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2005-04-05This change does not make sense to me, but GCC was screaming bloody murderTorbjörn Andersson
about not being able to find a matching call for `MAX(int16&, int)'. svn-id: r17395
2005-04-05Added .cvsignoreTorbjörn Andersson
svn-id: r17394
2005-04-05Fixed one warning. (Several to go.)Torbjörn Andersson
svn-id: r17393
2005-04-05Removed unused variables.Torbjörn Andersson
svn-id: r17392
2005-04-05This looks like a mistake to me...Torbjörn Andersson
svn-id: r17391
2005-04-05Updated part of headers.Eugene Sandulenko
svn-id: r17390
2005-04-05Use correct buffer when capturing wizImage.Travis Howell
Puzzle in 1grademo and jokes/photo booth in pajama work now. svn-id: r17389
2005-04-05Initial checking of Gob engineEugene Sandulenko
svn-id: r17388
2005-04-05Fixed long ago...Travis Howell
svn-id: r17387
2005-04-05Writing into wizImage no longer crashes.Travis Howell
svn-id: r17386
2005-04-05CleanupTravis Howell
svn-id: r17385
2005-04-05Update HE issuesTravis Howell
svn-id: r17384
2005-04-05getScriptSlot() must start from slot 1, required for nukeArrays() in HE games.Travis Howell
svn-id: r17383
2005-04-05Clear the text surface when loading a saved game, otherwise any text thatTorbjörn Andersson
was displayed before loading the game will remain. I hope this is the correct fix. svn-id: r17382
2005-04-05fix smush intializationRobert Göffringmann
svn-id: r17381
2005-04-04Got rid of isSoundHandleActive usage; made the SmushMixer thread safeMax Horn
svn-id: r17380
2005-04-04Fix for bug #1166231 (GUI: Caret not removed when switching tabs)Max Horn
svn-id: r17379
2005-04-04CleanupMax Horn
svn-id: r17378
2005-04-04Renamed getActiveChannelSoundID to getSoundID and fixed its semantics to ↵Max Horn
avoid race conditions svn-id: r17377
2005-04-04Nevermind, only o_getObjectImageX/Y needed adjustment.Travis Howell
svn-id: r17376
2005-04-04Object width/height should be divded by 8 too.Travis Howell
svn-id: r17375
2005-04-04Missed a function.Travis Howell
svn-id: r17374
2005-04-04Muddled ifsTravis Howell
svn-id: r17373
2005-04-04Add 8 sound channel support for HE gamesTravis Howell
-Allows sound looping to work Added support for WAVE format musuc used in later HE100 games. svn-id: r17372
2005-04-04Fixed warnings on little-endian systems.Torbjörn Andersson
svn-id: r17371
2005-04-04fixed compilationPaweł Kołodziejski
svn-id: r17370
2005-04-04Add extra charset code used in lost/smaller.Travis Howell
svn-id: r17369
2005-04-04Removed GF_SMALL_NAMESMax Horn
svn-id: r17368
2005-04-04Cleaning up the charset loading code some moreMax Horn
svn-id: r17367
2005-04-03Splitting more methods into multiple overloaded versionsMax Horn
svn-id: r17366
2005-04-03loadCharset gets overloaded for small header games, so no need to check for ↵Max Horn
those in here svn-id: r17365
2005-04-03Use proper constant rtCharset instead of hardcoding '6'Max Horn
svn-id: r17364
2005-04-03Turned readRoomsOffsets into a virtual methodMax Horn
svn-id: r17363
2005-04-03Split readResTypeList into a normal and a GF_OLD_BUNDLE version; added ↵Max Horn
comments to many of the GF_ feature flags; removed GF_DRAWOBJ_OTHER_ORDER (it was only use by Sam&Max, I switched that to a direct check for Sam&Max) svn-id: r17362
2005-04-03Committed patch #1168149 (Shared GM/MT-32 mapping) by eriktorbjorn as-is. ↵Jerome Fisher
This does the following: - Replaces multiple identical MT-32-to-General MIDI mapping tables with a common one in MidiDriver. - Changes Sky's GmChannel class to allow NULL instrument and velocity mapping tables, giving a 1-to-1 mapping without creating a dummy table. svn-id: r17361
2005-04-03Added mouse wheel support.Marcus Comstedt
svn-id: r17360
2005-04-03Added some comments on how the graphics in OSystem are meant to work, based ↵Max Horn
partially on a nice mail by Marcus, and adding in some information of my own. Certainly could be improved in style, language, content and everything, but once again it should be better than nothing... svn-id: r17359
2005-04-03Added some overlay method comments. They could be better and explain more, ↵Max Horn
but it's at least a start svn-id: r17358
2005-04-03Added ARGB4444 case to table generation.Marcus Comstedt
Maybe this should really be a single case using RGBToColor instead... svn-id: r17357
2005-04-03Oops, cleared too large memory region...Marcus Comstedt
svn-id: r17356
2005-04-03Switch overlay mode to ARGB4444.Marcus Comstedt
svn-id: r17355
2005-04-03Use alpha channel if available.Marcus Comstedt
svn-id: r17354
2005-04-03Added possibility to have an overlay with an alpha channel.Marcus Comstedt
svn-id: r17353
2005-04-03Added new cursorTargetScale parameter to setMouseCursor().Marcus Comstedt
svn-id: r17352
2005-04-03SaveFile stuff now resides in <common/savefile.h>.Marcus Comstedt
svn-id: r17351
2005-04-03-fixed interpreter bug: on opCall now pushes additional data for compatiblyAndrew Kurushin
ps:doors can be opened svn-id: r17350
2005-04-03revert last change, it's too much experimentalPaweł Kołodziejski
svn-id: r17349
2005-04-03Patch #1171304 (configure patch: detect more GCC versions)Max Horn
svn-id: r17348
2005-04-03- fixed tile doors drawingAndrew Kurushin
- right mouse action fixed svn-id: r17347
2005-04-03ScummEngine_v4 used to be a subclass of ScummEngine_v3, now it is the other ↵Max Horn
way around; added a new class ScummEngine_v3old, for GF_OLD_BUNDLE games; took advantage of the new inheritance structure and turned various methods into virtual methods which then are overriden in subclasses svn-id: r17346