Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-09-20 | make use of the new get_overlay_height/get_overlay_width | Max Horn | |
svn-id: r10327 | |||
2003-09-20 | added explicit virtual destructor; added API which makes it potentially ↵ | Max Horn | |
possible to have an overlay with a different size than than the 'normal' screen (e.g. if the game runs at 320x200 and a 2x scaler runs, the overlay could be made 640x400 big, if the backend supports that) svn-id: r10326 | |||
2003-09-20 | fix invalid target crash for build using loadable modules | Max Horn | |
svn-id: r10325 | |||
2003-09-20 | yet another fix for linux+loadable modules | Max Horn | |
svn-id: r10324 | |||
2003-09-19 | let's see if that's better | Max Horn | |
svn-id: r10323 | |||
2003-09-19 | one more linux+dynamic fix | Max Horn | |
svn-id: r10322 | |||
2003-09-19 | oops | Max Horn | |
svn-id: r10321 | |||
2003-09-19 | cleanup | Oliver Kiehl | |
svn-id: r10320 | |||
2003-09-19 | work around silly bug in Microsoft Visual Studio .NET 2003. M$ does not stop ↵ | Max Horn | |
at breaking HTML and Java, no, now they have to mutilate C/C++, too. MS-C instead of ANSI-C, anybody? *grmbl* svn-id: r10319 | |||
2003-09-19 | some cleanup, and an (untested) loadable module build rule for Linux | Max Horn | |
svn-id: r10318 | |||
2003-09-19 | fixed warning on systems with 64bit pointers | Max Horn | |
svn-id: r10317 | |||
2003-09-19 | cleanup | Max Horn | |
svn-id: r10316 | |||
2003-09-19 | fixed some pointer cast warnings on systems with 64 bit pointers (like AMD64) | Max Horn | |
svn-id: r10315 | |||
2003-09-19 | cleanup | Torbjörn Andersson | |
svn-id: r10314 | |||
2003-09-19 | cleanup | Max Horn | |
svn-id: r10313 | |||
2003-09-19 | cleanup; some more fixed need afnow that the premix proc is expected to ↵ | Max Horn | |
generate stereo data; (we probably should add a common base class for Player_V1/V2 instead of deriving V1 from V2) svn-id: r10312 | |||
2003-09-19 | cleanup | Max Horn | |
svn-id: r10311 | |||
2003-09-19 | cleanup | Torbjörn Andersson | |
svn-id: r10310 | |||
2003-09-19 | This change was made to player_v2.cpp recently, and seems to fix bug | Torbjörn Andersson | |
#809036 ("MANIAC64: Sound echoes"). I don't understand the exact implications of it, but I assume it has to do with the premix function having to generate stereo samples now. svn-id: r10309 | |||
2003-09-19 | cleanup | Torbjörn Andersson | |
svn-id: r10308 | |||
2003-09-19 | Cleanup. Apart from reformatting, I've also removed the #ifdef blocks to | Torbjörn Andersson | |
skip or mute cutscenes. At the very least, we want to show the subtitles like we do now. svn-id: r10307 | |||
2003-09-19 | changed scumm/object.cpp for V1/V2 once again - this time it really should ↵ | Max Horn | |
match the original behaviour svn-id: r10306 | |||
2003-09-18 | unify legal headers a bit here | Max Horn | |
svn-id: r10305 | |||
2003-09-18 | added initial support for building our 4 adventure engines as loadable ↵ | Max Horn | |
modules; right now only work on OS X; once we add more build rules, other systems with dlopen() should work, too (e.g. Linux); Windows support may come later. This is still very much WIP svn-id: r10304 | |||
2003-09-18 | disable the custom operator 'new' on Mac OS X, as it cause multiple ↵ | Max Horn | |
definition linker error when building ScummVM with loadable modules svn-id: r10303 | |||
2003-09-18 | link modules against LIBS, too (right now the only reason for this is that ↵ | Max Horn | |
