Age | Commit message (Collapse) | Author |
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bug #7023
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Thanks to tsoliman for noticing.
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This allows running "make -j4" and similar as part of dpkg-buildpackage
without editing the makefile.
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Was already documented inside palette.h, but wasn't used yet
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Fixes Mixed Up Mother Goose Apple IIgs save/restore prompt
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And ignore sprites, that are placed outside of visual screen
Fixes memory corruption during intro of fan made Get Outta SQ game.
Original AGI did not do checks at all.
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Required for games that add to many names or add names, that are
too long. The code needs to get adjusted anyway for different
platforms, so for now just cut the menu names instead
Required for at least the fan game Get Outta Space Quest
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Script patch added, so that dual mode uses the same CD-Audio
as regular Speech mode does during the ending (Girl in the Tower)
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CID 1350104: regression from graphics rewrite in C64 picture drawing
CID 1350101: potential buffer overflow in set.simple command
CID 1350112: uninitialized variable in TextMgr
CID 1350113: false positive uninitialized variable in SystemUI
CID 1350114: potentially uninitialized variable in IIgsSample
CID 1350117: false positive uninitialized variable in InventoryMgr
CID 1350103: code bug in CGA rendering TextMgr::charAttrib_Set()
CID 1350109: false positive in GfxFont::loadFontAmigaPseudoTopaz()
CID 1350111: original AGI uninitialized memory issue
in SpritesMgr::showObject
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(cherry picked from commit 93f627441ac68e7a4c3e7f748a7b6f999bd9c96a)
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comments only
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DW1 floppy demo doesn't seem to have audio at all
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+ Mother Goose SCI1.1
Fixes graphic issues when restoring from GMM
Also make the fix ups for Mixed Up Mother Goose, Jones + PQ2
get applied all the time (debugger command not included)
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We added 1 to the size as a workaround, but it's not really a
workaround, because original SCI allocated at least 2 bytes more.
They also made sure the size is even. We now do the same.
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Fixes Mixed Up Mother Goose SCI1.1 crash when saving
And could potentially fix all sorts of other issues
Original SCI only zeroed out heap on init.
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Fixes ego getting stuck when briefing is about to start.
Which is bug #5865. Also happened in original interpreter.
Quite a complicated issue, details in patch comments
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Solves Space Quest 4 "getting shot while getting rope" game bug
Was an original game bug and happened in original SCI as well.
Fixes bug #6076
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This adds the (planned) release date of ScummVM
1.8.0 to the German NEWS file. (called Neues).
The Neues file is based on the original NEWS
file as of commit 7d014be0a2b796175a7ce40a9315603f711b2a30
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This fixes some errors and flaws in the German README
file (Liesmich).
Liesmich is now based on the original README file
as of commit 29b37f473cf7fdab300d3a2cc389741722495fb1.
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Was actually implemented end of 2013, so it already was in 1.7.0.
I think I need some sleep.
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when playing hi-res version.
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Also loading view resources in case they are not loaded on set.view
Fixes crash in Larry 1 for Apple IIgs after getting beaten up
by taxi driver (was an original game bug). Even makes it work now.
Original interpreter closed down in this situation.
For setLoop() and setCel() error()s were added for this case
to avoid crashes.
Also: screenObj->viewData renamed to screenObj->viewResource
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Also stop it from getting called by 2.440 AGI.
Was implemented for 2.425, removed in 2.440 and re-added
in 2.917.
The opcode is called after answering the phone at the store
(555-6969) in Apple IIgs Larry. It can't be automatic saving.
See script 22, line 678 in AGI Studio.
Stops automatic saving getting enabled for Larry 1 Apple IIgs.
Also added warning messages to other commands as well.
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Spanish needs to be checked
Spanish also needs to be copy and slightly changed for SH1
Also fixed Journal button text for French + Spanish
Fixes bug #7019
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The proper solution implies support for playing movies with edit lists backwards
in QT code.
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