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2011-03-06TOON: Fix global package loadingsylvaintv
2011-03-06OPENGL: Fix compilation for --disable-16bitdhewg
2011-03-06SCI: Some changes to picture drawingmd5
2011-03-05ANDROID: Fix warningdhewg
2011-03-05ANDROID: Fix 16bit cursorsdhewg
2011-03-05ANDROID: Proper fillBuffer() for non CLUT8 colorsdhewg
2011-03-05ANDROID: Rename function for less confusiondhewg
2011-03-05TOON: Integrated resource cache patch by eriktorbjornsylvaintv
2011-03-05SCI: Further clarify commentLars Skovlund
2011-03-05GRAPHICS: Add support for PE cursors in WinCursorGroupMatthew Hoops
2011-03-05ANDROID: Clear screen on initSize()dhewg
2011-03-05ANDROID: Add initial 16bit gfx supportdhewg
2011-03-05MOHAWK: Implement Mechanical opcode 122, elevator go down timerBastien Bouclet
2011-03-05SCI: Cleared up the different view types and ordered them by color countmd5
2011-03-05SCI: Added some support code for Longbow Amigamd5
2011-03-05AGI: Kill the timer based counterdhewg
2011-03-05ANDROID: Reduce mem usage of fillBuffer()dhewg
2011-03-05ANDROID: Merge updateTexture()dhewg
2011-03-05ANDROID: Remove some vtable overhead on texturesdhewg
2011-03-04GRAPHICS: Split the NE cursor code from the NEResources classMatthew Hoops
2011-03-04SCI: Fix Mac icon bar palette match orderMatthew Hoops
2011-03-05SCI: Add comment.Walter van Niftrik
2011-03-04SCI: Remove SCI version check from READ/WRITE_SCI1ENDIAN_UINT16.Walter van Niftrik
2011-03-04ANDROID: Clear game texture on initSize()dhewg
2011-03-04ANDROID: Cleanupdhewg
2011-03-04ANDROID: Fix slightly off while loopdhewg
2011-03-04GROOVIE: Mark overwritten members as virtualdhewg
2011-03-04ANDROID: Reindent manifestdhewg
2011-03-04ANDROID: Remove 'persistent' from the manifestdhewg
2011-03-04SCI: Fix reg_t ASCII printing in debugger for BE.Walter van Niftrik
2011-03-04SCI: Use BE string handling for Mac games.Walter van Niftrik
2011-03-04SCI: Some palette related changesmd5
2011-03-04SCI: Cleaned up some view type checksmd5
2011-03-04SCI: Enable fade transitions for SCI1 EGA gamesmd5
2011-03-04SCI: Fix flood fill matching in EGA modeWillem Jan Palenstijn
2011-03-04SCI: Added support for 16/32 color view and picture patchesmd5
2011-03-04SCI: Added a comment for the additional code in kDisplaymd5
2011-03-04SCI: Amiga SCI1 middle games are actually SCI1 latemd5
2011-03-04SCI: Fixed a issue with signed characters in setChar()md5
2011-03-04TESTBED: Update rotatePalette() to use an RGB palettemd5
2011-03-04NEWS: Remove SVN referencesMatthew Hoops
2011-03-04SCI: Don't patch save/restore dialogs in Phantasmagoriamd5
2011-03-04SCI: Removed warning from kReadNumbermd5
2011-03-04SCI: Add fixme for EGA flood fill bug (#3078365)Willem Jan Palenstijn
2011-03-04SCI21: Now replacing save/restore dialogs in SCI2.1 and newer gamesmd5
2011-03-04SCI21: kSave(1) is kRestoreGamemd5
2011-03-04SCI: Removed a hack for SCI1 Amiga games in setOnScreen()md5
2011-03-04SCI: Amiga SCI1 middle games use the new PC SCI1 late transition effectsmd5
2011-03-04SCI: Improved debug output of validate_property()md5
2011-03-03ANDROID: Don't wipe paletted textures on reinitdhewg