
2011-03-10SCI: kPurge is the SCI2+ version of kFlushResourcesmd5
2011-03-10CONFIGURE: Change Android debug flags logicdhewg
2011-03-10CONFIGURE: Fix some whitespacesdhewg
2011-03-10CONFIGURE: Add support for Android's armeabi-v7adhewg