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2014-10-27SCUMM: Remove obsolete comment from md5 tableBen Castricum
This is no longer the case since pull request 177 was merged.
2014-10-27SCUMM: Identify several windows variants as suchBen Castricum
2014-10-27SCUMM: freddicove - Detect dutch game variant found on CD EAN 8716051020172Ben Castricum
2014-10-27SCUMM: freddi1 - Add support for 'FREDDI_ROBO' CD sold with Packard Bell PCs.Ben Castricum
2014-10-27SCUMM: balloon - There is no spanish version.Ben Castricum
2014-10-27SAGA: Remove the buggy actor swapping fixup code for IHNMFilippos Karapetis
This was a hack that was implemented while IHNM was being developed. That code should no longer be needed. If this issue does occur again, the actual cause should be investigated, instead of hiding it with workarounds. The code was buggy anyway, as _currentProtag was not initialized properly
2014-10-27QUEEN: Allow the engine to quit while dialog options are shownFilippos Karapetis
2014-10-27QUEEN: Fix bug #6700 - "FOTAQ: Weird Response Glitches"Filippos Karapetis
Pending mouse clicks and keypresses are now cleared before and after the game options screen or dialog options are shown
2014-10-27Merge pull request #503 from BenCastricum/fixforbug6719Filippos Karapetis
GUI: Fix for bug 6719 (last line of help missing)
2014-10-26GCW0: Switch to HW floats and introduce the platform defineEugene Sandulenko
2014-10-27GCW0: Hardcoded (for now) GCW0 controlsEugene Sandulenko
2014-10-26KEYMAPPER: Fix off-by-one error with keymapper action namesEugene Sandulenko
2014-10-26GCW0: Fix default joystick numberEugene Sandulenko
2014-10-26GCW0: Remove absolute pathsEugene Sandulenko
2014-10-26CONFIGURE: Create port-specific platform for GCW0Eugene Sandulenko
2014-10-26BASE: Display virtual keyboard and keymapper in game optionsEugene Sandulenko
2014-10-26GCW0: Create target with unstripped binariesEugene Sandulenko
2014-10-26GCW0: Create log file at game launchEugene Sandulenko
2014-10-26BUILD: Install the theme-able SVG iconMatthias Mailänder
Add missing hicolor SVG icon to install. Retain older pixmaps xpm icon for now.
2014-10-26Merge pull request #524 from AReim1982/WII-1.7.0-Beta-2David Turner
WII: missing ASCII codes for some keys
2014-10-26GCW0: Enable analog joystick by defaultEugene Sandulenko
2014-10-26GCW0: Correct launch optionsEugene Sandulenko
2014-10-26GCW0: Further work on the portEugene Sandulenko
2014-10-26PRINCE: Fix another variable signEugene Sandulenko
2014-10-26PRINCE: Fix variable signEugene Sandulenko
2014-10-26PRINCE: Fix warningEugene Sandulenko
2014-10-25ZVISION: Fix memory leak (CID 1109659)Torbjörn Andersson
2014-10-25PRINCE: Fix potential out-of-bounds read (CID 1248502)Torbjörn Andersson
Since _opcodes[] has kNumOpcodes elements, kNumOpcodes itself is not a valid index.
2014-10-25PRINCE: Fix potential out-of-bounds reads (CID 1248500, 1248503)Torbjörn Andersson
Since heroSetTable[] is an array of int, use >= ARRAYSIZE() instead of > sizeof().
2014-10-25PRINCE: Fix potential out-of-bounds write (CID 1248504)Torbjörn Andersson
There are kMaxTexts text slots, so kMaxTexts itself is not valid.
2014-10-24GCW0: Initial code for GCW Zero portEugene Sandulenko
2014-10-23WII: missing ASCII codes for some keysAlexander Reim
2014-10-22MADS: Remove unused variablePaul Gilbert
2014-10-22MADS: Add md5 checks for the asound.00* sound driversPaul Gilbert
The implementation of the sound driver code relies on the data for each sound being at specific locations in the files, so this ensures that if any language version changes the sound files, we'll know about it
2014-10-19SCI: Add notesWillem Jan Palenstijn
2014-10-19GRAPHICS: Silence an MSVC warningFilippos Karapetis
2014-10-19SCI: Enable some menus in Jones after restoring (bugs #6537 and #6723)Filippos Karapetis
The code path that is supposed to enable these never gets called when restoring from the main menu, or from the ScummVM launcher. Since the logic on when and what to enable is quite complex, the easiest thing to do is enable these entries manually after a game is loaded.
2014-10-18MADS: Minor clean up of sprite set removalPaul Gilbert
2014-10-19GOB: Remove useless memcpy()Sven Hesse
Happened while removing Draw::_vgaSmallPalette in 0f9b1364c. Fixes Coverity issue #1230309.
2014-10-18SCI: Fix bug #6703: "SCI: QFG1 VGA - Can't CTRL+S to access statistics"Filippos Karapetis
This actually affected all Control+key combinations. A regression from 0f90b8eaad0335715d5f6aea6ede32ebbb746e25
2014-10-18MADS: Clear scene sprites and objects when showing a game menuFilippos Karapetis
This shows the game menu, albeit with the wrong palette
2014-10-18MADS: Implement the Rex Cancel button in the game options dialogFilippos Karapetis
The current options are now saved when the dialog opens, and are restored to their original values if the user cancels
2014-10-18MADS: Reset screen clip bounds before copying over a new screenFilippos Karapetis
This is needed for the in-game menu, where a dialog spawns another one
2014-10-18MADS: Remove deprecated code from AnimationView and a bunch of out-of-date TODOsPaul Gilbert
2014-10-18MADS: Only show Quotes main menu item after winning the gamePaul Gilbert
2014-10-18MADS: Hook up Rex game endings to show the correct animation and/or creditsPaul Gilbert
2014-10-18GUI: Fix for bug 6719 (last line of help missing)Ben Castricum
Since 1.4 the font changed from a 14 to 15 pixel height wich causes one line of help text no longer to be shown. By changing the padding of the buttons the last lines fits again.
2014-10-18SCI: Hopefully fix bug #6718 in LSL6 PolishFilippos Karapetis
View flags are mainly used by LB2. The flag in the LSL6 view seems to be garbage, so we ignore it
2014-10-18SCI: Separate the rest of the detection-only functionsFilippos Karapetis
This should fix bug #6717 - "SCI fallback detection assert failure"
2014-10-18SCI: Rename the version of addAppropriateSources() used in detectionFilippos Karapetis