Age | Commit message (Expand) | Author |
2006-02-18 | - Removed the 'features' field from GameSettings | Max Horn |
2006-02-17 | Fixed extra desc for a few MD5 table entries | Max Horn |
2006-02-17 | Reduced header dependencies | Max Horn |
2006-02-17 | This file was obsoleted by the previous commit, but I didn't want to force SVN | Torbjörn Andersson |
2006-02-17 | Removed includes from sword2.h so that (hopefully) there will eventually be | Torbjörn Andersson |
2006-02-17 | Removed lots of unneeded #includes from gob.h, and moved GobGameSettings to g... | Max Horn |
2006-02-17 | Added global toGameSettings() template function for convenience; simplified G... | Max Horn |
2006-02-17 | Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to Engine::ini... | Max Horn |
2006-02-16 | Whitespace fix. | Torbjörn Andersson |
2006-02-16 | - Fixed a bug that prevented you from overriding the scaler from the command | Max Horn |
2006-02-16 | Fix overlay images not always been marked as compressed in the Feeble Files | Travis Howell |
2006-02-16 | Cleanup drawing code for Feeble Files | Travis Howell |
2006-02-16 | added more asserts into imuse digi code | Paweł Kołodziejski |
2006-02-16 | Updating more opcodes for Gob2 | Sven Hesse |
2006-02-16 | - Further extended the file format of tools/scumm-md5.txt: One can now specify | Max Horn |
2006-02-16 | For now, do not attempt to draw "overlay" sprites, like the Oracle icon. The | Torbjörn Andersson |
2006-02-16 | Stop music in HE games, before nuking the resource | Travis Howell |
2006-02-16 | updated msvc8 files | Paweł Kołodziejski |
2006-02-16 | force arg variable to float type, msvc8 can't select from float or double | Paweł Kołodziejski |
2006-02-16 | Remove auto free flag for sounds in some HE games | Travis Howell |
2006-02-16 | Use simplier method of checking sound status in HE60/61 games | Travis Howell |
2006-02-16 | Send sound resource data directly to sound mixer in HE Games.\n Fixes songs i... | Travis Howell |
2006-02-16 | Only DOS & Macintosh versions of HE60/61 games require XMIDI support | Travis Howell |
2006-02-16 | Stop current music in HE60/61 games, before starting new music | Travis Howell |
2006-02-16 | Clear sound queue when stopping sound channel in HE games | Travis Howell |
2006-02-16 | Fix mistake in last commit | Travis Howell |
2006-02-16 | Add 3DO platform for HE games | Travis Howell |
2006-02-16 | Add 3DO platform for HE games | Travis Howell |
2006-02-15 | Only print debug message when flag 0x800000 is triggered by HE games in drawW... | Travis Howell |
2006-02-15 | Update documentation to list SVN now, instead of CVS. | Travis Howell |
2006-02-15 | Read correct index by block size in HE games again, to help track down unknow... | Travis Howell |
2006-02-15 | Read correct index by block size in HE games again, to help track down unknow... | Travis Howell |
2006-02-15 | Fixed normal (1x) mode config (normal=default) | Chris Apers |
2006-02-15 | o Renamed script_v6he.cpp and script_v7he.cpp to script_v60he.cpp and | Eugene Sandulenko |
2006-02-15 | Removed obsolete item from the tODO (engines moves has been DONE :-) | Max Horn |
2006-02-15 | fixed version string in scummvm.rc, too (somehow forgot to check it in previo... | Max Horn |
2006-02-15 | Fix for bug #795214 (MI1: Crash on church entry) | Max Horn |
2006-02-15 | Moved all he-specific source files to engines/scumm/he/ subdirectory | Eugene Sandulenko |
2006-02-14 | Made the kyra debug extensions more generic, i.e. scumm engine could replace | Johannes Schickel |
2006-02-14 | It looks like Feeble Files adjustis sprite coordinates by _scrollY as well, | Torbjörn Andersson |
2006-02-14 | As far as I can tell, The Feeble Files should subtract _scrollX from the | Torbjörn Andersson |
2006-02-14 | Add extra costume tables (Used by HE games) to saved game. Fixes weird actor ... | Travis Howell |
2006-02-14 | Correct case of SPY Fox game titles | Travis Howell |
2006-02-14 | Allow version string to be writen to config file in HE72+ games, in case we d... | Travis Howell |
2006-02-14 | Add HE100 specific version of setSystemMessage opcode, since cases are differ... | Travis Howell |
2006-02-14 | Add setSystemMessage opcode for HE70+ games. Sets the window caption correctl... | Travis Howell |
2006-02-14 | Added Bloodshed Dev-C++ project files to the dists collection. | Jamieson Christian |
2006-02-14 | Forgot to add x11.h | Oystein Eftevaag |
2006-02-14 | Fixed and cleaned up the X11 backend (and added 24/32 bpp support so it would... | Oystein Eftevaag |
2006-02-14 | Move addDefaultDirectory() calls out of init() method to constructor. | Eugene Sandulenko |