Age | Commit message (Collapse) | Author |
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(?) variable
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DREAMWEB: Remove the now unused dispatch_call function from dreamgen.*
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This flag when set omits the dispatch call function from the dreamgen.*
output.
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scene 930
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This isn't relevant at present, so this is "just in case".
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- Add support for savegame removal
- Remove kyra-specific code
- Add save play time and creation date
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Updating the screen when getMillis() % 10 is 0 seems sub-optimal
to me. It could be true several iterations in a row (shouldn't be
harmful, since updateScreen is assumed to be cheap if the screen
hasn't changed) or we could miss it every single time. Let's
measure the time between updates instead, just to be safer.
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This is an engine for the game "3 Skulls of the Toltecs".
It is a renamed, tweaked and manual merge of the pull request at
https://github.com/scummvm/scummvm/pull/119
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- Updated locations where the animation hack is necessary
- Fixed crashes on scene changes (with a TODO)
- MIDI Music is always XMIDI
- sfClearScreen() doesn't seem to be necessary
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