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2020-01-07GRAPHICS: FONTS: Use better algorithm for MacFONT scaling added debug outputEugene Sandulenko
2020-01-07GRAPHICS: FONTS: Fix BDF font scalingEugene Sandulenko
2020-01-07GRAPHICS: MACGUI: Use regular slant as font substitutesEugene Sandulenko
2020-01-07SCI32: Ignore invalid GK2 audio maps in all versionssluicebox
2020-01-06SCI32: Fix GK2 Gerde missing messagesluicebox
2020-01-06KYRA: (LOK) - fix shakeScreenathrxx
2020-01-06DIRECTOR: Plug memory leak in CastEugene Sandulenko
2020-01-06IMAGE: Fix potential memory leaksEugene Sandulenko
2020-01-06COMMON: Fix reading beyond array pointers in toString()Eugene Sandulenko
2020-01-06DIRECTOR: LINGO: Clarify the control flowEugene Sandulenko
2020-01-06DIRECTOR: Plug memory leakEugene Sandulenko
2020-01-06DIRECTOR: Fix switch statementEugene Sandulenko
2020-01-06DIRECTOR: Improved text flags processingEugene Sandulenko
2020-01-06DIRECTOR: Moved TransitionType to types.hEugene Sandulenko
2020-01-06PRINCE: I18N: Update translation (Russian)Eugene Sandulenko
2020-01-06PRINCE: I18N: Update translation (English)Eugene Sandulenko
2020-01-06DIRECTOR: LINGO: Clarified keywords present in D3.1Eugene Sandulenko
2020-01-05DIRECTOR: LINGO: Remove unnecessary warningEugene Sandulenko
2020-01-05GRAPHICS: MACGUI: Generate MacText surface for empty textsEugene Sandulenko
2020-01-05DIRECTOR: Improved code for Frame::renderText()Eugene Sandulenko
2020-01-05GRAPHICS: MACGUI: Fix text height for one line textsEugene Sandulenko
2020-01-05SCI32: Fix VMDPlayer not leaving last framesluicebox
2020-01-05GUI: Fix the SaveLoadDialog with the lowres layoutsBastien Bouclet
2020-01-05DIRECTOR: Fix bitmap pitch for 1bpp images in v4Scott Percival
2020-01-05DIRECTOR: Fix bitmap sprite positioningScott Percival
2020-01-04SCI32: Fix GK2 Game-over plane prioritysluicebox
2020-01-05DIRECTOR: Fix rounded rect radiusScott Percival
2020-01-05DIRECTOR: Extend sprite line size to 3-bitScott Percival
2020-01-05DIRECTOR: Re-add strange colour mapping for v3 and belowScott Percival
2020-01-05DIRECTOR: Fix solid fill shapesScott Percival
2020-01-05DIRECTOR: LINGO: Fix grammar for 'the entities' with idEugene Sandulenko
2020-01-05DEVTOOLS: Make encode-macbinray script more robustEugene Sandulenko
2020-01-04KYRA: (LOK) - fix potion drink animation (bug #11303)athrxx
2020-01-04KYRA: (LOK) - fix dispel magic animation (bug #11303)athrxx
2020-01-04SCI32: Make KQ7 Russian detection entry Windows-onlysluicebox
2020-01-04I18N: Update translation (Polish)Gucek
2020-01-04I18N: Update translation (French)Purple T
2020-01-04I18N: Update translation (Ukrainian)Eugene Sandulenko
2020-01-04I18N: Update translation (Russian)Eugene Sandulenko
2020-01-04BASE: Fix being unable to run games when using dynamic pluginsBastien Bouclet
2020-01-04GUI: Add clear button for the plugins pathBastien Bouclet
2020-01-04DIRECTOR: Fix palette for drawing operationsScott Percival
2020-01-04DIRECTOR: Fix margins on shape renderingScott Percival
2020-01-04DIRECTOR: Render shapes with transparencyScott Percival
2020-01-04BACKENDS: Fix the DS, GameCube and Wii buildsBastien Bouclet
2020-01-04GUI: Bump the theme format versionBastien Bouclet
2020-01-04GUI: Use a dialog theme layout for the unknown game dialogBastien Bouclet
2020-01-04GUI: Add finer control over cross-direction alignment for layout itemsBastien Bouclet
2020-01-04GUI: Introduce dynamic layoutsBastien Bouclet
2020-01-04DIRECTOR: Inherit color, line size and pattern from shape castScott Percival