Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-04-22 | SCI: Add QFG1VGA detect-magic workaround for Giant | sluicebox | |
2019-04-21 | COMMON: Fix compiler warning | jepael | |
Cast the string character type to native type for comparison. | |||
2019-04-21 | BLADERUNNER: Proper Subtitles option translation for RUS | Thanasis Antoniou | |
2019-04-21 | BLADERUNNER: Cleaner output for debugger cmdList | Thanasis Antoniou | |
2019-04-21 | CONFIGURE: Generate html README and NEWS by default on macOS | Thierry Crozat | |
There was already a configure option to specify a output format other than plain text, but this had to be specified explicitely when executing configure. Now the ports can define a default other than plain text. On macOS now by default pandoc generate html output. It could in theory also generate rtf, but those are not properly displayed by TextEdit, and in addition TextEdit cannot handle link internal to the document (such as for the TOC). But if we are fine with no link for the TOC, we could pipe the pandoc html output with textutil to generate the RTF documents. Also this change allows to have an extension for the pandoc output files. By default this is empty for plain text (as before) and the same as the format otherwise (for example .rtf or .html). | |||
2019-04-21 | MACOSX: Improve opening files from the Help menu | Thierry Crozat | |
Now in addition to rtf extension and no extension, it also looks for the html and md extensions. Also unless the extension is RTF or HTML, which are widely recognized, it explicitely indicate that the file should be open with TextEdit. This fixes bug #10938, with opening the README and NEWS file from the Help menu failing when the bundle was compiled without using pandoc and thus the only files available are the markdown ones. Support for the html extension is to prepare for a future change to have a nicer README than the plain text one. | |||
2019-04-20 | BLADERUNNER: Named constants for animationIds P01 | Thanasis Antoniou | |
Part one of using named constants for model animations | |||
2019-04-20 | BLADERUNNER: Add list debugger command | Thanasis Antoniou | |
Similar to draw (reuses code) but lists objects in the debugger view | |||
2019-04-20 | ANDROID: Add a pthreads-based mutex manager | Cameron Cawley | |
2019-04-20 | SCI: Fix QFG1VGA Mac logo/intro skip, bug #10937 | sluicebox | |
2019-04-20 | SCI: Update QFG1VGA speed test patch for Mac | sluicebox | |
Updates the speed test patch to work with the newer and significantly different Mac version | |||
2019-04-20 | DISTS: Merge MSVC versions into one folder | SupSuper | |
2019-04-20 | CREATE_PROJECT: Auto-detect Visual Studio version if not specified | SupSuper | |
This removes the need for separate scripts for every version | |||
2019-04-20 | CREATE_PROJECT: Add Visual Studio 2019 | SupSuper | |
2019-04-20 | CREATE_PROJECT: Refactor Visual Studio version differences | SupSuper | |
Moved most generation differences to a MSVCVersion class, makes it easier to support new versions without tracking down if-checks everywhere. | |||
2019-04-20 | GLK: GLULXE: Hopeflly fix last uint vs uint32 type clash | Paul Gilbert | |
2019-04-18 | BLADERUNNER: Clarification of some math | Peter Kohaut | |
2019-04-18 | GLK: GLULXE: Fix mismatching typecasts | Paul Gilbert | |
2019-04-18 | GLK: GLULXE: Unicode strings still need to be uint32 * | Paul Gilbert | |
2019-04-18 | GLK: GLULXE: Fix type difference of uint32 vs unit | Paul Gilbert | |
2019-04-18 | GLK: GLULXE: More compilation fixes | Paul Gilbert | |
2019-04-18 | CREDITS: Added sev to Blade Runner credits | Peter Kohaut | |
Changed order of credits for Blade Runner to alphabetical | |||
2019-04-17 | GLK: GLULXE: Compilation fixes by moving a bunch of macros to be actual methods | Paul Gilbert | |
2019-04-17 | GLK: GLULXE: Fix reading game header information | Paul Gilbert | |
2019-04-17 | GLK: GLULXE: astyle formatting | dreammaster | |
2019-04-17 | GLK: GLULXE: Remove gamefile to use proper _gameFile | Paul Gilbert | |
2019-04-17 | GLK: GLULXE: Add miscellaneous missing methods | Paul Gilbert | |
2019-04-17 | GLK: GLULXE: Added vm methods | Paul Gilbert | |
2019-04-17 | GLK: GLULXE: Add string methods | Paul Gilbert | |
2019-04-17 | GLK: GLULXE: Add serial methods | Paul Gilbert | |
2019-04-17 | GLK: GLULXE: Add search methods | Paul Gilbert | |
2019-04-17 | GLK: GLULXE: Add operand methods | Paul Gilbert | |
2019-04-17 | GLK: GLULXE: Added heap methods | Paul Gilbert | |
2019-04-17 | GLK: GLULXE: Added gestalt methods | Paul Gilbert | |
2019-04-17 | GLK: GLULXE: Added funcs methods | Paul Gilbert | |
2019-04-17 | GLK: GLULXE: Added exec methods | Paul Gilbert | |
2019-04-17 | GLK: GLULXE: Added accel methods | Paul Gilbert | |
2019-04-17 | GLK: GLULXE: Set up method definitions, glkop methods | Paul Gilbert | |
2019-04-18 | README: Link to the NEWS.md and AUTHORS files | Cameron Cawley | |
2019-04-18 | RISCOS: Update FindHelp | Cameron Cawley | |
2019-04-18 | RISCOS: Support creating a StrongHelp manual | Cameron Cawley | |
2019-04-17 | README: Minor cleanup | Cameron Cawley | |
2019-04-17 | BLADERUNNER: Fixed typo in pixelFormat name | Peter Kohaut | |
2019-04-17 | BLADERUNNER: Abstraction from 555 pixel format | Peter Kohaut | |
Removing hardcoded 555 pixel format to support Android | |||
2019-04-16 | PSP2: Fix new logo .png formats, psp2 requires running pngquant | rsn8887 | |
2019-04-16 | POSIX: Move implementation of exists, isReadable and isWritable into ↵ | Cameron Cawley | |
posix-fs.cpp | |||
2019-04-15 | KYRA: add some #ifdefs for disabling EOB | athrxx | |
Disabling EOB should already work without error. This adds some #ifdefs to recently added files. | |||
2019-04-15 | KYRA: sound files/classes reorganization step #5 | athrxx | |
Rename some sound classes to reflect the recent file renamings. | |||
2019-04-15 | KYRA: sound files/classes reorganization step #4 | athrxx | |
Separate drivers from their wrapper classes and move them into their own files | |||
2019-04-15 | KYRA: sound files/classes reorganization step #3 | athrxx | |
Untangle FM-Towns and PC-98 sound classes and move them to separate files. |