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2007-01-02workaround a scripting bug (see tracker item #1623356)Gregory Montoir
svn-id: r24968
2007-01-01Add volume support for music in swampyTravis Howell
svn-id: r24966
2007-01-01Add eriktorbjorn's patch for secondary sound looping in swampy, with minor ↵Travis Howell
changes for uncompressed sounds. svn-id: r24965
2007-01-01At Kirben's request, I've applied my old keyboard repeat patch for the AGOSTorbjörn Andersson
engine. Swampy's Adventures really needs it, and the more generic solution to keyboard repeat is apparently stalled. svn-id: r24964
2007-01-01CleanupTravis Howell
svn-id: r24963
2007-01-01Always reset _scaledBuffer to zero when playing video, to prevent double free.Travis Howell
svn-id: r24962
2007-01-01Add dxa file extension for short version of filenames too.Travis Howell
svn-id: r24961
2007-01-01Fix bug #1624767 - FF: save games will not load.Travis Howell
svn-id: r24960
2006-12-31Added loads of Sierra titles (mac/pc/amiga/2gs/st/coco)Stuart George
svn-id: r24959
2006-12-30CleanupTorbjörn Andersson
svn-id: r24953
2006-12-30Fixed warning.Torbjörn Andersson
svn-id: r24952
2006-12-30Add German version of PP - Swampy AdventuresTravis Howell
svn-id: r24951
2006-12-29added explicit call to parent methodGregory Montoir
svn-id: r24950
2006-12-29workaround a scripting bug (see tracker item #1622114)Gregory Montoir
svn-id: r24949
2006-12-29minor simplificationGregory Montoir
svn-id: r24948
2006-12-29Make ADGameFileDescription is built in directly into ADGameDescription.Eugene Sandulenko
svn-id: r24947
2006-12-28Credit clone2727 for his significant contributions to our Wiki.Eugene Sandulenko
svn-id: r24944
2006-12-28Fix previous commit by anotherguestMax Horn
svn-id: r24942
2006-12-28Updated makefiles to support touche and agos naming properlyLars Persson
svn-id: r24941
2006-12-28Add a few AGI md5sums (sq1, pq1, lsl1)James Brown
svn-id: r24940
2006-12-28Updated quit handlingLars Persson
svn-id: r24939
2006-12-27Added NewGui::getTopDialog methodMax Horn
svn-id: r24938
2006-12-27Fix bug #1595627: "SCUMM: F5 crashes game (640x480)". This partiallyEugene Sandulenko
reverts commit r24656 for fixing bug #1590596 and effectively fixes both. svn-id: r24933
2006-12-26Patch #1622564: "Enhanced PopUp behaviour"Eugene Sandulenko
svn-id: r24931
2006-12-26Update MSVC8 projectEugene Sandulenko
svn-id: r24930
2006-12-25Set maximum saved game file to 998, since 999 is used for as restart state in FFTravis Howell
svn-id: r24927
2006-12-25Tweaked the FixedStack class a bitMax Horn
svn-id: r24926
2006-12-25Introduced ActorOldWalk subclass of Actor (for V1-V3 walk code)Max Horn
svn-id: r24924
2006-12-25SCUMM: Added ActorC64 subclass of Actor, and added a note stating that ↵Max Horn
_miscflags isn't currently stored (possibly breaking C64 save states). Also reordered some HE specific code svn-id: r24923
2006-12-25Changed ScummEngine::_actors from an Actor array to a an array of Actor ↵Max Horn
points (i.e. indirection) svn-id: r24922
2006-12-24Add md5 for interactive gob2 demo.Eugene Sandulenko
svn-id: r24921
2006-12-21passing the room as an argument to putActor is optionnal hereGregory Montoir
svn-id: r24911
2006-12-21fixed bug #1620023 (script calls putActorAtXY with y == -1)Gregory Montoir
svn-id: r24910
2006-12-21Fix copyright and svn properties.Eugene Sandulenko
svn-id: r24909
2006-12-20Added some extra game versions, KQ2, KQ3, KQ4, Groza, DDPStuart George
svn-id: r24908
2006-12-20Tiny whitespace changes.Torbjörn Andersson
svn-id: r24907
2006-12-20Add missing closing statement.Eugene Sandulenko
svn-id: r24906
2006-12-20SyncSven Hesse
svn-id: r24905
2006-12-20Added Gob2 to the supported games + blurb about the CD versions speech/music ↵Sven Hesse
volume identity svn-id: r24904
2006-12-20Changed CD playing a bit, now playing directly from the CD should be ↵Sven Hesse
possible again. Playing without an audio track at all works now, too svn-id: r24903
2006-12-20Add Simon the Sorcerer's Puzzle Pack to documentationTravis Howell
svn-id: r24902
2006-12-20Mention gob2 supportEugene Sandulenko
svn-id: r24901
2006-12-20workaround a scripting bug (see tracker item #1618700) and renamed an opcodeGregory Montoir
svn-id: r24900
2006-12-20Stripped some more real_ prefixes from function names; also added a new ↵Max Horn
FIXME comment to Kyra's setupGameFlags, and did some more cleanup svn-id: r24899
2006-12-19Changed Engine_KYRA_detectGames to use ↵Max Horn
ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION, and removed the ADGameDescription::gameid abuse svn-id: r24898
2006-12-19Properly walk through lists of (extended) ADGameDescriptions -- we ↵Max Horn
previously only checked the first byte, which 'often' worked fine on little endian machines, but almost never worked correct on big endian ones svn-id: r24897
2006-12-19Renamed real_ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION to ↵Max Horn
ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION, and real_ADVANCED_DETECTOR_DETECT_INIT_GAME to ADVANCED_DETECTOR_DETECT_INIT_GAME svn-id: r24896
2006-12-19Further AdvancedDetector cleanup (in particular, renamed ↵Max Horn
ADGameDescription::name to the more suitable ADGameDescription::gameid) svn-id: r24895
2006-12-19* Simplified code in AdvancedDetector::detectGameMax Horn
* Removed AdvancedDetector::setFileMD5Bytes, now AdvancedDetector::detectGame simply takes the MD5 byte limit as an extra parameter svn-id: r24894
2006-12-19* Change the GameList typedef to a proper class with an additionalMax Horn
constructor which takes a PlainGameDescriptor 'list' * Replaced real_ADVANCED_DETECTOR_GAMEID_LIST by this new constructor * Removed ADVANCED_DETECTOR_GAMEID_LIST and ADVANCED_DETECTOR_FIND_GAMEID * Some minor cleanup svn-id: r24893