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2014-09-15CGE2: Remove fallback detection for English translation.Peter Bozsó
2014-09-13NEWS: Mention fix of crash in BS1 when loading a game from the GMMThierry Crozat
2014-09-13SWORD1: Add missing update of screen parameters when loading game from GMMThierry Crozat
This fixes bug #6728 (crash when loading game from GMM in bull's head scene). I am not sure the call to Logic::Engine is necessary, but that way the same sequence of calls is done when restoring a game from the original GUI and when restoring from GMM.
2014-09-12SWORD25: Bump the save file version numberAdrian Astley
Since the previous commit breaks saves for 32 bit binaries
2014-09-12SWORD25: Make save files x32/x64 agnosticAdrian Astley
2014-09-11CGE2: Add detection for the freeware v0.3 EnglishStrangerke
2014-09-10SWORD1: Avoid possible division by zero in speech endianness heuristicThierry Crozat
2014-09-10NEWS: Fix typoThierry Crozat
2014-09-10SCUMM: Fix regression in updated Russian version of Freddi Fish 1.Kirben
2014-09-10SYMBIAN: Final batch of updated mmp.in files and updated help file.anotherguest
2014-09-09NEWS: Mention fix for BS1 mac speech endianness bug.Thierry Crozat
2014-09-09SYMBIAN: More MMP.in files patched and updated.anotherguest
2014-09-08I18N: Really fix speech endianness heuristic on big endian systemThierry Crozat
The previous commit was wrong because the endianness does not only impact the data sample values but also the way the speech is uncompressed.
2014-09-08SYMBIAN: Additional makefile updates.anotherguest
2014-09-08SYMBIAN: Updated settings and moved to config.mmhanotherguest
2014-09-08SWORD1: Fix speech endianness heuristic on big endian systemsThierry Crozat
This should fix bug #6720.
2014-09-07Merge pull request #500 from lordhoto/ttf-improvementsJohannes Schickel
Improve TTF Rendering (includes Font API changes).
2014-09-07SWORD1: Add debugger command to set mac speech endiannessThierry Crozat
2014-09-07MADS: Implement loading resource sequence for AnimationViewPaul Gilbert
2014-09-07I18N: Regenerate translations data fileThierry Crozat
2014-09-07I18N: Fix all translations fileThierry Crozat
Following a recent commit all the translations files contained two duplicate msgid, which threw off msgmerge. Also merge with the new scummvm.pot.
2014-09-07I18N: Update credits for Dutch translationBen Castricum
2014-09-07I18N: Add Dutch translationBen Castricum
2014-09-07I18N: Update scummvm.pot from sourceBen Castricum
2014-09-07SWORD1: Fix typo in commentThierry Crozat
2014-09-07AMIGAOS: Make use of the new drawer iconraziel-
On AmigaOS the user can customize every icon including drawers. This is a customized drawer icon for ScummVM with the original "S" scaled on top of it. This icon may change with further revisions of AmigaOS4 (if the default icon images change).
2014-09-07SWORD1: Silence some GCC warnings.unknown
Signed/unsigned comparison.
2014-09-07CGE2: Refactor _startupMode.unknown
2014-09-07Revert "CGE2: Make the intro skippable."Peter Bozsó
This reverts commit 5e099e90bcdfb87c289b919ddac60e60fbf6bdd7. There's no need for this addition, since the intro was skippable before that too, by hitting the ESC key. See System::touch().
2014-09-07KYRA (LOL): Fix bug #6727 due to incorrect assertion range.D G Turner
This was the bug with "Engine assertion at various dialogues if no items in inventory".
2014-09-06MADS: Fix palette for difficulty selection dialogPaul Gilbert
2014-09-06MADS: Properly free menu items when main menu is freedPaul Gilbert
2014-09-06CGE2: Make the intro skippable.Peter Bozsó
2014-09-06MADS: Fix spare screen background changes for TextView showing quotesPaul Gilbert
2014-09-06CGE2: Update English autodetection.Peter Bozsó
2014-09-06MADS: Fix text not properly being erased when showing quotesPaul Gilbert
2014-09-05MADS: Fix custom color setup for quotes displayPaul Gilbert
2014-09-05MADS: Fix OPL init error when showing credits multiple timesPaul Gilbert
2014-09-05MADS: Fix exiting the gamePaul Gilbert
2014-09-05MADS: Fix starting TextView palette setup and scroll endingPaul Gilbert
2014-09-05SWORD1: Improve speech endianess detection in mac versionThierry Crozat
Because of the way the speech is compressed with duplicate samples being stored with a negative size and a single value, when reading the data with the wrong endianess we can end up with a lot of duplicate samples which biased the result with the way the old heuristic was coded. Hopefully this change to skip duplicate samples will make it more robust.
2014-09-05SWORD1: Fix heuristic to determine the endianess of the speech in mac versionThierry Crozat
Because the data is compressed (a repeated sample is coded as a negative length followed by the value), when the length is read with the wrong endianess we get completely wrong data. So to get the BE data we cannot just read them assuming LE and byteswap afterward.
2014-09-04MADS: Fix text not showing at all for QuotesPaul Gilbert
2014-09-04MADS: Fix palette setup for credits viewPaul Gilbert
2014-09-03MADS: Properly implement drawing to a subset of the screenPaul Gilbert
2014-09-03GRAPHICS: Allow negative xOffset in TTF.Johannes Schickel
This should improve the visual looks of many fonts. However, it might result in the first line of the glyph to be drawn left of the position specified in drawChar.
2014-09-03GRAPHICS: Allow to query the bounding box of chars/strings drawn with Font API.Johannes Schickel
2014-09-03CGE2: Update Polish detection v1.0 freewareStrangerke
2014-09-03WINTERMUTE: Silence GCC signed/unsigned comparison warningTorbjörn Andersson
2014-09-03WINTERMUTE: Save the names of any language files that are loaded. (Fix bug ↵Einar Johan Trøan Sømåen
#6651) This way, they will be reloaded in the same order when loading a save game. Old save games will continue to show the bug, but new savegames will be consistent. A quick fix for old save games in the white chamber, is to launch the game with the correct language BEFORE loading the save game. This increases the save-game-version to 1.3.1ScummVM