Age | Commit message (Collapse) | Author |
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Check if the fade is active. Check if the fade is
staying. Turn off the fade.
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The Cinematic variables are defined. cineSetCamera,
cineMoveCamera and cineResetCamera are defined.
cineStart is stubbed out
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This allows us to easily to call functions
defined in the Lua scripts.
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copyRectToSurface expects that graphics won't
touch the edge of the screen. Hence, when they do
touch the edge, the draw call is ignored.
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Modify drawMan to use _globalSurface as a copy of
the whole screen
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