Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-10-12 | SWORD25: Converted remainder of Kernel/ folder | Paul Gilbert | |
svn-id: r53216 | |||
2010-10-12 | SWORD25: Fix compilation and several warnings | Eugene Sandulenko | |
svn-id: r53215 | |||
2010-10-12 | SWORD25: Mass-putting of all files in gfx/ into Sword25 namespace | Eugene Sandulenko | |
svn-id: r53214 | |||
2010-10-12 | SWORD25: Finish preliminary implementation of Theora decoder | Eugene Sandulenko | |
svn-id: r53213 | |||
2010-10-12 | SWORD25: Fixed some potentially uninitialised variable warnings | Paul Gilbert | |
svn-id: r53212 | |||
2010-10-12 | SWORD25: Converted further files from old hashmap.h to Common::HashMap | Paul Gilbert | |
This commit includes a class pointer hash function added in objectregistry.h that should be double-checked to see if it's correct. svn-id: r53211 | |||
2010-10-12 | SWORD25: Fixed string comparisons against pointers rather than contents | Paul Gilbert | |
svn-id: r53210 | |||
2010-10-12 | SWORD25: Removed redundant kernel/hashmap.h | Paul Gilbert | |
This was only used by the callbackregistery file, which is being converted to use the Common::HashMap class svn-id: r53209 | |||
2010-10-12 | SWORD25: Fix for void * conversion errors | Paul Gilbert | |
It turns out that strict C++ doesn't allow function pointers to be converted to void pointers and vice versa. Since there are two callback function pointer types - one with a KEY_COMMANDS enum parameter, and the other with an unsigned char type, I changed all void * occurances to a function pointer type with an 'int' parameter, and changed all implementation methods to take in an int parameter. svn-id: r53208 | |||
2010-10-12 | SWORD25: Start of plugging audio to Theora decoder | Eugene Sandulenko | |
svn-id: r53207 | |||
2010-10-12 | SWORD25: Start for VideoDecoder-compatible Theora player. | Eugene Sandulenko | |
svn-id: r53206 | |||
2010-10-12 | SWORD25: Mostly converted input/inputengine_script.cpp | Paul Gilbert | |
I have the same problem with this file as inputengine.cpp.. I'm getting errors converting between 'void *' and CommandCallback function pointers. svn-id: r53205 | |||
2010-10-12 | SWORD25: Mostly converted callbackregistry.cpp | Paul Gilbert | |
There is still one reference to 'It->second' that I haven't changed to 'It->value'.. if I do it, I start getting errors in ScummVM's hashmap.h, which I'm not sure how to resolve svn-id: r53204 | |||
2010-10-12 | SWORD25: Converted the input engine to use the ScummVM event manager | Paul Gilbert | |
svn-id: r53203 | |||
2010-10-12 | SWORD25: Converted Savegame Load/Save code | Paul Gilbert | |
In addition to converting the loading/saving of savefiles to use the SaveFileManager interface, also converted the date/time code to use the ScummVM TimeDate structure. svn-id: r53202 | |||
2010-10-12 | SWORD25: Changing service registration to use replacement ScummVM Package ↵ | Paul Gilbert | |
Manager svn-id: r53201 | |||
2010-10-12 | SWORD25: Converted inputengine.cpp | Paul Gilbert | |
svn-id: r53200 | |||
2010-10-12 | TOON: Fixed bug #3086025 with bad inventory behavior | Sylvain Dupont | |
Bug #3086025 "TOON: Inventory not working correctly with butter" svn-id: r53199 | |||
2010-10-12 | SWORD25: Moved the Lua library into it's own namespace | Paul Gilbert | |
Previously with some of the files I was leaving the #include references to the library inside the global namespace. However, since the engine itself is now inside a namespace, I had to do a lot of changes, such as lua_State to ::lua_State. This way is cleaner, and I just need to add a 'using namespace Lua' where needed. svn-id: r53198 | |||
