Age | Commit message (Collapse) | Author |
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This is based on the Elvira 1 demo.
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This fixes some ugly valgrind warnings and some crashes when quitting AGOS
games for me.
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For this I added a convenience version of getLanguageYesNo, which works on the
currently setup GUI translation language. All other code which requires this
acan also use it instead of having to worry about the USE_TRANSLATION and thus
having two code paths.
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Now AgosEngine::_language is of type Common::Language instead of uint16. It is
currently only used with values of that enumeration, thus it should be safe to
use that type for it too.
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I18N: German .po file updated
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