Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-11-11 | GLK: ARCHETYPE: Added converted files | Paul Gilbert | |
2019-11-11 | GLK: ARCHETYPE: Skeleton engine | Paul Gilbert | |
2019-11-11 | AGOS: Fix Missing Default Switch Cases when AGOS2 is enabled | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2019-11-11 | I18N: Update translation (Hungarian) | George Kormendi | |
Currently translated at 100.0% (1181 of 1181 strings) | |||
2019-11-11 | I18N: Regenerate translations data file | Thierry Crozat | |
2019-11-11 | MUTATIONOFJB: Fix Missing Default Switch Cases | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2019-11-11 | MORTEVIELLE: Fix Missing Default Switch Cases | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2019-11-10 | MOHAWK: MYST: Use OSystem::fillScreen now it works with all pixel formats | Bastien Bouclet | |
2019-11-10 | COMMON: Fix very noisy warning when building with GCC 9 in C++11 mode | Bastien Bouclet | |
2019-11-10 | FULLPIPE: Fix const'ness | Eugene Sandulenko | |
2019-11-10 | FULLPIPE: More debug putput | Eugene Sandulenko | |
2019-11-10 | I18N: Update translations templates | Thierry Crozat | |
2019-11-10 | GUI: Fix memory leak in the about dialog | Bastien Bouclet | |
Also don't eagerly allocate EE as it consumes quite a bit of memory. | |||
2019-11-10 | FULLPIPE: Use more portable double loading | Eugene Sandulenko | |
2019-11-10 | FULLPIPE: Added more debug output | Eugene Sandulenko | |
2019-11-10 | FULLPIPE: Do not void global engine pointer too early | Eugene Sandulenko | |
2019-11-10 | AMIGAOS4: Formatting | Hubert Maier | |
2019-11-10 | AMIGAOS4: Fix oversight | Hubert Maier | |
2019-11-10 | AMIGAOS4: more verbose debug comments | Hubert Maier | |
2019-11-10 | AMIGAOS4: Increase stack cookie | Hubert Maier | |
Just to be on the safe side. Right now the binary consumes roughly 700 000 bytes. Double that and add a a panic amount of roughly 50%, which leaves us at 2 MB. | |||
2019-11-10 | AMIGAOS4: Clean up and increase stack cookie | Hubert Maier | |
2019-11-10 | AmigaOS4: More fixes and cleaning | Hubert Maier | |
2019-11-10 | AMIGAOS4: Fix leftovers | Hubert Maier | |
2019-11-10 | AMIGAOS4: Clean up fs | Hubert Maier | |
- replace sprintf with snprintf and obey MAXPATHLEN | |||
2019-11-10 | I18N: Update translation (German) | Lothar Serra Mari | |
Currently translated at 100.0% (1181 of 1181 strings) | |||
2019-11-10 | I18N: Update translations templates | Thierry Crozat | |
2019-11-10 | BLADERUNNER: Add a engine checkbox to target 120 fps | Thanasis Antoniou | |
This is added in the Engine tab for the game. Default is false (60 fps) | |||
2019-11-10 | ANDROID: Disable support for split screen | Thanasis Antoniou | |
Currently the ScummVM app will just exit in split-screen so that's not desireable Disabled until we implement proper support, if deemed necessary | |||
2019-11-10 | IMAGE: Remove unnecessary check from Image::writePNG() | Cameron Cawley | |
Surfaces with pixel formats not supported by libpng are already converted to RGBA, meaning that the check isn't needed. | |||
2019-11-10 | CLOUD: Only download saves when necessary | Bastien Bouclet | |
Prevents the save/load dialog from refreshing and loosing the selection when there is no file to download. | |||
2019-11-10 | I18N: Update translations templates | Thierry Crozat | |
2019-11-10 | SDL: Fix Windows screenshots with unicode paths | sluicebox | |
Use Common::FSNode to test for screenshot existence instead of SDL_RWFromFile(). SDL does different character encoding conversions which fail on Windows when a unicode character is in the path. Fixes bug #11118 | |||
2019-11-10 | GUI: Fix colors in About. Now it works on Amiga | Eugene Sandulenko | |
2019-11-10 | BACKENDS: Fix using fillScreen in non-paletted screen modes | Cameron Cawley | |
2019-11-10 | I18N: Update translation (Finnish) | jepael | |
Currently translated at 100.0% (1179 of 1179 strings) | |||
2019-11-10 | I18N: Update translation (Spanish) | Rodrigo Vegas Sánchez-Ferrero | |
Currently translated at 100.0% (1179 of 1179 strings) | |||
2019-11-10 | I18N: Update translation (Danish) | scootergrisen | |
Currently translated at 100.0% (1179 of 1179 strings) | |||
2019-11-09 | RISCOS: Reduce the required DigitalRenderer version | Cameron Cawley | |
2019-11-09 | RISCOS: Improve file system code | Cameron Cawley | |
2019-11-09 | TUCKER: Fix Missing Default Switch Cases | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2019-11-09 | KYRA: (EOB2) - workaround for minor graphics glitch | athrxx | |
The game would actually allow placing the 4 horns or the large red rings from the ringmaster riddle into the inventory ring slots. Simply, because these items are flagged that way in the data file (itemtype.dat). I wasn't aware of this until I happened to come across some youtube video. The video was from DosBox, but this doesn't make a difference. This patch prevents placing these items into the ring slots. | |||
2019-11-09 | POSIX: Fix compiler warning | jepael | |
2019-11-08 | SCI: Fix SQ5 WD40 alarm countdown lockup | sluicebox | |
Fixes bug #11255 | |||
2019-11-09 | TOUCHE: Fix Missing Default Switch Cases | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2019-11-09 | I18N: Update translations templates | Thierry Crozat | |
2019-11-09 | TOON: Fix Missing Default Switch Cases | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2019-11-09 | XEEN: Fix Missing Default Switch Cases | D G Turner | |
These are flagged by GCC if -Wswitch-default is enabled. | |||
2019-11-09 | CRYO: Use byteswap functions from common/endian.h | Cameron Cawley | |
2019-11-08 | COMMON: Clarify documentation for OSystem::convertEncoding | Thierry Crozat | |
2019-11-08 | WIN32: Fix free being used on arrays allocated with new | Thierry Crozat | |