Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-07-22 | GUI: Use consistent capitalization for options | Thierry Crozat | |
As discussed on the mailing list we should use title capitalization only for push buttons and tabs and use sentence capitalization for everything else. | |||
2018-07-22 | PINK: fixed starting new game from menu in pda state | Andrei Prykhodko | |
2018-07-22 | PINK: added menu commands | Andrei Prykhodko | |
2018-07-22 | GRAPHICS: MACGUI: fixes for menu parser from win exe | Andrei Prykhodko | |
2018-07-22 | GRAPHICS: MACGUI: added unicode submenu rendering | Andrei Prykhodko | |
2018-07-22 | GRAPHICS: MACGUI: fixed engine unpausing after releasing mouse | Andrei Prykhodko | |
2018-07-22 | I18N: Update translations templates | Thierry Crozat | |
2018-07-22 | GUI: Fix crash when accessing options from GMM | Thierry Crozat | |
2018-07-22 | GRAPHICS: MACMENU: added missing field initialization | Andrei Prykhodko | |
2018-07-22 | I18N: Update translations templates | Thierry Crozat | |
2018-07-22 | GUI: Use ScrollContainer in graphics tab | Thierry Crozat | |
This fixes bug #10634 - GUI: Options cutoff for Edit Game when Graphics mode is x2 or less | |||
2018-07-21 | Merge pull request #1257 from dafioram/mohawkRivenAutosaveCredits | Bastien Bouclet | |
MOHAWK: RIVEN: Don't allow autosaving during credits | |||
2018-07-21 | PINK: added more debug output, removed unneeded | Andrei Prykhodko | |
2018-07-21 | HOHAWK: RIVEN: Don't allow autosaving after credits have finished | David Fioramonti | |
There is a brief period after the credits finish, but before the engine closes that autosaving can happen. Fixes Trac#10635. | |||
2018-07-21 | PINK: hid debug output under channels and levels | Andrei Prykhodko | |
2018-07-21 | PINK: removed unused method | Andrei Prykhodko | |
2018-07-21 | PINK: implemented creating menu from executable | Andrei Prykhodko | |
2018-07-21 | MACVENTURE: Fix warning | Eugene Sandulenko | |
2018-07-21 | PINK: Set engine playtime to playtime in saved game | David Fioramonti | |
Before the playtime was starting over when ScummVM was closed and reopened instead of starting off with the playtime in the saved game. | |||
2018-07-21 | GRAPHICS: Add playtime in milliseconds to SaveStateDescriptor | David Fioramonti | |
This will make setting the playtime for the engine easier since the current savestate stores it as a string. This value gets set at the same time that the string playtime gets set. | |||
2018-07-21 | GRAPHICS: MACGUI: Fix color searching | Eugene Sandulenko | |
2018-07-21 | PINK: fixed warning | Andrei Prykhodko | |
2018-07-21 | GRAPHICS: MACGUI: Fix compilation | Eugene Sandulenko | |
2018-07-21 | ILLUSIONS: Fix warnings | Eugene Sandulenko | |
2018-07-21 | GRAPHICS: MACMENU: added menu parser from Win32 PE executable | Andrei Prykhodko | |
2018-07-21 | GRAPHICS: MACMENU: added partial unicode support | Andrei Prykhodko | |
It misses renderSubmenu impl and accelerator rendering | |||
2018-07-21 | MOHAWK: MYST: Don't call the mouse up handler if executeMouseUp was used | Bastien Bouclet | |
Fixes Trac#10573. | |||
2018-07-21 | AGOS: Silence GCC 8 warning | Torbjörn Andersson | |
Since 'filename' is 'baseName', plus a file extension, make the 'filename' buffer larger than the 'baseName' buffer. Even though this almost certainly means that the 'filename' buffer is now quite a bit larger than it needs to be, I don't think there's any reason to quibble about it. | |||
2018-07-21 | VIDEO: QT: Make sure all the edits are in the media bounds | Bastien Bouclet | |
In the Spanish version of Riven, the last edit of the video ogk.mov ends one frame after the end of the media causing the playback to fail without this check. Fixes Trac#10633. | |||
2018-07-20 | ACCESS: MM: Implement proper game data and fonts in access.dat | Paul Gilbert | |
2018-07-20 | PINK: sync with MACGUI changes | Andrei Prykhodko | |
2018-07-20 | GRAPHICS: MACGUI: moved engine ptr, pause callback to private section | Andrei Prykhodko | |
2018-07-20 | GRAPHICS: MACGUI: added initialization of engine ptr | Andrei Prykhodko | |
2018-07-20 | ILLUSIONS: Formatting fixes | Eric Fry | |
2018-07-20 | ILLUSIONS: Fix merge error. | Eric Fry | |
2018-07-20 | ILLUSIONS: Clean up/fix some TODOs | johndoe123 | |
(cherry picked from commit 66094e4) | |||
2018-07-20 | ILLUSIONS: DUCKMAN: Implement MIDI music fading | johndoe123 | |
(cherry picked from commit 056b303) | |||
2018-07-20 | ILLUSIONS: Minor cleanup | johndoe123 | |
(cherry picked from commit 9abaa9e) | |||
2018-07-20 | ILLUSIONS: Implement cursor movement via arrow keys | johndoe123 | |
(cherry picked from commit 12e33c6) | |||
2018-07-20 | ILLUSIONS: Remove old TODOs | johndoe123 | |
(cherry picked from commit bb95440) | |||
2018-07-20 | ILLUSIONS: BBDOU: Rename variables (bubble and special code) | johndoe123 | |
(cherry picked from commit 93255ca) | |||
2018-07-20 | ILLUSIONS: Use actor flag instead of magic number | Eric Fry | |
2018-07-20 | ILLUSIONS: Implement sequence opcode 32 | johndoe123 | |
(cherry picked from commit 30cdb32) | |||
2018-07-20 | ILLUSIONS: BBDOU: Implement savegame saving/loading from GUI and the launcher | johndoe123 | |
(cherry picked from commit 42f0bd4) | |||
2018-07-20 | ILLUSIONS: Pan talk thread audio when using a named position | Eric Fry | |
2018-07-20 | ILLUSIONS: BBDOU: Add quit opcode | johndoe123 | |
(cherry picked from commit 32c2a9b) | |||
2018-07-20 | ILLUSIONS: BBDOU: Add menu system class, adjust existing code (actual menus ↵ | johndoe123 | |
not done yet) (cherry picked from commit 03b0ca1) | |||
2018-07-20 | ILLUSIONS: BBDOU: Play sound in BbdouSpecialCode::playSoundEffect | johndoe123 | |
(cherry picked from commit 1e822f0) | |||
2018-07-20 | ILLUSIONS: Implement voice pausing/unpausing | johndoe123 | |
(cherry picked from commit a70cf1d) | |||
2018-07-20 | ILLUSIONS: BBDOU: Implement missing talkthread events | johndoe123 | |
(cherry picked from commit 87869cb) |