index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2002-08-21
fixed the 'intelligent' GCC build rules; added .cvsignore files
Max Horn
2002-08-21
fixed clean target
Max Horn
2002-08-21
Initial revision
Max Horn
2002-08-21
Add missing iMUSE midi effect
James Brown
2002-08-21
oops
Max Horn
2002-08-20
wrong bug tracker id
Max Horn
2002-08-20
applied patch #588501; enhanced comments on palManipulate
Max Horn
2002-08-20
Re-add MI2 fixme
James Brown
2002-08-20
Fix lighting on actors in V6+ games (eg, Sam and Max)
James Brown
2002-08-20
applied patch 597414, thanks Xavier
Paweł Kołodziejski
2002-08-20
implemented the flashlight (TODO: use rounded corners. Left as an exercise to...
Max Horn
2002-08-20
cleanup
Max Horn
2002-08-19
more o5_lights work; the only thing missing should be the flashlight now
Max Horn
2002-08-19
added lights support to the costume renderer; begun work on flashlight suppor...
Max Horn
2002-08-19
sampled sound in MI1&2 (patch #557109)
Max Horn
2002-08-19
promoting myself (Endy said I can :-)
Max Horn
2002-08-18
added getBool and set(bool) to the Config class; made GameDetector take advan...
Max Horn
2002-08-18
more code unification; as a side effect, simon can take advantage of the save...
Max Horn
2002-08-18
added comparision operators to class String
Max Horn
2002-08-18
get rid of g_simon; get rid of unused _last_mouse_event member
Max Horn
2002-08-18
don't use g_mixer, it's only there due to the MIDIEMU hack
Max Horn
2002-08-18
fixed (I hope) compilation with VisualC
Max Horn
2002-08-18
cleanup
Max Horn
2002-08-18
move _volume_table creation into constructor, and discard it in destructor
Max Horn
2002-08-18
added engine.cpp
Max Horn
2002-08-18
fix for bug #596743, from patch #596801
Max Horn
2002-08-18
some more cleanup
Max Horn
2002-08-18
fixed simon crasher
Max Horn
2002-08-18
oops forget to ci engine.cpp
Max Horn
2002-08-18
MAJOR change to the way how Engine objects are instantiated
Max Horn
2002-08-18
print out actor class bits
Max Horn
2002-08-18
trying to clean up the Simon code - gee this is a *BIG* mess! Argh!
Max Horn
2002-08-18
pedantic #define rename :-)
Max Horn
2002-08-18
Fix for #580762 (MI2: Guybrush facing wrong direction); some code cleanup
Max Horn
2002-08-18
partial fix for #596018: add fade mode 4 (used in Zak256), we alread had it i...
Max Horn
2002-08-15
A (partial) fix for #549402
Max Horn
2002-08-15
this seems to fix #591678 (again :-) while not causing problems for the count...
Max Horn
2002-08-15
mididrv.h -> sound/mididrv.h (so that we can get rid of -Isound/)
Max Horn
2002-08-15
fix for bug #595701
Max Horn
2002-08-15
fix for bug #590067 (similar to a recent fix in script_v2) - but I am not sur...
Max Horn
2002-08-15
cleanup
Max Horn
2002-08-15
fix for bug #595023 (based on patch #595180)
Max Horn
2002-08-15
first attempt to implement the difference between the box lock and box invisi...
Max Horn
2002-08-14
moved to Sound class
Paweł Kołodziejski
2002-08-14
some cleanup, changed type timer procedure - passed Scumm pointer
Paweł Kołodziejski
2002-08-14
added common Engine base class for Scumm and SimonState (not yet very useful)
Max Horn
2002-08-14
removed the SoundMixer[1] trick; while it was neat it didn't help to simplify...
Max Horn
2002-08-14
unix line endings; indent
Max Horn
2002-08-14
Two patches by Torbj�rn Andersson.
James Brown
2002-08-14
unix line endings
Max Horn
[next]