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2005-02-27Add a few more HE itemsTravis Howell
svn-id: r16941
2005-02-27Update debug msg.Travis Howell
svn-id: r16940
2005-02-27Add more safety checks.Travis Howell
svn-id: r16939
2005-02-26*** empty log message ***Travis Howell
svn-id: r16938
2005-02-26Update HE itemsTravis Howell
svn-id: r16937
2005-02-26fix iso mode object draw orderAndrew Kurushin
svn-id: r16936
2005-02-26implemented iso pathfindingAndrew Kurushin
glitches: some tiles draws above figures svn-id: r16935
2005-02-26typoGregory Montoir
svn-id: r16934
2005-02-26Compile fix from wjpTravis Howell
svn-id: r16933
2005-02-26Correction to findSprite()Travis Howell
svn-id: r16932
2005-02-26iso pathfining work in progress:Andrew Kurushin
- all figures now stands in right way on iso scene startup svn-id: r16931
2005-02-26Lots of other sprite-related renames as suggested by cyx.Eugene Sandulenko
svn-id: r16930
2005-02-26Rename HE sprite flag kSF31 -> kSFImageless and corresponding functions.Eugene Sandulenko
svn-id: r16929
2005-02-26Disable ditrherers for v1 games. Algorithm there is different and alsoEugene Sandulenko
palette settings seem to be different too. So to not let people get confused it is disabled until proper implementation. svn-id: r16928
2005-02-26added a missing line to findSpriteWithClassOf and updated ↵Gregory Montoir
_varNumSpriteGroups computing svn-id: r16927
2005-02-26TypoTravis Howell
svn-id: r16926
2005-02-26fix issue in spritesBlitToScreen and added some suggestions for fields/flags ↵Gregory Montoir
renaming svn-id: r16925
2005-02-26Catch all invalid image resource readsTravis Howell
svn-id: r16924
2005-02-26Revert that last change, mixed functions.Travis Howell
svn-id: r16923
2005-02-26Rename sprite functionTravis Howell
Correct spritesResetSpriteGroup svn-id: r16922
2005-02-26Fix sprite statesTravis Howell
svn-id: r16921
2005-02-26Fix sprite hacksTravis Howell
svn-id: r16920
2005-02-25More work on findSpriteWithClassOf()Travis Howell
svn-id: r16919
2005-02-25opsPaweł Kołodziejski
svn-id: r16918
2005-02-25fixed compilation for emsvc4Paweł Kołodziejski
svn-id: r16917
2005-02-25fixed compilationPaweł Kołodziejski
svn-id: r16916
2005-02-25Some TODO cleanup/additionsMax Horn
svn-id: r16915
2005-02-25Add WIP findSpriteWithClassOf() functionTravis Howell
svn-id: r16914
2005-02-25Whitespace changes.Torbjörn Andersson
svn-id: r16913
2005-02-25Update WizParameters struct, to match pajama3.Travis Howell
svn-id: r16912
2005-02-25Cleanup, reduce duplicate code.Travis Howell
svn-id: r16911
2005-02-25cleanupMax Horn
svn-id: r16910
2005-02-25Correct checkTravis Howell
svn-id: r16909
2005-02-25Init spritesTravis Howell
svn-id: r16908
2005-02-25*** empty log message ***Travis Howell
svn-id: r16907
2005-02-25*** empty log message ***Travis Howell
svn-id: r16906
2005-02-25Add missing parts of spritesProcessWiz()Travis Howell
svn-id: r16905
2005-02-24Rename SpriteGroup fieldsTravis Howell
svn-id: r16904
2005-02-24Rename sprite flags as suggested:Eugene Sandulenko
kSF22 -> kSFYFlipped kSF23 -> kSFXFlipped svn-id: r16903
2005-02-24o Fixed sprite flags everywhere. In many cases they were wrong as they wereEugene Sandulenko
checked in higher byte not whole word. o Some flags/functions renames svn-id: r16902
2005-02-24defined some flags for HE wiz ; it should make the code more readableGregory Montoir
svn-id: r16901
2005-02-24Ooops, should be _varNumSpritesTravis Howell
svn-id: r16900
2005-02-24Add stub caseTravis Howell
svn-id: r16899
2005-02-24Add missing sprite redrawTravis Howell
svn-id: r16898
2005-02-24Correct sprite flags in resetSpriteTravis Howell
svn-id: r16897
2005-02-24Correct classId.Travis Howell
svn-id: r16896
2005-02-24I'm not quite sure if this is the correct fix, but by not callingTorbjörn Andersson
updateActorsScene() when _sceneNumber is -1 we avoid followers going into that scene and being drawn (as garbage) early during the ITE intro. (Look in the upper left corner -- that's where the garbage appeared for me.) svn-id: r16895
2005-02-24Update sprite calls in main loopTravis Howell
svn-id: r16894
2005-02-24Some syncing between the README and the LaTeX documentation. Untested sinceTorbjörn Andersson
I don't have LaTeX on this computer. The "Known Problems" section is still out of sync. svn-id: r16893
2005-02-24ScummVM 0.7.0 does not need SKY.CPT for Beneath a Steel Sky, so I'veTorbjörn Andersson
changed the version number in the text to 0.8.0CVS. Of course, this should be updated again when 0.8.0 (or whatever we'll call the next version) is released. By then we ought to include SKY.CPT in the main BASS download as well, I think. svn-id: r16892