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2014-02-18COMMON: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18CINE: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18CGE: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18BASE: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18BACKENDS: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18AVALANCHE: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18AUDIO: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18ANDROID: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18AMIGAOS4: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18AGOS: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-18AGI: Make GPL headers consistent in themselves.Johannes Schickel
2014-02-17Merge pull request #436 from dreammaster/voyeurPaul Gilbert
2014-02-17WINTERMUTE: Indent REGISTER_PLUGIN_* for consistency.Johannes Schickel
2014-02-17TSAGE: Indent REGISTER_PLUGIN_* for consistency.Johannes Schickel
2014-02-17TONY: Indent REGISTER_PLUGIN_* for consistency.Johannes Schickel
2014-02-17TEENAGENT: Indent REGISTER_PLUGIN_* for consistency.Johannes Schickel
2014-02-17HUGO: Indent REGISTER_PLUGIN_* for consistency.Johannes Schickel
2014-02-17HOPKINS: Indent REGISTER_PLUGIN_* for consistency.Johannes Schickel
2014-02-17CRUISE: Indent REGISTER_PLUGIN_* for consistency.Johannes Schickel
2014-02-17COMPOSER: Indent REGISTER_PLUGIN_* for consistency.Johannes Schickel
2014-02-17CGE: Indent REGISTER_PLUGIN_* for consistency.Johannes Schickel
2014-02-17VOYEUR: Changed signature check for savegames to use MKTAGPaul Gilbert
2014-02-17VOYEUR: Get rid of a magic value, replaced by DECOMPRESS_SIZEStrangerke
2014-02-17VOYEUR: Remove a useless keystate variableStrangerke
2014-02-17VOYEUR: Fix some function definitions in voyeur_gameStrangerke
2014-02-17VOYEUR: Fix tabulation in staticresStrangerke
2014-02-17VOYEUR: Fix formatting in GraphicsManagerStrangerke
2014-02-17VOYEUR: Fix formattingStrangerke
2014-02-17VOYEUR: Fix maximum number of savegamesStrangerke
2014-02-17VOYEUR: Use AD_ENTRY1 for detectionStrangerke
2014-02-17FULLPIPE: Fix compiler warningEugene Sandulenko
2014-02-17FULLPIPE: Implement sceneHandler09_collideBall()Eugene Sandulenko
2014-02-17SCI: Adapt the segment and offset getters/setters for SCI3Filippos Karapetis
2014-02-17SCI: Fix NS rect calculation in GK1 (and SCI32 in general)Filippos Karapetis
2014-02-17SCI: Allow saving without a VERSION file in JonesFilippos Karapetis
2014-02-17SCI: Some minor cleanupFilippos Karapetis
2014-02-17SCI: Skip some still unsupported robot files in RAMAFilippos Karapetis
2014-02-17SCI: Provide more accurate error messages for unsupported saved gamesFilippos Karapetis
2014-02-16VOYEUR: Indent register plugin lines to match standard practicePaul Gilbert
2014-02-16VOYEUR: Changed SVoy initialisation to individual field valuesPaul Gilbert
2014-02-16VOYEUR: Fix checking RLV header signaturePaul Gilbert
2014-02-17SCI: Fix bug #6536 - "SCI: JONES - top menu empty after loading from launcher"Filippos Karapetis
2014-02-17SDL: Revert add warning if "waveout" driver is being used for audio.Kirben
2014-02-17FULLPIPE: Implement sceneHandler09_hangerStartCycle()Eugene Sandulenko
2014-02-16TSAGE: Fix again #6507 - Regression introduced in a41db1939cdff632d16aa3849e2...Strangerke
2014-02-16AVALANCHE: Silence warnings in MSVCStrangerke
2014-02-16TSAGE: Fix F5 in Help screenStrangerke
2014-02-16AVALANCHE: Implement ShootEmUp::setup() and connected functions.uruk
2014-02-16TSAGE: Fix bug #6509 - Topmost line of scene isn't drawnStrangerke
2014-02-16TSAGE: Fix bug #6519 - Mouse pointer behavior in dialog menuStrangerke