scumm/ needs MAD & Vorbis libs) svn-id: r10302 | |||
2003-09-18 | cleanup | Max Horn | |
svn-id: r10301 | |||
2003-09-18 | updated vc7 file | Paweł Kołodziejski | |
svn-id: r10300 | |||
2003-09-18 | trying to fix VC6 project file (beware! I am doing this manually, I may have ↵ | Max Horn | |
screwed up) svn-id: r10299 | |||
2003-09-18 | just generate the data as stereo, instead of munging the buffer at the end | Max Horn | |
svn-id: r10298 | |||
2003-09-18 | Update project files | Nicolas Bacca | |
svn-id: r10297 | |||
2003-09-18 | Add time.h | Nicolas Bacca | |
svn-id: r10296 | |||
2003-09-18 | Change includes, fix BASS slowdowns | Nicolas Bacca | |
svn-id: r10295 | |||
2003-09-18 | changed & documented the premixer semantics | Max Horn | |
svn-id: r10294 | |||
2003-09-18 | Added EXECUTABLE to the MinGW makefile. | Torbjörn Andersson | |
This slows down the build procedure enormously, but on the other hand it actually does something now. :-) Though, for some reason, make always crashes shortly before the end when I build it from scratch. I have to repeat the command to get it to finish. Time to check if there's a newer MinGW version to download, I guess... svn-id: r10293 | |||
2003-09-18 | plugin work: right now, only with build rules for OS X. Once I can get it to ↵ | Max Horn | |
work here, I'll add more build rules. Work in progress, a lot ain't work, but the plugin stuff is disabled by default, so no harm should arise svn-id: r10292 | |||
2003-09-18 | This'll also break Makefile.noconf | James Brown | |
svn-id: r10291 | |||
2003-09-18 | Temporarily disabled this rule since it causes troubles for MinGW | Max Horn | |
svn-id: r10290 | |||
2003-09-18 | Remove one more hackery - actually a complete port rewrite would be needed ↵ | Nicolas Bacca | |
to get rid of all of them, I'm thinking about it :) svn-id: r10289 | |||
2003-09-18 | Extend the ALSA version check to look at SND_LIB_MAJOR as well. They're | Torbjörn Andersson | |
bound to hit 1.0 any year now. Of course, this is completely untested. svn-id: r10288 | |||
2003-09-18 | moved engine.* to base; this fixes some linking issues when building a ↵ | Max Horn | |
barebone ScummVM (or maybe I just want to increase our CVS stats? <g>) svn-id: r10287 | |||
2003-09-17 | fix Circular dependency warning | Max Horn | |
svn-id: r10286 | |||
2003-09-17 | removed the module.mk dependency again since it make 'ar' add module.mk to ↵ | Max Horn | |
the lib.a file svn-id: r10285 | |||
2003-09-17 | cleanup | Max Horn | |
svn-id: r10284 | |||
2003-09-17 | no need for this evil hackery; just always pretend 'F5' was pressed, the ↵ | Max Horn | |
Scumm engine will do the work from then svn-id: r10283 | |||
2003-09-17 | new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there ↵ | Max Horn | |
(this removes the need for an ugly hack in the build system, and is also conceptionally cleaner) svn-id: r10282 | |||
2003-09-17 | make module convenience libs depend on their module.mk file | Max Horn | |
svn-id: r10281 | |||
2003-09-17 | didn't mean to commit this | Max Horn | |
svn-id: r10280 | |||
2003-09-17 | some tweaks to the build system (work toward plugin support) | Max Horn | |
svn-id: r10279 | |||
2003-09-17 | added a static method setDefaultDirectory to class File; used this to ↵ | Max Horn | |
simplify some code; added a global g_sound pointer in bs2, this cuts down on uses of g_sword2 (of course both should be removed on the long run); some other minor tweaks/fixes svn-id: r10278 |