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2012-08-31WINTERMUTE: Add namespacing to the UTF-conversion codeEinar Johan Trøan Sømåen
2012-08-31WINTERMUTE: Use <math.h> instead of <cmath>Einar Johan Trøan Sømåen
2012-08-31WINTERMUTE: Correct some endif-comments.Einar Johan Trøan Sømåen
2012-08-31WINTERMUTE: Use tabs instead of spaces in ad_types.hEinar Johan Trøan Sømåen
2012-08-31WINTERMUTE: Use tabs instead of spaces for indenting dctypes.hEinar Johan Trøan Sømåen
2012-08-31WINTERMUTE: Replace qsort with Common::sortEinar Johan Trøan Sømåen
2012-08-31WINTERMUTE: Simplify getNodeForRelativePathEinar Johan Trøan Sømåen
2012-08-31WINTERMUTE: Fix some of the clang++ warnings listed by LordHotoEinar Johan Trøan Sømåen
2012-08-31WINTERMUTE: Fix g++ warnings listed by LordHotoEinar Johan Trøan Sømåen
2012-08-31WINTERMUTE: Update to use new TGA-decoder and new Video-systemEinar Johan Trøan Sømåen
2012-08-31Merge remote-tracking branch 'origin/master' into wintermuteEinar Johan Trøan Sømåen
2012-08-30GRAPHICS: Scope reduction of the sometimes unused alpha component in ↵Bertrand Augereau
TGADecoder::readHeader
2012-08-30GRAPHICS: Undefined behaviour/warnings removal in the TGA decoderBertrand Augereau
2012-08-29GRAPHICS: Slight formatting change for consistency.Johannes Schickel
2012-08-29GRAPHICS: Remove extra semicolon.Johannes Schickel
2012-08-29Merge pull request #263 from somaen/tgaloaderJohannes Schickel
GRAPHICS: Add in a TGA-decoder
2012-08-29GRAPHICS: Add in a TGA-decoderEinar Johan Trøan Sømåen
2012-08-27LASTEXPRESS: Implement more savegame loadingLittleboy
- Rename existing function to load the last saved game - Remove loadgame debugger command
2012-08-27LASTEXPRESS: Cleanup savegameLittleboy
- Check for valid stream in readValue/writeValue functions - Properly initialize/clear members
2012-08-27LASTEXPRESS: Identify more Verges functionsLittleboy
2012-08-27LASTEXPRESS: Fix typo in Verges chapter 3 functionLittleboy
2012-08-27LASTEXPRESS: Identify several Verges functionsLittleboy
2012-08-27LASTEXPRESS: Remove unnecessary castsLittleboy
2012-08-27LASTEXPRESS: Remove some unreachable codeLittleboy
2012-08-27LASTEXPRESS: Add const modifiersLittleboy
2012-08-27LASTEXPRESS: Update Debug::loadArchive() to reduce castsLittleboy
2012-08-27LASTEXPRESS: Reduce header interdependencyLittleboy
2012-08-27LASTEXPRESS: Check for valid data in Beetle::invertDirection()Littleboy
2012-08-27LASTEXPRESS: Identify some Abbot Chapter 3 functionsLittleboy
2012-08-27LASTEXPRESS: Check for invalid cd number in debugger commandsLittleboy
2012-08-27LASTEXPRESS: Fix playsnd debugger commandLittleboy
2012-08-27LASTEXPRESS: Fix analysis warningsLittleboy
2012-08-27Revert "VIDEO: Rework SVQ1 codebooks so they're endian-safe"Matthew Hoops
This reverts commit 1ca81ee6ecff15c843c04a51c8757be5a685edc2. I was wrong about them not being endian-safe before. Don't stone me. Conflicts: video/codecs/svq1.cpp
2012-08-27VIDEO: Fix "empty" AVI framesMatthew Hoops
2012-08-27I18N: Update translation data file.Jordi Vilalta Prat
2012-08-27I18N: Updated Catalan translation.Jordi Vilalta Prat
2012-08-27NEWS: Mention new Galician translationThierry Crozat
2012-08-27I18N: Update translation data fileThierry Crozat
2012-08-27CREDITS: Add credits for Galician translationThierry Crozat
2012-08-27I18N: Add Galician translation from patch #3557885Thierry Crozat
2012-08-26VIDEO: Fix compilation with some compilersMatthew Hoops
2012-08-26Merge pull request #268 from clone2727/video-rewriteMatthew Hoops
VideoDecoder upgrade & partial rewrite
2012-08-26NEWS: Mention VideoDecoder rewriteMatthew Hoops
2012-08-26COMMON: Add MKTAG16 for 16-bit multi-character constantsMatthew Hoops
2012-08-25VIDEO: Remove obsolete FIXME in the FLIC codeMatthew Hoops
2012-08-23VIDEO: Adjust start time after calling rewind() in start()Matthew Hoops
This wasn't an actual bug, but it makes more sense this way
2012-08-23VIDEO: Update the isPlaying() commentMatthew Hoops
2012-08-21PS3: Force use of freetype from ps3toolchainBastien Bouclet
2012-08-21SCI: Update a commentFilippos Karapetis
2012-08-21SCI: More work on kRemapColorsFilippos Karapetis
This implements some more color remap-based palette effects, found in QFG4