2010-10-12 | SWORD25: Converted the math folder files | Paul Gilbert | |
svn-id: r53197 | |||
2010-10-12 | SCUMM/FM-TOWNS: start fixing japanese font drawing | Florian Kagerer | |
svn-id: r53196 | |||
2010-10-12 | SWORD25: Converted Lua interface classes | Paul Gilbert | |
svn-id: r53195 | |||
2010-10-12 | SWORD25: Reimplemented package manager for ScummVM using Common::Archive | Paul Gilbert | |
svn-id: r53194 | |||
2010-10-12 | SWORD25: Fix compilation | Eugene Sandulenko | |
svn-id: r53193 | |||
2010-10-12 | SWORD25: Removed leftover include references | Eugene Sandulenko | |
svn-id: r53192 | |||
2010-10-12 | SWORD25: get rid of custom md5.cpp and Windows-specific debug stuff | Eugene Sandulenko | |
All version ID generation is useless for ScummVM as we have our own clear versions. Thus removing all of that. svn-id: r53191 | |||
2010-10-12 | SWORD25: Update GUIO | Eugene Sandulenko | |
svn-id: r53190 | |||
2010-10-12 | SWORD25: Update detection to modern state | Eugene Sandulenko | |
svn-id: r53189 | |||
2010-10-12 | SWORD25: Replacing headers with ScummVM ones plus original (C) | Eugene Sandulenko | |
svn-id: r53188 | |||
2010-10-12 | SWORD25: Converted the Resource Manager | Paul Gilbert | |
svn-id: r53187 | |||
2010-10-12 | SWORD25: Implemented ScummVM version of BS_FileSystemUtil interface | Paul Gilbert | |
svn-id: r53186 | |||
2010-10-12 | SWORD25: Added and fixed the remaining engine setup/execution/free code | Paul Gilbert | |
svn-id: r53185 | |||
2010-10-12 | SWORD25: Converted kernel/kernel.cpp to compile under ScummVM | Paul Gilbert | |
This commit creates a skeleton detection and engine class, as well as code necessary to call the kernel initiation. The kernel/kernel.cpp has been converted to compile under ScummVM, along with all dependant header files. svn-id: r53184 | |||
2010-10-12 | COMMON: Let --list-targets output all targets in an alphabetical list again. | Johannes Schickel | |
svn-id: r53183 | |||
2010-10-12 | SWORD25: Compilation fixes | Eugene Sandulenko | |
Majority of files now compile under Windoze. svn-id: r53182 | |||
2010-10-12 | SWORD25: Fixed rest of the include paths | Eugene Sandulenko | |
svn-id: r53181 | |||
2010-10-12 | SWORD25: Path fixes for includes | Eugene Sandulenko | |
svn-id: r53180 | |||
2010-10-12 | SWORD25: Make couple file compilable | Eugene Sandulenko | |
svn-id: r53179 | |||
2010-10-12 | SWORD25: Moving Lua one level up | Eugene Sandulenko | |
svn-id: r53178 | |||
2010-10-12 | SWORD25: Remove main_win.cpp | Eugene Sandulenko | |
svn-id: r53177 | |||
2010-10-12 | SWORD25: Remove memorydumper which is Windows-specific | Eugene Sandulenko | |
svn-id: r53176 | |||
2010-10-12 | SWORD25: Fix some includes | Eugene Sandulenko | |
svn-id: r53175 | |||
2010-10-12 | SWORD25: removed ASM usage | Eugene Sandulenko | |
svn-id: r53174 | |||
2010-10-12 | SWORD25: Removed cpuinfo.cpp file | Eugene Sandulenko | |
svn-id: r53173 | |||
2010-10-12 | SWORD25: Added module.mk | Eugene Sandulenko | |
svn-id: r53172 | |||
2010-10-12 | SWORD25: Importing original sources | Eugene Sandulenko | |
svn-id: r53171 | |||
2010-10-12 | HUGO: Add lineHandler for v3 Dos, fix/add comments | Arnaud Boutonné | |
svn-id: r53170 | |||
2010-10-12 | SWORD25: Added detection of libtheora, png an dplugged in the engine | Eugene Sandulenko | |
svn-id: r53169 | |||
2010-10-12 | SWORD25: Initial dummy engine | Eugene Sandulenko | |
svn-id: r53168 | |||
2010-10-12 | HUGO: enable left diagonals | Arnaud Boutonné | |
svn-id: r53167 |