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AgeCommit message (Expand)Author
2013-12-11VOYEUR: Fix loading of ControlResourcePaul Gilbert
2013-12-11VOYEUR: Bugfixes for getField1CE methodPaul Gilbert
2013-12-11VOYEUR: Removed use of GET_WORD macro in parsePlayCommandsPaul Gilbert
2013-12-11VOYEUR: Implemented remainder of parsePlayCommandsPaul Gilbert
2013-12-11VOYEUR: Implemented more of parsePlayCommandsPaul Gilbert
2013-12-10VOYEUR: Split ThreadResource into it's own filePaul Gilbert
2013-12-10VOYEUR: More of parsePlayCommands implementedPaul Gilbert
2013-12-10VOYEUR: Start of implementing parsePlayCommandsPaul Gilbert
2013-12-09VOYEUR: Implement stubs for thread methods needed by playStampPaul Gilbert
2013-12-09VOYEUR: Implemented the playStamp methodPaul Gilbert
2013-12-08VOYEUR: Implemented thread getButtonsText and support methodsPaul Gilbert
2013-12-08VOYEUR: Further thread initialisation methodsPaul Gilbert
2013-12-08VOYEUR: Moved stm methods into ThreadResource classPaul Gilbert
2013-12-08VOYEUR: Fixes for ControlResource initialisationPaul Gilbert
2013-12-08VOYEUR: Temporarily disable startup screensPaul Gilbert
2013-12-08VOYEUR: More thread/stack initialisationPaul Gilbert
2013-12-08VOYEUR: Extra control/group initialisationPaul Gilbert
2013-12-08VOYEUR: Implementation of basic StampBoltFile resource typesPaul Gilbert
2013-12-07VOYEUR: Refactoring of BoltFile now that have more than one bolt filePaul Gilbert
2013-12-07VOYEUR: Fix engine to not be enabled by defaultPaul Gilbert
2013-12-05VOYEUR: Implemented addVideoEventStart and dependent variable initialisationPaul Gilbert
2013-12-05VOYEUR: Did some refactoring of game filesPaul Gilbert
2013-12-04VOYEUR: Added staticres.cpp filePaul Gilbert
2013-12-03VOYEUR: Implemented sDrawPic mode for writing transition card textPaul Gilbert
2013-12-02VOYEUR: Fix for stuttering sound in animation playbackPaul Gilbert
2013-12-02VOYEUR: Fix for playback of animations with a backgroundPaul Gilbert
2013-12-02VOYEUR: Implemented sound effects for the lock screenPaul Gilbert
2013-12-01VOYEUR: Fix for correctly displaying lock screenPaul Gilbert
2013-11-30VOYEUR: Merge of upstreamPaul Gilbert
2013-12-01GRAPHICS: Initialize variable. CID 1133708Eugene Sandulenko
2013-12-01FULLPIPE: Initialize class variables. CID 1063200Eugene Sandulenko
2013-12-01FULLPIPE: Fix wrong condition check. CID 1133710, 1133711Eugene Sandulenko
2013-11-30TSAGE: R2R - Some refactoring in scene 1337Strangerke
2013-11-30TSAGE: R2R - Fix bug in scene1337::action11::signal()Strangerke
2013-11-30TSAGE: R2R - Some more renamingStrangerke
2013-11-30TSAGE: R2R - Add missing shouldquit in loop, fix buildStrangerke
2013-11-30TSAGE: R2R - Some more renaming in scene 1337Strangerke
2013-11-30TSAGE: Change Return to Ringworld from unstable to testingPaul Gilbert
2013-11-30TSAGE: R2R - Some more renaming, fix card shuffling animations syncStrangerke
2013-11-30TSAGE: R2R - More renaming in scene 1337Strangerke
2013-11-30TSAGE: R2R - More renaming in scene 1337Strangerke
2013-11-30TSAGE: R2R - More renaming in scene 1337Strangerke
2013-11-30TSAGE: R2R - More renaming in scene 1337Strangerke
2013-11-30TSAGE: R2R - Some renaming in scene 1337Strangerke
2013-11-29FULLPIPE: Fix warningEugene Sandulenko
2013-11-29FULLPIPE: Implement sceneHandler04_dropBottle()Eugene Sandulenko
2013-11-29FULLPIPE: Some renames in scene04Eugene Sandulenko
2013-11-29FULLPIPE: Implement scene04_speakerCallback()Eugene Sandulenko
2013-11-29FULLPIPE: Fix crash at scene04 startEugene Sandulenko
2013-11-29FULLPIPE: Skip reading empty filenamesEugene Sandulenko