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2006-08-27Renamed graphics/animation.[cpp|h] to graphics/mpeg_player.[cpp|h] to be moreTorbjörn Andersson
consistent with dxa_player.[cpp|h]. (Though actually, "decoder" might be more accurate...) svn-id: r23774
2006-08-27Update error messages and always report an error if data file load failsTravis Howell
svn-id: r23772
2006-08-27Remove the use of AutoComputeDirtyRects feature of backends, due to it ↵Travis Howell
causing minor glitches svn-id: r23770
2006-08-27Add details for Dutch versions of many HE gamesTravis Howell
svn-id: r23768
2006-08-26Adds some framework for the Kyra2 intro, expands it a little bit and adds ↵Oystein Eftevaag
some static resources (strings, etc). Also adding a modified version of eriktorbjorn's '[1531929] KYRA: Kyra 2 & 3 main menu unification', with added mouse pointer and sundry. svn-id: r23766
2006-08-26WORKAROUND for bug #1514457: INDY3: Crash in castle Brunwald (german version).Max Horn
svn-id: r23765
2006-08-26Stop doing a screen rewrite on each mouse movement event, just schedule a ↵Oystein Eftevaag
redraw for later instead svn-id: r23764
2006-08-26Don't strip the first character of the filename when FilesystemNode is ↵Oystein Eftevaag
instantiated with just the filename and no path. svn-id: r23763
2006-08-26Catalog the PAK files by base name instead of full path name so we can ↵Oystein Eftevaag
properly unload them. The method may be slightly hackish, but I don't see how else to do it since we apparently support recursive PAK files so the File object can't be instantiated directly using the FilesystemNode. It's this, or add a function to File that gives us just the base name of the file. svn-id: r23762
2006-08-26Added some more detection file sizes, using Fingolfin's automagic script. ITorbjörn Andersson
should be able to find a couple of Mac versions as well, but I haven't unpacked those boxes yet. svn-id: r23761
2006-08-26Find more detect files, and use sed instead of perlMax Horn
svn-id: r23760
2006-08-26Added my simple shell script which I used to batch-update the MD5 table with ↵Max Horn
size information svn-id: r23759
2006-08-26Added some more detecion file sizes (I have a simple script that collects ↵Max Horn
them automatically from your file hierarchy and then modifies scumm-md5.txt, if anybody is interested) svn-id: r23758
2006-08-26Now that the cutscene handling in both BS1 and BS2 has been extended to playTorbjörn Andersson
DXA movies (the MPEG movies still work, of course), there is no longer any need for the MPEG decoder to handle sound and frame syncing. That is now the responsibility of the player, not the decoder. The obvious next step, then, would be to put that in a new player class, and have both BS1 and BS2 use that. Maybe FF as well. svn-id: r23757
2006-08-26Add the Dutch version of Freddi Fish 1 for MacintoshTravis Howell
svn-id: r23756
2006-08-26Fix bug #1544810 - AGI: Launching undefined target 'agi' shows a blank screenTravis Howell
svn-id: r23754
2006-08-26Added support for DXA cutscenes. Still needs a bit of cleanup, and the DCATorbjörn Andersson
player does not support the (unreleased) multi-lingual cutscene pack, since I don't have one to test with. It needs to be cleaned up a bit, but the next step will be to clean up the MPEG decoder first. svn-id: r23753
2006-08-26Fix bug #1544801 - ITE: Engine creates launcher entry when failing to launchTravis Howell
svn-id: r23751
2006-08-26Fix bug #1544799 - SIMON: Engine creates launcher entry when failing to launch.Travis Howell
svn-id: r23749
2006-08-25Added some MD5 contributer email addressesMax Horn
svn-id: r23748
2006-08-25Added some actual file sizes to the MD5 tableMax Horn
svn-id: r23747
2006-08-25Add possibilitz to store file sizes in the MD5 table (for future use)Max Horn
svn-id: r23746
2006-08-25Correct platform for alternative Italian version of Simon the Sorcerer 1 ↵Travis Howell
(DOS CD) svn-id: r23745
