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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2015-01-14
XEEN: Add cropping support to sprite drawing
Paul Gilbert
2015-01-14
XEEN: Initial bugfixes for map loading and fix draw list positions
Paul Gilbert
2015-01-14
XEEN: Formatting fixes
Paul Gilbert
2015-01-14
XEEN: Split in-game scene draw code into a separate file
Paul Gilbert
2015-01-14
XEEN: Remainder of drawIndoors implemented
Paul Gilbert
2015-01-14
XEEN: Implementing drawIndoors
Paul Gilbert
2015-01-13
XEEN: Added Combat class and further map loading sprite setting
Paul Gilbert
2015-01-13
XEEN: Add indoor terrain loading and indoor list sprite setting to Map::load
Paul Gilbert
2015-01-13
XEEN: Implemented indoor drawing code in draw3d
Paul Gilbert
2015-01-12
XEEN: Change _currentWall to be MazeWallLayers union
Paul Gilbert
2015-01-12
XEEN: Implemented setMazeBits
Paul Gilbert
2015-01-11
XEEN: Implemented map getCell method
Paul Gilbert
2015-01-11
XEEN: Split up SCREEN_POSITIONING array and fix data
Paul Gilbert
2015-01-11
XEEN: Implement frame update loop of draw3d
Paul Gilbert
2015-01-11
XEEN: Implemented loading of object animation data
Paul Gilbert
2015-01-11
XEEN: Implemented setIndoorObjects
Paul Gilbert
2015-01-11
XEEN: Added saving of maze monster/object data
Paul Gilbert
2015-01-11
XEEN: Implemented code for 'saving' resources to the loaded savefile
Paul Gilbert
2015-01-11
XEEN: Added loading of event data for maps
Paul Gilbert
2015-01-11
XEEN: Various renamings
Paul Gilbert
2015-01-09
XEEN: Beginning to implement setIndoorObjects
Paul Gilbert
2015-01-09
XEEN: Added indoor/outdoor draw structure lists
Paul Gilbert
2015-01-08
XEEN: Fixed monster/object data merging and sprite loading
Paul Gilbert
2015-01-08
XEEN: Fix to load correct default savegame
Paul Gilbert
2015-01-07
XEEN: Further fix for savegame initialization
Paul Gilbert
2015-01-07
XEEN: Add prefix support to CC files, initial save state fixes
Paul Gilbert
2015-01-07
XEEN: Minor standardisation on monster/object Ids
Paul Gilbert
2015-01-07
XEEN: Implemented map loading of wall item sprites
Paul Gilbert
2015-01-06
XEEN: Work on loading sprites for monsters and objects in Map::load
Paul Gilbert
2015-01-06
XEEN: More interface setup and UI button definitions
Paul Gilbert
2015-01-05
XEEN: Start of in-game display implementation
Paul Gilbert
2015-01-05
XEEN: Implement more map loading
Paul Gilbert
2015-01-05
XEEN: Properly implemented map loading first loading loop
Paul Gilbert
2015-01-05
XEEN: In progress implementing map loading
Paul Gilbert
2015-01-03
XEEN: Implemented charIconsPrint
Paul Gilbert
2015-01-03
XEEN: Split game interface code into it's own class
Paul Gilbert
2015-01-02
XEEN: Completed assembleGameBorder method
Paul Gilbert
2015-01-02
XEEN: Refactored checkSkill into Party class
Paul Gilbert
2015-01-02
XEEN: Added checkSkill and animating indicators to assembleBorder
Paul Gilbert
2015-01-02
XEEN: More UI loading code, refactored Dialog base to ButtonContainer
Paul Gilbert
2015-01-02
XEEN: Simplified SpriteResource class, char faces loading in main engine
Paul Gilbert
2015-01-02
XEEN: Fix compiler warnings
Paul Gilbert
2015-01-02
XEEN: Cleanup of party code split, moved roster and party to engine
Paul Gilbert
2015-01-02
XEEN: Split char/party logic into it's own file
Paul Gilbert
2015-01-02
XEEN: Replaced conditions array with named field structure
Paul Gilbert
2015-01-02
XEEN: Implemented dynamic data loading for new games
Paul Gilbert
2015-01-01
XEEN: Implemented party and condition classes
Paul Gilbert
2015-01-01
XEEN: Reorganisation of resource, sprite, and cc file class files
Paul Gilbert
2015-01-01
XEEN: Credits screen now working
Paul Gilbert
2015-01-01
XEEN: Beginnings of credits screen
Paul Gilbert
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