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2019-11-09POSIX: Fix compiler warningjepael
2019-11-08SCI: Fix SQ5 WD40 alarm countdown lockupsluicebox
Fixes bug #11255
2019-11-09TOUCHE: Fix Missing Default Switch CasesD G Turner
These are flagged by GCC if -Wswitch-default is enabled.
2019-11-09I18N: Update translations templatesThierry Crozat
2019-11-09TOON: Fix Missing Default Switch CasesD G Turner
These are flagged by GCC if -Wswitch-default is enabled.
2019-11-09XEEN: Fix Missing Default Switch CasesD G Turner
These are flagged by GCC if -Wswitch-default is enabled.
2019-11-09CRYO: Use byteswap functions from common/endian.hCameron Cawley
2019-11-08COMMON: Clarify documentation for OSystem::convertEncodingThierry Crozat
2019-11-08WIN32: Fix free being used on arrays allocated with newThierry Crozat
2019-11-08PRINCE: I18N: Update translation (English)Eugene Sandulenko
Currently translated at 58.2% (1605 of 2757 strings)
2019-11-08ANDROID: Fix OSD message display crash or failThanasis Antoniou
For translated message text. Android expected UTF-8 format for the message Also makeToast for OSD needed to be run from the main UI thread
2019-11-08GUI: Fix crash on low resolutionsThanasis Antoniou
Related to about cls() and easter egg. Crashed on Android port on small screen devices
2019-11-08BLADERUNNER: Fix wrong order for GPS map selectionThanasis Antoniou
2019-11-08WIN32: Exit when WinSparkle runs installersluicebox
Trac #10368
2019-11-08I18N: Update translation (Dutch)Ben Castricum
Currently translated at 100.0% (1179 of 1179 strings)
2019-11-08SCUMM HE: Fix Signed vs. Unsigned Compiler WarningD G Turner
2019-11-07SCUMM HE: MBC: Remove empty callbacksEugene Sandulenko
2019-11-07SCUMM HE: MBC: Implement Net::removeUser()Eugene Sandulenko
2019-11-07SCUMM HE: MBC: Store generated player keyEugene Sandulenko
2019-11-07I18N: Update translation (Hungarian)George Kormendi
Currently translated at 100.0% (1179 of 1179 strings)
2019-11-07SCI: Fix SQ5 WD40 fruit lockupsluicebox
Fixes bug #5162
2019-11-07I18N: Update translations templatesThierry Crozat
2019-11-073DS: Rework mouse cursor movementBastien Bouclet
- Fix clipping the cursor position - Ensure the mouse has the same vertical and horizontal speed
2019-11-073DS: Use the full resolution for the overlay on the top screenBastien Bouclet
2019-11-07I18N: Update translation (Greek)Antoniou Athanasios
Currently translated at 100.0% (1162 of 1162 strings)
2019-11-06GUI: THEMES: FONTS: helvB12 greek should be 75 dip not 100Thanasis Antoniou
2019-11-06I18N: Regenerate translations data file (Nov 06 2019)Thanasis Antoniou
2019-11-06I18N: Remove requirement for Drachma sign from ISO-8859-7 cpThanasis Antoniou
This glyph (U+20AF) is not really used in Greek text (ever) Marking it as required was breaking the TTF support for Greek in the themes that use scalable fonts, since most (if not all) of our ttf fonts in fonts.dat are missing that particular glyph (and only that).
2019-11-06TTS: Improve Windows audio, remove sphelper-scummvm.hsluicebox
- Remove sphelper-scummvm.h - Use default audio quality instead of lowest - Add HRESULT tests - Fix new[]/free() mismatches - Fix voice description memory leak
2019-11-06SUPERNOVA: Fix exiting scummvm from MSN 1 introJaromir Wysoglad
2019-11-063DS: Improve the table of contents in the README.md fileCameron Cawley
2019-11-063DS: Update the list of third-party librariesCameron Cawley
2019-11-06GUI: THEMES: Build zip themes using scummtheme.py makeallThanasis Antoniou
2019-11-06GUI: FONTS: Proper Greek BDF (and FCC) fonts addedThanasis Antoniou
2019-11-06SCUMM HE: MBC: Pass userid for the endsession requestEugene Sandulenko
2019-11-05I18N: Convert Russian and Ukrainian translations back to iso-8859-5Thierry Crozat
2019-11-05NETWORKING: Fix compilation for lower versions of libcurlEugene Sandulenko
2019-11-05SCUMM HE: MBC: Implement Net::destroyPlayer()Eugene Sandulenko
2019-11-053DS: Fix centering of the game screenBastien Bouclet
2019-11-053DS: Reworked OSD message displayBastien Bouclet
So the game remains interactive while OSD message are displayed.
2019-11-053DS: Some changes to magnify modeBastien Bouclet
2019-11-053DS: Implement magnify mode toggle on L and move keyboard to Y/DRIGHTMichael Ball
2019-11-05I18N: Update translation (Russian)Eugene Sandulenko
Currently translated at 100.0% (1162 of 1162 strings)
2019-11-05I18N: Update translation (Greek)Antoniou Athanasios
Currently translated at 99.4% (1155 of 1162 strings)
2019-11-05I18N: Update translation (Ukrainian)Eugene Sandulenko
Currently translated at 100.0% (1162 of 1162 strings)
2019-11-05NETWORKING: Enter SessionAlexander Tkachev
Session allows to reuse SessionRequests to the same host by making them keeping alive connection. Turns out, though, that libcurl already does that for us, and we didn't gain any speedup we thought we'd get. Usage: ``` Networking::Session s; Networking::SessionRequest *request = s.get(url); request->startAndWait(); warning("HTTP GET: %s", request->text()); s.close(); ``` You can still use SessionRequest without Session (but you can't put them on stack!): ``` Networking::SessionRequest *request = new Networking::SessionRequest(url); request->startAndWait(); warning("HTTP GET: %s", request->text()); request->close(); ```
2019-11-05NETWORKING: Enter SessionRequestAlexander Tkachev
It is to be used in a Session, though it might be used separately. It must implement keep-alive, but it does not yet. You must not put it to ConnMan by yourself (instead, use start()) and you must call close() after you've finished using this request. You can either work with it in callback, or wait() and simply use its methods (check it's success() and then, for example, use text()). Like this: ``` Networking::SessionRequest *rq = new Networking::SessionRequest(url); rq->startAndWait(); if (rq->success()) warning("HTTP GET: %s", rq->text()); rq->close(); ```
2019-11-05NETWORKING: Add CurlRequest::wait()Alexander Tkachev
2019-11-05JANITORIAL: Fix Networking::DataResponse typedef namingAlexander Tkachev
2019-11-05BLADERUNNER: #11239 Fix buggy state and saved games for Desk ClerkThanasis Antoniou
Resolves ticket #11239 Occurs when McCoy leaves the scene with Leon and Desk Clerk too fast, before Leon drops the clerk Crash happens only when using CDFRAMES, but the animation would be bugged even when using HDFRAMES.DAT