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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2014-06-04
SCUMM: Further refactor AD SFX code.
Johannes Schickel
2014-06-04
SCUMM: Always work directly on Channel data in AD code.
Johannes Schickel
2014-06-04
SCUMM: Store hardware channel number explicitly in Channel structure in AD code.
Johannes Schickel
2014-06-04
SCUMM: Replace some more constants with named enum values in AD code.
Johannes Schickel
2014-06-04
SCUMM: Fix sfx resource unlocking in AD player.
Johannes Schickel
2014-06-04
SCUMM: Move notes into SFX channel structure in AD player.
Johannes Schickel
2014-06-04
SCUMM: Further SFX note related cleanup in AD player.
Johannes Schickel
2014-06-04
SCUMM: Only keep music data variable for music around in AD code.
Johannes Schickel
2014-06-04
SCUMM: Introduce symbolic names for channel/note states in AD code.
Johannes Schickel
2014-06-04
SCUMM: Slight cleanup in SFX register code in AD player.
Johannes Schickel
2014-06-04
SCUMM: Small cleanup in SFX note setup in AD code.
Johannes Schickel
2014-06-03
MADS: Fix for reverse sprite cycles
Paul Gilbert
2014-06-03
SCI32: fix crash during gabriel knight intro
Martin Kiewitz
2014-06-03
FULLPIPE: More worj on MctlLadder::doWalkTo()
Eugene Sandulenko
2014-06-03
PEGASUS: Use KP7 and KP9 as alternative keys for the item drawers
Matthew Hoops
2014-06-02
GROOVIE: Add sanity checks and range limits to copyRect opcode param.
D G Turner
2014-06-02
SCI: comment typo fix
Martin Kiewitz
2014-06-02
SCI: fix saving in mother goose sci0 (bug #6486)
Martin Kiewitz
2014-06-02
GROOVIE: Only compile ROQ when groovie2 is enabled
Matthew Hoops
2014-06-02
FULLPIPE: Add missing parameter to Movement::calcSomeXY()
Eugene Sandulenko
2014-06-02
FULLPIPE: More work on MctlLadder::doWalkTo()
Eugene Sandulenko
2014-06-02
MADS: Implement actions for scene 804
Paul Gilbert
2014-06-01
MADS: Fix for dialog when getting vase
Paul Gilbert
2014-06-01
MADS: Fix for climbing in penthouse window
Paul Gilbert
2014-06-01
MADS: Fix for getting bottle
Paul Gilbert
2014-06-01
MADS: Fix for getting Id card
Paul Gilbert
2014-06-01
MADS: Fix for getting fishing line
Paul Gilbert
2014-06-01
PEGASUS: Stop using num lock for a way to open the inventory drawer
Matthew Hoops
2014-06-01
MADS: Fixes for giving batteries to Hermin
Paul Gilbert
2014-06-01
GROOVIE: Switch to 32bpp only in groovie2
Matthew Hoops
2014-06-01
GROOVIE: Fix various roq glitches
Matthew Hoops
2014-06-01
GROOVIE: Switch roq decoding to do YUV decoding on codebook load
Matthew Hoops
2014-06-01
GROOVIE: Remove groovie2 8bpp mode
Matthew Hoops
2014-06-01
MADS: Fixes for recharging durafail batteries
Paul Gilbert
2014-06-01
MADS: Fix calculating dimensions for dynamic hotspots
Paul Gilbert
2014-06-01
MADS: Use correct article for throwing items over fence
Paul Gilbert
2014-06-01
MADS: Default new games to hard mode
Paul Gilbert
2014-06-02
SCI: fix regression introduced by 480x300 commit
Martin Kiewitz
2014-06-01
MADS: Fix for native disappearing in scene 205
Paul Gilbert
2014-06-01
MADS: Fix teleporters to correctly show code rather than room number
Paul Gilbert
2014-06-02
COMMON: Use float constants in DCT code.
Johannes Schickel
2014-06-02
SCI: Silence double to float conversion warning.
Johannes Schickel
2014-06-02
COMMON: Some formatting fixes in RDFT code.
Johannes Schickel
2014-06-02
COMMON: Use float constants in RDFT code.
Johannes Schickel
2014-06-02
COMMON: Make Rad<->Deg conversion use float constants.
Johannes Schickel
2014-06-02
SWORD25: Use float constant values in expressions which result in float.
Johannes Schickel
2014-06-02
MOHAWK: Use float constants in Myst code.
Johannes Schickel
2014-06-02
AVALANCHE: Make GraphicManager::drawArc code consistently use float.
Johannes Schickel
2014-06-02
BBVS: Use floating point constants of type float.
Johannes Schickel
2014-06-02
BBVS: Silence double->float conversion warning.
Johannes Schickel
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