2006-08-25fix update rect when adjusting ratio (backport)Kostas Nakos
svn-id: r23744
2006-08-23The DXA player now bases subtitle position on screen size, rather than frameTorbjörn Andersson
size. This should help people who want to use the smaller, low-quality cutscenes instead of the high-quality ones. The MPEG player probably doesn't know this trick. Maybe later. svn-id: r23742
2006-08-23Run the game detector before creating the engine. This is based entirely on aTorbjörn Andersson
recent change to the CINE engine (which in turn was based on some other engine, I forget which), and should fix bug #1544796. Of course, given how primitive the Broken Sword 2 detector is, it's easy to fool it. There isn't really any need for it to be smart, though. svn-id: r23741
2006-08-21Added version string details for one version of loom and one version of ↵Max Horn
monkeyega; some cleanup svn-id: r23739
2006-08-21Added workaround (and warnings to find corner cases) for bug #1535358Max Horn
svn-id: r23738
2006-08-21Yet another paranoia checkMax Horn
svn-id: r23737
2006-08-21cleanup & check for sentence overflowsMax Horn
svn-id: r23736
2006-08-20Updated credits with all current port builders.Eugene Sandulenko
svn-id: r23732
2006-08-20Rename VAR_MOUSEPRESENT to VAR_INPUTMODE and set the default input type to ↵Travis Howell
mouse mode. Fighting uses mouse mode by default in FOA now, just like the original game. svn-id: r23727
2006-08-19Fixed bug causing crash during saving in Saga engine, changed audio to low ↵Neil Millstone
quality. svn-id: r23726
2006-08-19Added build C target to support more engines.Neil Millstone
svn-id: r23725
2006-08-18slightly changed patch #1521412: Hardcoded path for theme filesWillem Jan Palenstijn
svn-id: r23723
2006-08-18fix bugs #1515389 and #1505868 (aka file::exists - dedicated to LordHoto) ↵Kostas Nakos
(backport) svn-id: r23722
2006-08-18fix smartphone cursor hiding when keyboard up, more logical zone function, ↵Kostas Nakos
got rid of higher sound thread priority by default. (backport) svn-id: r23720
2006-08-16Fixed pathfindingSven Hesse
svn-id: r23718
2006-08-16mention BASS v0.0303 LINC spacing fixJoost Peters
svn-id: r23717
2006-08-16Apply patch #1534805 ("BASS: Linc font too wide in version 303")Joost Peters
svn-id: r23714
2006-08-15Limit md5 computations to first 5000 bytes in gob engine.Eugene Sandulenko
svn-id: r23713
2006-08-15Add PT_BRA FT MD5 as reported in bugreport #1539740Eugene Sandulenko
svn-id: r23711
2006-08-15Change Brazilian Portuguese acronym from "pt" to "br" in case there willEugene Sandulenko
be pure Portuguese games and to make use of brazilian flag. No detection stuff is dependent on this, though BASS and Sword1 make use of it. However no autoupgrade option is implemented, should it be? svn-id: r23710
2006-08-15- adding LPGL headers to adlib sound specific filesJohannes Schickel
- stating about dual license of adlib sound specific files svn-id: r23708
2006-08-13Made FF use the same max length for every line when word-wrapping subtitles,Torbjörn Andersson
rather than using the length of the previous line. This fixes bug #1536401. svn-id: r23706
2006-08-12The ListWidget constructor already did most of what reflowLayout() does, exceptTorbjörn Andersson
calling Widget::reflowLayout(). I've simplified that by calling reflowLayout() directly instead. This may be a bit of a hack, but it was the best way I could think of to ensure that _entriesPerPage was properly initialised. It wasn't before, because _h had not been initialised, causing Valgrind to complain. svn-id: r23705
2006-08-12Whitespace.Torbjörn Andersson
svn-id: r23704
2006-08-12Ooops again, use the correct delete...Sven Hesse
svn-id: r23703
2006-08-12Ooops, free the allocated _startTot/_startTot0, too...Sven Hesse
svn-id: r23702
2006-08-12Added another field to the GameSettings for the intro.tot, because the ↵Sven Hesse
Gobliins 2 demo uses usa.tot instead svn-id: r23701