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2011-07-04NSIS: Register with game explorer on installationLittleboy
2011-07-04DISTS: Add Windows Game Explorer xml resourceLittleboy
2011-07-04KYRA: cleanup last commitathrxx
2011-07-04KYRA: fix pauseEngineIntern regression in MRathrxx
2011-07-04KYRA: fix ingame menu save slotsathrxx
- long GMM save descriptions will be trimmed to fit the ingame menu save slots - prevent writing beyond the right margin in Kyra 1 save slots
2011-07-04AUDIO: add registerDefault for music_driverathrxx
2011-07-04TSAGE: Replace usage of deprecated Adlib OPL functionsPaul Gilbert
2011-07-04AUDIO: fix issue in detectDevice when config manager setting is missingathrxx
2011-07-03CREDITS: Mark waltervn as retiredMatthew Hoops
As requested by him
2011-07-03Merge remote-tracking branch 'origin/master'Eugene Sandulenko
2011-07-03SCUMM: Remove unused operator int.Johannes Schickel
2011-07-03RELEASE: Set 1.3.1 release dateEugene Sandulenko
2011-07-03AGI: Cleanup some Winnie string codeMatthew Hoops
2011-07-03AGI: Fix some memset callsMatthew Hoops
Spotted by both salty-horse and LordHoto using clang
2011-07-03COMMON: Remove unused vector2orientation functionMatthew Hoops
2011-07-03MOHAWK: Fix build.Alyssa Milburn
2011-07-03MOHAWK: Implement the remaining LBCode arithmetic operators.Alyssa Milburn
2011-07-03MOHAWK: Handle subpages in the LB console's changePage.Alyssa Milburn
2011-07-03SCUMM: fix crash in digital iMuse games when using RTL and restartingathrxx
(static array were not reset to NULL after being freed and therefore didn't get reallocated on restart)
2011-07-03KYRA: formattingathrxx
2011-07-03MOHAWK: Fix associativity of LBCode operators.Alyssa Milburn
2011-07-03SWORD2: Silence "variable set but not used" GCC warningseriktorbjorn
2011-07-02VIDEO: Add more to the BinkDecoder class commentMatthew Hoops
2011-07-02GRAPHICS: Note that SCUMM now uses the YUV to RGB codeMatthew Hoops
2011-07-02VIDEO: Remember to call reset() from BinkDecoder::close()Matthew Hoops
2011-07-02COMMON: Cleanup BitStreamMatthew Hoops
Fix mismatched new[]/free and restored a missing statement
2011-07-02VIDEO: Fix mismatched new[]/freeMatthew Hoops
2011-07-02VIDEO: Cleanup Bink a bitMatthew Hoops
- Fix playing videos back-to-back - Silence a cast warning
2011-07-03COMMON: Fix compilation when USE_HASHMAP_MEMORY_POOL is not defined.Johannes Schickel
2011-07-02VIDEO: Fix Bink RDFT stereoMatthew Hoops
Thanks to DrMcCoy
2011-07-02SCUMM: Add support for Bink videoMatthew Hoops
2011-07-02VIDEO: Remove Bink header check from SmackerMatthew Hoops
2011-07-02VIDEO: Add Bink video decoderMatthew Hoops
Based on eos' code which is in turn based on FFmpeg's code
2011-07-02SDL: Remove an unnecessary memsetBastien Bouclet
2011-07-02GUI: Zero is a valid save slot number.Bastien Bouclet
Fixes loading from slot 0 using the GMM.
2011-07-02MOHAWK: Misc Mechanical fixes. Many thanks to Patrick Monnerat for the patch.Bastien Bouclet
- Adds break statements where missing in Mechanical::toggleVar() and Mechanical::setVarValue() - Restore proper numbering of Achenar and Sirrus panel state variables, which were wrongly swapped. - When bird is singing, play sound continuously. - When operating the fortress elevator, keep the engine sound active while the elevator is moving.
2011-07-02SDL: Set a black palette by default.Bastien Bouclet
This fixes white flashing screens when using SDL 1.3. SDL 1.3 palettes are all white by default, whereas SDL 1.2 palettes are all black ...
2011-07-02COMMON: Add DCT math codeMatthew Hoops
Based on eos' code which is based on FFmpeg's code
2011-07-02COMMON: Add RDFT math codeMatthew Hoops
Based on eos' code which is based on FFmpeg's code
2011-07-02COMMON: Add an FFT math handlerMatthew Hoops
Based on eos' code which is based on FFmpeg's code
2011-07-02COMMON: Add a Huffman bitstream decoderMatthew Hoops
Based on eos' code
2011-07-02COMMON: Add some simple math utilitiesMatthew Hoops
Based on eos' code
2011-07-02COMMON: Add a BitStream classMatthew Hoops
Based on eos' BitStream
2011-07-02ENGINES: Clean up SaveStateDescriptor.Johannes Schickel
Now SaveStateDescriptor no longer subclasses HashMap. Instead all possible saved meta data is included directly into SaveStateDescriptor. This is slightly less flexible, but we never needed that flexibility so far. On the other hand it should reduce the memory usage. At least on my system (Linux/amd64) the old SaveStateDescriptor had a size of 928 and the new SaveStateDescriptor has a size of 200.
2011-07-02SCUMM: Don't have MoviePlayer inherit from SmackerDecoderMatthew Hoops
2011-07-02SCUMM: Remove backslashes from Mac file names tooMatthew Hoops
Fixes Smacker videos in Blue's Birthday
2011-07-02SCUMM: Fix Blue's Birthday MacintoshMatthew Hoops
2011-07-02TSAGE: Remove outdated extra channel variablePaul Gilbert
2011-07-02TSAGE: Linked in the (in progress) SoundBlaster Fx classPaul Gilbert
2011-07-02TSAGE: Fixed problem with saving double valuesPaul Gilbert