Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-07-18 | DREAMWEB: Sprite::b19 is Sprite::frame | Bertrand Augereau | |
2011-07-18 | DREAMWEB: steady and constant objects sprites callbacks | Bertrand Augereau | |
2011-07-18 | DREAMWEB: backobject reversed | Bertrand Augereau | |
2011-07-18 | DREAMWEB: Blacklisted frameoutbh and frameoutfx | Bertrand Augereau | |
2011-07-18 | DREAMWEB: showframe blacklisted | Bertrand Augereau | |
2011-07-18 | DREAMWEB: C++-isation of a part of the sprite subsystem | Bertrand Augereau | |
2011-07-18 | COMPOSER: Move Button code around. | Alyssa Milburn | |
2011-07-18 | COMPOSER: Move scripting code into scripting.cpp. | Alyssa Milburn | |
2011-07-18 | COMPOSER: Move Pipe code into resource.cpp. | Alyssa Milburn | |
2011-07-18 | COMPOSER: Move graphics-related code into graphics.cpp. | Alyssa Milburn | |
2011-07-18 | COMPOSER: Remove outdated comments. | Alyssa Milburn | |
2011-07-18 | COMPOSER: Only allow invalid-sized sprites if RLE. | Alyssa Milburn | |
2011-07-18 | COMPOSER: Obey sound priorities. | Alyssa Milburn | |
2011-07-18 | COMMON: Fix comment | Matthew Hoops | |
2011-07-18 | COMPOSER: Better field names/values. | Alyssa Milburn | |
2011-07-18 | COMPOSER: Fix the search direction in getButtonFor. | Alyssa Milburn | |
2011-07-18 | COMPOSER: Try to fix contains() for kButtonEllipse. | Alyssa Milburn | |
2011-07-18 | COMPOSER: Fix Sprite::contains to check for non-transparent, not transparent. | Alyssa Milburn | |
2011-07-18 | COMMON: Update code from eos | Matthew Hoops | |
2011-07-18 | COMMON: Update class documentation to say they're now used by SCUMM | Matthew Hoops | |
2011-07-18 | COMMON: Remove USE_BINK checks from header files | Matthew Hoops | |
2011-07-18 | DOC: Fix typo | Willem Jan Palenstijn | |
2011-07-18 | COMPOSER: Send onChar event in onKeyDown. | Alyssa Milburn | |
2011-07-18 | COMPOSER: Fixes for getStreamForSprite. | Alyssa Milburn | |
2011-07-18 | COMPOSER: Clip sprite drawing. | Alyssa Milburn | |
2011-07-18 | COMPOSER: Various minor fixes. | Alyssa Milburn | |
2011-07-18 | COMPOSER: Implement saving/loading. | Alyssa Milburn | |
2011-07-18 | COMPOSER: Fix a couple of memory leaks spotted by digitall. | Alyssa Milburn | |
2011-07-18 | COMPOSER: Some more sorting fixes. | Alyssa Milburn | |
2011-07-18 | COMPOSER: Fix various stupid script bugs. | Alyssa Milburn | |
2011-07-18 | TSAGE: Bugfix to make Return to Launcher work correctly | Paul Gilbert | |
2011-07-18 | DREAMWEB: Fix Valgrind warning | eriktorbjorn | |
2011-07-18 | DOC: Added German translation of README (WIP by SimSaw) | Eugene Sandulenko | |
2011-07-18 | DOC: Updated German QuickStart (provided by SimSaw) | Eugene Sandulenko | |
2011-07-18 | DOC: Renamed README template and translated versions to QuickStart | Eugene Sandulenko | |
2011-07-17 | COMPOSER: Implement kFuncLoadData. | Alyssa Milburn | |
2011-07-17 | COMPOSER: Implement AddSprite, RemoveSprite, GetSpriteSize script functions. | Alyssa Milburn | |
2011-07-17 | COMPOSER: Some processAnimFrame improvements. | Alyssa Milburn | |
2011-07-17 | COMPOSER: Various additions/improvements to sprite/mouse code. | Alyssa Milburn | |
2011-07-17 | DOCS: Remove executable flag on (translated ) doc files. | Johannes Schickel | |
2011-07-17 | DC: Directory handling fixes | Marcus Comstedt | |
* Include directory nodes in FSList sent to detectGames - This is required for correct detection of toon. * Don't add / at the end of directories found in getChildren - It looks like that behaviour was removed from posix-fs a long time ago, and now there's apparently code depending on directories _not_ having a / at the end of their name... * Treat games detected in subdirs as duplicates - This is a workaround for a detection bug in toon; it will incorrectly detect the game in the MISC subdirectory as well. * Don't avoid directories called "install" in the game selector - I don't know if the original reason for ignoring "install" is still valid, but the code for doing do so was broken anyway. | |||
2011-07-17 | COMPOSER: Don't use memcpy for overlapping copies (fixes gaps in some sprites). | Alyssa Milburn | |
2011-07-17 | DREAMWEB: The generator includes a file for custom structs and a file for ↵ | Bertrand Augereau | |
custom function definitions It also generates C++ symbols for asm proc addresses | |||
2011-07-17 | SCUMM: Fix strange noise in Indy4 outro with AdLib/FM-Towns output. | Johannes Schickel | |
Formerly we tried to play back a ROL resource on AdLib in this case, since the game does not contain a ADL resource for the sound the game tries to play here. The original does not exhibit this behavior, thus I changed it to behave the same now. Big thanks to eriktorbjorn for noticing and finding the cause of this problem. Also thanks to Kirben for checking how the original behaved and _athrxx for checking the FM-Towns version of Indy4. | |||
2011-07-17 | SCUMM: Clarify PC Speaker style sound resource handling with a comment. | Johannes Schickel | |
2011-07-16 | COMPOSER: Try handling keyDown event. | Alyssa Milburn | |
2011-07-16 | COMPOSER: Misc tweaks/fixes. | Alyssa Milburn | |
2011-07-16 | COMPOSER: Add the remaining bitmap decompressors (SLW8 is still buggy). | Alyssa Milburn | |
2011-07-16 | COMPOSER: Misc sprite changes. | Alyssa Milburn | |
2011-07-16 | COMPOSER: Clear audio on new page. | Alyssa Milburn | |