aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2009-03-04SCI: Moved script.cpp from scicore/ to engine/ (because its header file is ↵Max Horn
there, and it seems its funcs are only called from stuff in engine/) svn-id: r39108
2009-03-04SCI: Reduce header interdepsMax Horn
svn-id: r39107
2009-03-04SCI: cleanupMax Horn
svn-id: r39106
2009-03-04SCI: Added TODO (rect_t should be replaced by Common::Rect), minor tweaksMax Horn
svn-id: r39105
2009-03-04Removed stale READ_PS2.TXTMax Lingua
svn-id: r39104
2009-03-04SCI: Fix warningsMax Horn
svn-id: r39103
2009-03-04- 0.13.x friendly ;-)Max Lingua
- new GUI/themes - no more funky colors! - load/delete saved games - cleaned-up Makefile.PS2 : - dropped multiple extra paths - dropped deprecated deps (UCL, MPEG2) - all possible devices are supported to store, play and save games: - CD - HD - USB - MC - REMOTE ! (this could actually be anywhere on the internet as long as you run "ps2client listen" on the machine on the other side that hosts the games) - tested from : - ps2link - uLE - toxicOS - tested with: - bass - bs1 - mi1 - comi - indy4 - ft - ite - ihnm - elvira1 - dig - kyra - lure - simon2 - goblins1 Played all those games in 1 session using RTL. Very smooth, sub-second RTL experience. No crash! - new PAL/NTSC detection : we are now reading the flavor from PS2 ROM, it should work on all PS2 slim too - new PAL TV centering : no more missing chunk of games on top/bottom - we can now read the savefiles from Linux/SDL and other backends! if you add that you can read them from remote together with the games that you already have there, you can imagine the fun ;-) - we fully implement RTL with every games/engine - we nicely reboot / shutdown on quit - fully support for themes/savegames paths. Run from MC, play the games on remote and store your data on USB or HD. No limits! - universal write/read for every media (of course no write on CD/DVD!) - fully async / DMA read-write access to every media (even MC!) - optimized cache/read-ahead for every media - now COMI is fast and enjoyable from remote as it is from CD ;-) - non polluting MC storage, just 1 folder + 1 icon, so that you can copy all your settings / saved games to another MC in one go! svn-id: r39102
2009-03-04- Make Lands of Lore compileable optionally as suggested by _sev. (via ↵Johannes Schickel
ENABLE_LOL define) - Change default build system to support LoL as a subengine of KYRA. LoL is currently disabled by default. (- Minor enum name fixes for Lands of Lore code.) svn-id: r39099
2009-03-03- ResourceManager uses HashMap to store and access resource info.Greg Frieger
- Changes and clean-ups in resource loading code. svn-id: r39098
2009-03-03LOL: implemented some walking code for the monstersFlorian Kagerer
svn-id: r39097
2009-03-03Added missing checkCd() execution when loading through GMMFabio Battaglia
svn-id: r39096
2009-03-03Enabled and hopefully fixed GMM saving/loading for sword1Fabio Battaglia
svn-id: r39095
2009-03-03Renamed parameter to silence warning.Torbjörn Andersson
svn-id: r39094
2009-03-03Merged unpackDCL_hdyn() and unpackDCL() and removed some unused codeFilippos Karapetis
svn-id: r39093
2009-03-03Fixed crash in SQ4Filippos Karapetis
svn-id: r39091
2009-03-03Cleaned up some commentsFabio Battaglia
svn-id: r39090
2009-03-03SCI1: Improved color mapping when drawing line/box/text. Text with ↵Greg Frieger
transparent background now displays correctly. svn-id: r39089
2009-03-03Corrected click handling when a text message is displaying to properly ↵Paul Gilbert
dismiss the text, rather than trying to immediately perform another action svn-id: r39088
2009-03-03Changed the int16[5] array used in pathfinding to a structure with ↵Paul Gilbert
explicitly named fields svn-id: r39087
2009-03-03Formatting fixesPaul Gilbert
svn-id: r39086
2009-03-02Add playtime feature support to sword1Fabio Battaglia
svn-id: r39083
2009-03-02Gave decompression methods more descriptive names. Some cleanupFilippos Karapetis
svn-id: r39082
2009-03-02CleanupFilippos Karapetis
svn-id: r39081
2009-03-02Mention Broken Sword 1 PSX in the NEWS and the README.Matthew Hoops
svn-id: r39079
2009-03-02Make the file browser bigger in 1x modeMax Horn
svn-id: r39077
2009-03-02Marked PUT, PRINT and WAIT commands as not used in the scripts of BRA (thus ↵Nicola Mettifogo
they won't be implemented). svn-id: r39075
2009-03-02Avoid using unnecessary buffers in psxShrinkedBackgroundToIndexedFabio Battaglia
svn-id: r39074
2009-03-02Implemented 'open', 'close' and 'leave' commands.Nicola Mettifogo
svn-id: r39073
2009-03-02Avoid using unnecessary buffers in psxBackgroundToIndexedFabio Battaglia
svn-id: r39072
2009-03-02Formatting changes in older PSX related functionsFabio Battaglia
svn-id: r39071
2009-03-02Changed the way Broken Sword PSX parallax are handled to improve speedFabio Battaglia
svn-id: r39070
2009-03-02Slight cleanupFilippos Karapetis
svn-id: r39069
2009-03-02Slight cleanupFilippos Karapetis
svn-id: r39068
2009-03-02Enabled walking delay for follower animation.Nicola Mettifogo
svn-id: r39067
2009-03-02Bugfix for frequent freezes when doing actions - the main movement state ↵Paul Gilbert
switch statement was actually relying on falling through case statements to work properly svn-id: r39066
2009-03-02Fixed selection of zone and animation for removal in BRA. This enables the ↵Nicola Mettifogo
follower animation to follow the main character across location switches. svn-id: r39065
2009-03-02Initialize and save zones flags and follower position when a location switch ↵Nicola Mettifogo
occurs. svn-id: r39064
2009-03-02Formatting fixes, and added extra constants and function name correctionsPaul Gilbert
svn-id: r39063
2009-03-02Fixed overflow in flag table.Nicola Mettifogo
svn-id: r39062
2009-03-01add support for tinsel engine (off by default for the time being)Kostas Nakos
svn-id: r39061
2009-03-01Partial revert of "Fix handling of parentheses in said specs" (20080705)Willem Jan Palenstijn
This fixes, among other things, "get up" followed by "get shirt" at the start of Iceman. svn-id: r39060
2009-03-01better detection of aspect-scalable resolutionsKostas Nakos
svn-id: r39059
2009-03-01Fix documentation, debug(C/N) prints to stdout not stderr.Johannes Schickel
svn-id: r39058
2009-03-01SCI: Unified some of the decompression funcs (they share so much code, would ↵Max Horn
be nice to reduce the code duplication) svn-id: r39057
2009-03-01add virtual keyboard backend hints for savegame nameKostas Nakos
svn-id: r39056
2009-03-01SCI: Added kDebugLevelDclInflate; changed decompressors to *not* use fprintf ↵Max Horn
or printf svn-id: r39055
2009-03-01COMMON: added a debugC variant which only takes a debug channel maskMax Horn
svn-id: r39054
2009-03-01SCI: Reimplemented the SCI mixer based on the old SCI DC mixer by walter, ↵Max Horn
and by taking advantage of ScummVM's mixers capabilities. Got rid of sfx_pcm_mixer_t svn-id: r39053
2009-03-01only center vertically in DW2Kostas Nakos
svn-id: r39052
2009-03-01LOL: implement some opcodes for dialogue sequencesFlorian Kagerer
svn-id: r39051