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2011-11-23TSAGE: R2R - Replace oldSceneNumber by an array, as each character has its ownStrangerke
2011-11-23DREAMWEB: 'reelsonscreen' ported to C++Bertrand Augereau
2011-11-23TSAGE: Blue Force - Rename another variable, add a comment about a useless ↵Strangerke
(?) variable
2011-11-22Merge pull request #121 from digitall/dreamweb_removeDispatchCallBertrand Augereau
DREAMWEB: Remove the now unused dispatch_call function from dreamgen.*
2011-11-23TSAGE: Implemented R2RW Scene 325 - Ship CorridorPaul Gilbert
2011-11-23TSAGE: Bugfixes for R2RW SceneExit classPaul Gilbert
2011-11-23DREAMWEB: Regenerate dreamgen.* omitting unused dispatch_call function.D G Turner
2011-11-23DEVTOOLS: Add flag to tasm-recover tool to skip dispatch call function.D G Turner
This flag when set omits the dispatch call function from the dreamgen.* output.
2011-11-22I18N: Update Hungarian translation from patch #3440606Thierry Crozat
2011-11-23TSAGE: Blue Force - Cleanup : rename unknown variables and functions in ↵Strangerke
scene 930
2011-11-23DREAMWEB: 'findroominloc' ported to C++Bertrand Augereau
2011-11-22TSAGE: Blue Force - Clean up: Replace some magic numbers by enumStrangerke
2011-11-22DREAMWEB: Sound structureBertrand Augereau
2011-11-22DREAMWEB: 'playchannel0' and 'playchannel1' ported to C++Bertrand Augereau
2011-11-22SKY: Map the floppy intro track.Alyssa Milburn
2011-11-22SKY: Don't loop the floppy intro track.Alyssa Milburn
This isn't relevant at present, so this is "just in case".
2011-11-22TSAGE: Blue Force - Cleanup: Rename some more functions and variablesStrangerke
2011-11-21TOLTECS: Sync scene sounds when saving/loadingFilippos Karapetis
2011-11-21TOLTECS: Change deltaValue to be an int8, as char isn't always signedFilippos Karapetis
2011-11-21TOLTECS: Remove empty implementation of syncSoundSettings()Filippos Karapetis
2011-11-21TOLTECS: Cleanup, removed an obsolete TODOFilippos Karapetis
2011-11-21TOLTECS: Add missing namespace commentFilippos Karapetis
2011-11-21TOLTECS: Savegame changesFilippos Karapetis
- Add support for savegame removal - Remove kyra-specific code - Add save play time and creation date
2011-11-21DREAMWEB: 'createpanel' and 'createpanel2' ported to C++Bertrand Augereau
2011-11-21DREAMWEB: 'showmainops' ported to C++Bertrand Augereau
2011-11-21DREAMWEB: Misc cleanings in saveload.cppBertrand Augereau
2011-11-21DREAMWEB: Removed STACK_CHECKs in saveload.cppBertrand Augereau
2011-11-21DREAMWEB: 'saveload' ported to C++Bertrand Augereau
2011-11-21ALL: Remove unnecessary forward declarations.Christoph Mallon
2011-11-21SAGA: Simply use a Graphics::Surface instead of a Saga::Surface.Christoph Mallon
2011-11-21GROOVIE: Use SWAP().Christoph Mallon
2011-11-21DREAMWEB: Stub wrappers with a better signature for 'playchannel[0|1]'Bertrand Augereau
2011-11-21CRUISE: Added explicit freeing of thumbnail surface pixelsPaul Gilbert
2011-11-21TSAGE: Added explicit freeing of thumbnail surface pixelsPaul Gilbert
2011-11-21TOLTECS: Removed TODO.txt. Contents now on Wiki Toltecs Engine Page.D G Turner
2011-11-20TOLTECS: Change the updateScreen() logic a bitTorbjörn Andersson
Updating the screen when getMillis() % 10 is 0 seems sub-optimal to me. It could be true several iterations in a row (shouldn't be harmful, since updateScreen is assumed to be cheap if the screen hasn't changed) or we could miss it every single time. Let's measure the time between updates instead, just to be safer.
2011-11-20I18N: Update Czech translation from patch #3440467Thierry Crozat
2011-11-20TOLTECS: Merge toltecs engineWillem Jan Palenstijn
This is an engine for the game "3 Skulls of the Toltecs". It is a renamed, tweaked and manual merge of the pull request at https://github.com/scummvm/scummvm/pull/119
2011-11-20TOLTECS: silence a couple gcc warningsAlex Bevilacqua
2011-11-20TOLTECS: integrate engineAlex Bevilacqua
2011-11-20TOLTECS: Removed duplicate assignmentFilippos Karapetis
2011-11-20TOLTECS: Fixed typo in logicFilippos Karapetis
2011-11-20TOLTECS: Fixed compilation after the latest changes to GUI optionsFilippos Karapetis
2011-11-20TOLTECS: Slight cleanup of the audio codeFilippos Karapetis
2011-11-20TOLTECS: Always hide the game interface when showing a movieFilippos Karapetis
2011-11-20TOLTECS: Stop all sounds when exitingFilippos Karapetis
2011-11-20TOLTECS: CleanupFilippos Karapetis
2011-11-20TOLTECS: Updated TODOFilippos Karapetis
2011-11-20TOLTECS: Updated TODOFilippos Karapetis
2011-11-20TOLTECS: Updated TODOFilippos Karapetis
- Updated locations where the animation hack is necessary - Fixed crashes on scene changes (with a TODO) - MIDI Music is always XMIDI - sfClearScreen() doesn't seem to be necessary