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2004-06-26let my Scummsys.90 version of freddi get detected properlyJonathan Gray
svn-id: r14061
2004-06-26look for the newer BMAP blocks from later humongous games if we can't find ↵Jonathan Gray
an SMAP block svn-id: r14060
2004-06-26Fix transparency for akos codec 16 in HE games.Travis Howell
svn-id: r14059
2004-06-25Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage againMax Horn
svn-id: r14058
2004-06-25Use auto_ptr to avoid leaksMax Horn
svn-id: r14057
2004-06-25Cleaned up SaveFileManager stuff a little bitMax Horn
svn-id: r14056
2004-06-25cleanupMax Horn
svn-id: r14055
2004-06-25clearnupMax Horn
svn-id: r14054
2004-06-25cleanupMax Horn
svn-id: r14053
2004-06-25Removed unused stuff; cleanupMax Horn
svn-id: r14052
2004-06-25Switch to debugTravis Howell
svn-id: r14051
2004-06-25Delay only required when using subtitlesTravis Howell
svn-id: r14050
2004-06-25Avoid illegal VARS in HE 7.2Travis Howell
svn-id: r14049
2004-06-25fix warningMax Horn
svn-id: r14048
2004-06-25add some itemsJonathan Gray
svn-id: r14047
2004-06-25note targets with multiple interpreter versionsJonathan Gray
svn-id: r14046
2004-06-25Set fast mode for HE7 games too.Travis Howell
FIXME not needed, originals used getGraphicsPerformance() svn-id: r14045
2004-06-25Display error based on the version a game is believed to be when reading ↵Jonathan Gray
MAXS block. Note additional C++ engine based version of spydemo. svn-id: r14044
2004-06-25Check blocksize when reading MAXS, may potentially detect HE versions using ↵Jonathan Gray
it in future. Add/Correct some more HE targets. svn-id: r14043
2004-06-25CorrectionTravis Howell
svn-id: r14042
2004-06-25move puttzoo to _heversion 72 as it needs the newer MAXS block reading code, ↵Jonathan Gray
add bluesabctimedemo target svn-id: r14041
2004-06-25there were never dos versions of these HE titles so bump _heversion up to 70Jonathan Gray
svn-id: r14040
2004-06-25Fix regression in HE 7.2 gamesTravis Howell
svn-id: r14039
2004-06-25add debugging messages for index blocks which don't already have them via ↵Jonathan Gray
readResTypeList svn-id: r14038
2004-06-25Minor cleanupTravis Howell
svn-id: r14037
2004-06-25Fix minor bug in akos codec1Travis Howell
svn-id: r14036
2004-06-25Fix $Header$Eugene Sandulenko
svn-id: r14035
2004-06-24Phase #3 of HE v7.0+ cursors. Now they show up correctly. Remove TODO item.Eugene Sandulenko
svn-id: r14034
2004-06-24Add grabCursorFromBuffer() function.Eugene Sandulenko
svn-id: r14033
2004-06-24Add some more HE7 differences.Travis Howell
svn-id: r14032
2004-06-24Phase #2 of HE v7.0+ cursors. Still no visual output, but all data isEugene Sandulenko
parsed now. svn-id: r14031
2004-06-24Extended ReadMemoryStream class with seek methodEugene Sandulenko
svn-id: r14030
2004-06-24Not required for WIN32Travis Howell
svn-id: r14029
2004-06-24Add missing codeTravis Howell
svn-id: r14028
2004-06-24Fix mouse cursors hotspot in HE games.Travis Howell
HE games don't change cursor hotspot, when changing cursor image. svn-id: r14027
2004-06-24Fix comi regressionTravis Howell
svn-id: r14026
2004-06-24Revert change, caused regression (Mini game in Cosmic Diner of puttmoon no ↵Travis Howell
longer works) svn-id: r14025
2004-06-24Phase #1 of HE v7.0+ cursors. Basically it's Win32 resource extractorEugene Sandulenko
incorporated from icotools, no display, just searching it in resources and display a warning. Graphics converter is on the way. Code is NOT endian-safe. It will not work on BE system, as was tested by joostp. Please, fix endianess. svn-id: r14024
2004-06-23Proper fix for detecting --platform command line switchEugene Sandulenko
svn-id: r14023
2004-06-23forgot oneJonathan Gray
svn-id: r14022
2004-06-23OoopsTravis Howell
svn-id: r14021
2004-06-23Remove duplicate codeTravis Howell
svn-id: r14020
2004-06-23add some hev7 itemsJonathan Gray
svn-id: r14019
2004-06-23Checked opcodedTravis Howell
svn-id: r14018
2004-06-23for whatever reason hev7 gives us a 244 for quit instead of 160Jonathan Gray
svn-id: r14017
2004-06-23TypoTravis Howell
svn-id: r14016
2004-06-23As the comment above this code section states, the only reason we accept ↵Max Horn
1,2,3 here is for backward compatibility. 4 and 5 never were legal values, hence they shouldn't be detected svn-id: r14015
2004-06-23this still needs to be sorted out properly but it seems the majority of ↵Jonathan Gray
cases use 0 not 255 need to distinguish which in future... svn-id: r14014
2004-06-23fbear always uses a transparency colour of 5 in codec 16Jonathan Gray
svn-id: r14013
2004-06-23Positive values are only used in DOS version of fbear.Travis Howell
svn-id: r14012