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2017-12-20I18N: Update translations templatesThierry Crozat
2017-12-20MOHAWK: RIVEN: Add keyboard shortcuts for loading and savingBastien Bouclet
Those shortcuts are documented in the original game manual.
2017-12-19SCI32: Add uninitialized read workaround for LSL6hiresColin Snover
Fixes Trac#10361.
2017-12-19SLUDGE: Arrange include orderSimei Yin
2017-12-19SLUDGE: Objectify speech managerSimei Yin
2017-12-18XEEN: Renamings of endgame methods for better clarityPaul Gilbert
2017-12-18XEEN: Cleanup, formatting, and comments for scripts.cppPaul Gilbert
2017-12-18I18N: Update translation (Italian)Paolo Bossi
Currently translated at 100.0% (960 of 960 strings)
2017-12-18XEEN: Fixes for Sphinx cutscenePaul Gilbert
2017-12-18DISTS: Use html release notes for appcastThierry Crozat
This should fix formatting of release not for automatic update with Sparkle on Windows (bug #10367).
2017-12-17XEEN: Fixes for the Golem cutscenePaul Gilbert
2017-12-17XEEN: Fixes for the Repear cutscenePaul Gilbert
2017-12-17XEEN: Close cast spell dialog only after a spell is successfully castPaul Gilbert
2017-12-17XEEN: Fix loading correct sprites for wall itemsPaul Gilbert
2017-12-17XEEN: Fix placement checks for indoors wall itemsPaul Gilbert
2017-12-17XEEN: Allow Dwarf Mines cutscene to be interruptedPaul Gilbert
Because I'm already sick of letting it play all the way through
2017-12-17XEEN: Fix placement of flying enemiesPaul Gilbert
2017-12-17XEEN: Properly handle darknessPaul Gilbert
2017-12-17XEEN: Cleanup of Dwarf cutscene class & enum valuesPaul Gilbert
2017-12-17XEEN: Correct usage of enlarging scaled drawingPaul Gilbert
2017-12-17XEEN: Fix Dwarf Mine cutscenePaul Gilbert
2017-12-17XEEN: Cleanup and comments for SpriteResource classPaul Gilbert
2017-12-16XEEN: Fix crash when combat lasts multiple turnsPaul Gilbert
2017-12-16XEEN: Fix loading correct sprites for map monstersPaul Gilbert
2017-12-16XEEN: Fix teleporting to Asp via mirrorPaul Gilbert
2017-12-16XEEN: Fix display of Info dialogPaul Gilbert
2017-12-16XEEN: Fix handling of keyboard hotkeysPaul Gilbert
2017-12-16XEEN: Fix returning to interactive when leaving Party dialogPaul Gilbert
2017-12-16TSAGE: R2R: Clicking F5 fro Options dialogPaul Gilbert
2017-12-16XEEN: Show Party dialog when signing into tavernsPaul Gilbert
2017-12-16XEEN: Remove old deprecated method declaratationsPaul Gilbert
2017-12-16XEEN: Convert character _awards array from bool to intPaul Gilbert
This is needed for the Warzone award (9), which doubles as a counter
2017-12-16XEEN: Added remainder of Arena locationPaul Gilbert
2017-12-15XEEN: Implementing Arena location logicPaul Gilbert
2017-12-14XEEN: Renaming of cutscene subtitle codePaul Gilbert
2017-12-14XEEN: Added Reaper cutscene codePaul Gilbert
2017-12-15BUILD: Check if posix_spawn is available in configureThierry Crozat
2017-12-14POSIX: Fix compilation with some old macOS SDKsThierry Crozat
2017-12-14POSIX: Do not hang ScummVM when opening a browserColin Snover
If the call used to open the browser does not return until the browser is closed, this would previously cause ScummVM to hang. Since we are using waitpid now, we can avoid hanging by telling waitpid to not block on a child which has not exited.
2017-12-14POSIX: Fix CVE-2017-17528Colin Snover
2017-12-13MAEMO: Update debian/changelogTarek Soliman
2017-12-13XEEN: Added Gole cutscene codePaul Gilbert
2017-12-12XEEN: Added Sphinx cutscene codePaul Gilbert
2017-12-12XEEN: Rename Town to LocationManager, added Locations namespacePaul Gilbert
2017-12-12XEEN: Create CutsceneLocation base class for cutscene locationsPaul Gilbert
2017-12-12DISTS: Add Sparkle 2.0.0 signaturesThierry Crozat
2017-12-11XEEN: Added logic for Dwarf cutscenePaul Gilbert
2017-12-11XEEN: Fix Coverity identified warningsPaul Gilbert
2017-12-11I18N: Regenerate translations data fileThierry Crozat
2017-12-10XEEN: Add Awards dialog files missing from prior commitPaul Gilbert