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2007-11-17Bugfix to properly clear previous room layers and fade in the screen when ↵Paul Gilbert
restoring a game svn-id: r29537
2007-11-17Added missing code to deactivate animations that have finishedPaul Gilbert
svn-id: r29536
2007-11-17Fixed sluggish mouse cursor during palette fade ins/outs.Torbjörn Andersson
svn-id: r29535
2007-11-17Fix bug #1759850 - ELVIRA2: Restart state file causes crash. The itemStore ↵Travis Howell
data needed to be adjusting, when loading or saving in the AtariST and Amiga versions. svn-id: r29534
2007-11-17Identified some more Endian issues (thanks to Max)Paul Gilbert
svn-id: r29533
2007-11-17Refactored main input code.Nicola Mettifogo
svn-id: r29532
2007-11-17Added missing destructor and sounds to barrel animation sequencePaul Gilbert
svn-id: r29531
2007-11-17Added missing animation for player operating rackPaul Gilbert
svn-id: r29529
2007-11-17Added saving of the current hotspot animation record to savegamesPaul Gilbert
svn-id: r29528
2007-11-17Changed default value of _walkFlag in Hotspot constructorPaul Gilbert
svn-id: r29527
2007-11-17Bugfixes to the fighting animations and proper reset of fight data between ↵Paul Gilbert
save sessions svn-id: r29526
2007-11-17Cleaned up the logic of the activateHotspot methodPaul Gilbert
svn-id: r29525
2007-11-17Bugfixes to restoring or restarting a game from the Restore/Restart dialogPaul Gilbert
svn-id: r29524
2007-11-17Added 'specialized' versions of set_to for char*, signed char* and unsigned ↵Johannes Schickel
char* 'In' parameters. svn-id: r29523
2007-11-16Added assert for bit depth in Surface::move.Johannes Schickel
svn-id: r29522
2007-11-16Typo.Johannes Schickel
svn-id: r29521
2007-11-16Added const to static data.Johannes Schickel
svn-id: r29520
2007-11-16Fixed a direct access causing endian problemsPaul Gilbert
svn-id: r29519
2007-11-16Refactored language selection code.Nicola Mettifogo
svn-id: r29518
2007-11-16Changed Audio::makeADPCMStream so that the stream passed to it can ↵Max Horn
automatically be disposed svn-id: r29517
2007-11-16Changed conversation guards so that the player talking will only be paused ↵Paul Gilbert
if there's another active conversation that's in the same room svn-id: r29516
2007-11-16Bugfix for talk dialog not closing if the same character talks twice in ↵Paul Gilbert
immediate succession svn-id: r29515
2007-11-16Added guard to prevent a character being reset to a default direction frame ↵Paul Gilbert
after a call to SetDirection if they're already facing in that direction - fixes some characters alternating frames svn-id: r29514
2007-11-16Bugfix to make player walk over to Goewin when talking to herPaul Gilbert
svn-id: r29513
2007-11-16Bugfix to have NPC stand still during showMessage talk actionsPaul Gilbert
svn-id: r29512
2007-11-16Fix loading common sample data for modules in Waxworks.Travis Howell
svn-id: r29511
2007-11-15Some dirty rects handling, and fixed a off-by-one blitting bugOystein Eftevaag
svn-id: r29510
2007-11-15added support for Adlib tracksGregory Montoir
svn-id: r29509
2007-11-15Fixes to parameters of script methodsPaul Gilbert
svn-id: r29508
2007-11-15Bugfix to prevent characters occasionally facing one way whilst walking in ↵Paul Gilbert
another direction svn-id: r29507
2007-11-14iPhone: Implemented timers, and disabled mutexes (was causing deadlocks in ↵Oystein Eftevaag
SnM and COMI, for some reason svn-id: r29506
2007-11-14Removed an unclear (paranoid?) continue statement from the original engine. ↵Nicola Mettifogo
We are just doing a screen update more than the original this way. If this is bad, then we can go back, but for now, let the execution flow. svn-id: r29505
2007-11-14* centralized kEngineChangeLocation flag handlingNicola Mettifogo
* simplified runGame, moving flags testing into called routines svn-id: r29504
2007-11-14Improved the game desc naming in the drascula detection codeMax Horn
svn-id: r29503
2007-11-14When reconfiguring, quote env var values in case they contain whitespacesMax Horn
svn-id: r29502
2007-11-14small fixesKostas Nakos
svn-id: r29501
2007-11-14Fixed clipping issues that were still occurring in some roomsPaul Gilbert
svn-id: r29500
2007-11-13Added sound support for the iPhoneOystein Eftevaag
svn-id: r29499
2007-11-13got rid of the /evil/ monkeykeyboard code :-) (see also rev. 29495)Kostas Nakos
svn-id: r29498
2007-11-13don't trash the registry if proper startup has failedKostas Nakos
svn-id: r29497
2007-11-13somewhat more verbose debug msgsKostas Nakos
svn-id: r29496
2007-11-13Moving the vitual keyboard show/hide hints during the copy protection ↵Kostas Nakos
screens to the scumm engine. As the original code is slightly cryptic, there may be something wrong with MI1 (as commented) svn-id: r29495
2007-11-13- implemented opcodes:Johannes Schickel
-> o2_setHiddenItemsEntry 147 -> o2_getHiddenItemsEntry 148 -> o2t_fadeScenePal 3 - added o2t_playSoundEffect to the temporary opcode list svn-id: r29494
2007-11-13Added guard to prevent one character's talk dialog interrupting another one ↵Paul Gilbert
that's already in-progress svn-id: r29492
2007-11-13When automatically (re)configuring, print the command we execute (it is ↵Max Horn
often useful to know what the 'last specified parameters' actually *were* :) svn-id: r29491
2007-11-13Slightly extended/clarified two OSystem doxygen commentsMax Horn
svn-id: r29490
2007-11-13Tweak to object walk to position calculations - NPCs will no longer get ↵Paul Gilbert
stuck in doors they close svn-id: r29489
2007-11-13Initial commit of the iPhone/iPod Touch backendOystein Eftevaag
svn-id: r29488
2007-11-12Implemented all timer handlers. (Cauldron animations work now)Johannes Schickel
svn-id: r29487
2007-11-12Added a workaround for a problematic object in Gorrister's chapter (Edna's key)Filippos Karapetis
svn-id: r29486