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2015-08-23SHERLOCK: RT: Reduce game speed to make it more like the originalPaul Gilbert
2015-08-23SHERLOCK: RT: Fix getting image offsets on unscaled imagesPaul Gilbert
2015-08-22SHERLOCK: RT: Add missing verb filter for actions starting with '*'Paul Gilbert
2015-08-22SHERLOCK: RT: Simplified implementation of transBlitFromPaul Gilbert
2015-08-22SHERLOCK: RT: Cleanup of sDrawXOffset & sDrawYOffsetPaul Gilbert
2015-08-22SHERLOCK: RT: Fix Sherlock being drawn behind desk at HospitalPaul Gilbert
2015-08-22SHERLOCK: RT: Workaround for occasional crash changing char sequencePaul Gilbert
2015-08-22SHERLOCK: RT: Fix dialog background shading data after viewing journalPaul Gilbert
2015-08-21SHERLOCK: 3DO: Cleanup of conversation message playbackPaul Gilbert
2015-08-21SHERLOCK: RT: Fix flickering newspaper inside Baker StreetPaul Gilbert
2015-08-21SHERLOCK: RT: Implement journal scrollbar thumbnail draggingPaul Gilbert
2015-08-21SHERLOCK: SS: Simplify pushSequenceEntryPaul Gilbert
2015-08-21SHERLOCK: Remove unused variableTorbjörn Andersson
2015-08-20SHERLOCK: RT: Minor fixes and added highlight enum to JournalPaul Gilbert
2015-08-20SHERLOCK: RT: Don't record journal entries during Watson's prologuePaul Gilbert
2015-08-20SHERLOCK: RT: Fix crash in intro sequencePaul Gilbert
2015-08-19MOHAWK: Use floor instead of roundMatthew Hoops
2015-08-19SHERLOCK: Fix memory leak in resource managerPaul Gilbert
2015-08-19SHERLOCK: SS: Fix default direction for playerPaul Gilbert
2015-08-19SHERLOCK: RT: Fix resetting sequence on objects with hasAbortsPaul Gilbert
2015-08-19MORTVILLE: Add detection for the version reported in #6575Strangerke
2015-08-19SHERLOCK: RT: Clear sequence stack when changing scenesPaul Gilbert
2015-08-18SHERLOCK: Standardize sequence stack code for both gamesPaul Gilbert
2015-08-17SHERLOCK: Rename talk to initTalkPaul Gilbert
2015-08-17SHERLOCK: RT: Extra integrity checks for the _talkSequenceStackPaul Gilbert
2015-08-17SHERLOCK: RT: Properly crop long speech filenamesPaul Gilbert
2015-08-17SHERLOCK: RT: Fix hang on ALLOW_TALK_CODE sequence codePaul Gilbert
2015-08-17SHERLOCK: RT: Merge setStillSequence & setListenSequence methodsPaul Gilbert
2015-08-16SHERLOCK: RT: Add missing talk sequence stack handlingPaul Gilbert
2015-08-16SHERLOCK: RT: Fix return of findSpeakerPaul Gilbert
2015-08-16SHERLOCK: RT: Fix occassional crash after loading savegamesPaul Gilbert
2015-08-16I18N: Update translations data fileThierry Crozat
2015-08-16I18N: Czech localization updateZbyněk Schwarz
2015-08-16SHERLOCK: RT: Don't allow saving the game during the introPaul Gilbert
2015-08-16SHERLOCK: RT: Don't allow skipping intro until title is shownPaul Gilbert
2015-08-16TSAGE: Disable Sherlock logo code in TsAGE engine by defaultPaul Gilbert
2015-08-16SHERLOCK: Further fixes to character movement across savesPaul Gilbert
2015-08-15SHERLOCK: Fix saving/loading when characters are movingPaul Gilbert
2015-08-15SHERLOCK: RT: Fix erasing background of scaled images with offsetsPaul Gilbert
2015-08-15SHERLOCK: RT: Implemented setMusicVolume, cleanup of sound codePaul Gilbert
2015-08-15SHERLOCK: RT: Reset _startSeq when an object sequence is changedPaul Gilbert
2015-08-15SHERLOCK: RT: Save sequence starts in _startSeq, not _sequenceNumberPaul Gilbert
2015-08-15SHERLOCK: RT: Fix freeing character _altImages when done withPaul Gilbert
2015-08-15SHERLOCK: RT: Fix hasAborts to return correct resultsPaul Gilbert
2015-08-15SHERLOCK: RT: Return correct speaker index from findSpeaker for HolmesPaul Gilbert
2015-08-15SHERLOCK: RT: Fix resetting sprite sequencesPaul Gilbert
2015-08-14SHERLOCK: RT: Fix setting up speech file to use during cutscenesPaul Gilbert
2015-08-14SHERLOCK: Fix comment typoTorbjörn Andersson
2015-08-14SHERLOCK: Remove unused variableTorbjörn Andersson
2015-08-13SHERLOCK: RT: Removal of redundant music codePaul Gilbert