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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2016-09-29
SCI32: Patch bad calls to IntArray::newWith in Phant1 and SQ6
Colin Snover
2016-09-29
SCI32: Rewrite kArray & kString
Colin Snover
2016-09-29
SCI32: Add a trap for invalid calls to kNumCels
Colin Snover
2016-09-29
SCI: Improve debugging output for selector failures
Colin Snover
2016-09-29
SCI: Generalize code for getting information on the current call
Colin Snover
2016-09-29
SCI: Fix whitespace
Colin Snover
2016-09-29
SCI: Fix typo in debugger help
Colin Snover
2016-09-29
SCI32: Fix buffer overflow when drawing border to a tiny text bitmap
Colin Snover
2016-09-29
SCI32: Improved game resolution detection
Colin Snover
2016-09-29
SCI: Put CD flag on CD games
Colin Snover
2016-09-29
SCI32: Skip SEQ playback if file not found
Colin Snover
2016-09-29
SCI32: Fix incorrect use of speedThrottler in Video32
Colin Snover
2016-09-29
SCI: Move SciEngine::sleep to correct source file
Colin Snover
2016-09-29
SCI32: Fix incorrect warnings about unlocking type 140
Colin Snover
2016-09-29
SCI32: Explicitly instantiate MIN/MAX templates
Colin Snover
2016-09-29
SCI32: Update screen on frameout, instead of in the event loop
Colin Snover
2016-09-29
SCI32: Fix kShowStyleNone transitions
Colin Snover
2016-09-29
SCI32: Guard against dynamic_cast failure
Colin Snover
2016-09-29
SCI32: Fix off-by-one error
Colin Snover
2016-09-29
SCI32: Fix memory leak
Colin Snover
2016-09-29
SCI32: Fix potential null pointer dereference
Colin Snover
2016-09-29
SCI32: Fix potential null pointer dereference
Colin Snover
2016-09-29
SCI32: Fix typo
Colin Snover
2016-09-29
SCI32: Fix potential null pointer dereference
Colin Snover
2016-09-29
TITANIC: Match AVISurface setup and frame rendering closer to original
Paul Gilbert
2016-09-29
GRAPHICS: Added a PixelFormat bpp method
Paul Gilbert
2016-09-29
FULLPIPE: Fix crash in scene07 when drawer is handed to the Cornersitter
Eugene Sandulenko
2016-09-29
FULLPIPE: Save correct thumbnail to the savegames
Eugene Sandulenko
2016-09-29
FULLPIPE: Do not save on every room entering
Eugene Sandulenko
2016-09-28
MAEMO: Update debian/changelog
Tarek Soliman
2016-09-28
TITANIC: Add transparency check to OSVideoSurface getPixel
Paul Gilbert
2016-09-28
TITANIC: Clarify movie secondary video tracks as a transparency mask
Paul Gilbert
2016-09-28
DIRECTOR: Fix compilation on Dreamcast
Marcus Comstedt
2016-09-28
DC: Fix indentation
Marcus Comstedt
2016-09-28
NEWS/DE: Mention CMS/GameBlaster audio fix
Lothar Serra Mari
2016-09-28
NEWS: Mention CMS/GameBlaster audio fix
Lothar Serra Mari
2016-09-28
FULLPIPE: Scene06: Fix unpickable ball
Retro-Junk
2016-09-28
DM: More refactoring
Strangerke
2016-09-27
FULLPIPE: Fix counter in Scene::objectList_sortByPriority
Retro-Junk
2016-09-27
FULLPIPE: Revert to original bubble sort algorithm for scene objects
Retro-Junk
2016-09-27
FULLPIPE: Add support loading/saving from GMM
Eugene Sandulenko
2016-09-27
FULLPIPE: Mark that the engine has simple save names
Eugene Sandulenko
2016-09-27
FULLPIPE: Add support for loading from launcher
Eugene Sandulenko
2016-09-27
DC: Ignore case for VM filenames
Marcus Comstedt
2016-09-27
DC: Implement atexit handling for plugins
Marcus Comstedt
2016-09-27
DC: Update versions of dependencies in README
Marcus Comstedt
2016-09-26
CREDITS: Core team has been disbanded and LordHoto retired
Thierry Crozat
2016-09-26
DM: reduce some more redirections
Strangerke
2016-09-26
RELEASE: This is 1.10.0git
Eugene Sandulenko
2016-09-26
FULLPIPE: Assign unique number to objects in the scene, so they stay stable
Eugene Sandulenko
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