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2005-01-02Pausing an animation is done by changing its state now, not by setting aTorbjörn Andersson
flag. Added yet another event, and changed the ITE intro to reflect that. (Which means the waterfalls are no longer drawn over the game title.) svn-id: r16410
2005-01-02MT32 support was already added in 0.7.0, clarify that. Small remark: Porters ↵Max Horn
are also very welcome to update the NEWS file (so our users know what great advances occured on the WinCE, PalmOS, Dreamcast, ... ports) svn-id: r16409
2005-01-02Changed "sizeof x" to "sizeof(x)" for consistency with the rest of ScummVM,Torbjörn Andersson
and used ARRAYSIZE() instead in two cases. svn-id: r16408
2005-01-02Fixed a few things in the IHNM intro. Most noticeably I've added an eventTorbjörn Andersson
for starting animations, which I use to prevent the first animation frame from being drawn too early. svn-id: r16407
2005-01-02The 'n_voices' field of the voice LUT was never assigned a value. So ifTorbjörn Andersson
anyone heard any voices - I did, except under Valgrind - it was pure luck. svn-id: r16406
2005-01-01Some spelling/grammar fixes.Joost Peters
svn-id: r16405
2005-01-01Changed the singleton code to allow for custom object factories; this ↵Max Horn
allowed me to change OSystem to use the singleton base class, too svn-id: r16404
2005-01-01One day I wanna switch to STL. ReallyMax Horn
svn-id: r16403
2005-01-01Changed OSystem::instance() to return a reference, not a pointer (it now ↵Max Horn
matches the Singleton interface) svn-id: r16402
2005-01-01Removing obsolete commentMax Horn
svn-id: r16401
2005-01-01BS2 copyright text needs to be clarifiedMax Horn
svn-id: r16400
2005-01-01oops, correct copyright stringMax Horn
svn-id: r16399
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2005-01-01Updated copyright year.Torbjörn Andersson
svn-id: r16397
2004-12-31Applied patch #1093830, with slight modifications proposed by Fingolfin.Torbjörn Andersson
svn-id: r16396
2004-12-31Slight adjustment of placard text position. It's still not identical to theTorbjörn Andersson
original, but I don't consider that to be a problem. svn-id: r16395
2004-12-31added some comments and re-indented some parts of codeGregory Montoir
svn-id: r16394
2004-12-30correction for previous correction :)Gregory Montoir
svn-id: r16393
2004-12-30minor correction, checked against disasmGregory Montoir
svn-id: r16392
2004-12-30Handle SCUMMVM_SAVEPATH exactly like the command line option --savepath (but ↵Max Horn
the command line option has higher priority); i.e. it's affecting the config system (see also bug #1045171) svn-id: r16391
2004-12-30o COde formattingEugene Sandulenko
o Improved debug output o Do not produce a lot of frameCount < 0 messages o Okk now appears after first scene o implemented yet another animation function o Renamed SF_* -> sf* for functions I know are correct svn-id: r16390
2004-12-30cleanupMax Horn
svn-id: r16389
2004-12-30Final part of the fix for bug #1091802 (GUI: Credits scroll glitch)Max Horn
svn-id: r16388
2004-12-30Renamed the "placard" opcode functions. They should be reasonably bug freeTorbjörn Andersson
now. svn-id: r16387
2004-12-30Fixed warning.Torbjörn Andersson
svn-id: r16386
2004-12-30silly me, shouldn't test a variable which wasn't even set <sigh>Max Horn
svn-id: r16385
2004-12-30Swallow ctrl-alt keyup events, tooMax Horn
svn-id: r16384
2004-12-30Reduce time till scrolling starts inthe about dialog; pressing shift/alt now ↵Max Horn
causes faster/reverse scrolling (this is an insider trick and not documented on purpose :-) svn-id: r16383
2004-12-30cleanupMax Horn
svn-id: r16382
2004-12-30set key modifiers for keyup events, too; use SDL_GetModState to determine ↵Max Horn
mod flags, so that the modifier flags get set if e.g. the shift key is pressed alone svn-id: r16381
2004-12-30Fix for bug #1091801 (ALL: Possible to create corrupt config file)Max Horn
svn-id: r16379
2004-12-29- fixed canWalk bugAndrew Kurushin
svn-id: r16378
2004-12-29- some updateAndrew Kurushin
svn-id: r16377
2004-12-29- fixing compilationAndrew Kurushin
svn-id: r16376
2004-12-29- some work in progressAndrew Kurushin
svn-id: r16375
2004-12-29Just compared with original. Correct fade durations confirmed. I just usedEugene Sandulenko
to our 3x slower ones :). svn-id: r16374
2004-12-29PALETTE_FADE_DURATION -> kNormalFadeDurationEugene Sandulenko
svn-id: r16373
2004-12-29Let user exit at the transition, i.e. process user inputEugene Sandulenko
svn-id: r16372
2004-12-29Implemented the "placard" functions, because they're such a nice visualTorbjörn Andersson
feedback that something right is happening. svn-id: r16371
2004-12-29Might as well initialise this variable.Torbjörn Andersson
svn-id: r16370
2004-12-29- fixed fingolfin notificationAndrew Kurushin
svn-id: r16369
2004-12-29oops... thanks wjp for pointing me this oneGregory Montoir
svn-id: r16368
2004-12-29Fix warning. SAGA coders should fix this properly :-)Max Horn
svn-id: r16367
2004-12-29Compile fix from cyxTravis Howell
svn-id: r16366
2004-12-28Fix regression with IHNM.Eugene Sandulenko
Add IHNM demo MD5s. demo does not work at all yet svn-id: r16365
2004-12-28-addition to previousAndrew Kurushin
svn-id: r16364
2004-12-28- many actor walk related functions addedAndrew Kurushin
- implemented script functions for scriptDoors (except iso mode) - introduced getDisplayWidth() getDisplayHeight() getStatusYOffset getPathYOffset() svn-id: r16363
2004-12-28Renamed _clickedWidget -> _dragWidget; if a drag is in process, send the ↵Max Horn
mouse moved / mouse up events to the widget on which the drag is performed (this fixes at least one bug and improves the user experience) svn-id: r16362
2004-12-28Remove leftover debug messageEugene Sandulenko
svn-id: r16361
2004-12-28Fix running ScummVM in plugin-modeMax Horn
svn-id: r16360