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2002-06-02Fix the streaming used in the movies in TheDig (warning, did not testLionel Ulmer
Full Throttle). This should be less buggy (ie crash less often, maybe not better quality) than the previous code. NOTE: the '1024 *' is here for testing purposes and will need to be severely reduced :-/ svn-id: r4396
2002-06-02Small warning fix + double inclusion protection (can always be usefulLionel Ulmer
:) ). svn-id: r4395
2002-06-02another attempt to fix #529538Max Horn
svn-id: r4394
2002-06-01undoing my previous changes, it's completly bogus(sorry)Max Horn
svn-id: r4393
2002-06-01fix for #529538Max Horn
svn-id: r4392
2002-06-01added some comments; fixed #558310Max Horn
svn-id: r4391
2002-06-01fixed script dumping for small header games (by MadMoose)Max Horn
svn-id: r4390
2002-05-30Oops. Still sent sound as mono to AHI ...Ruediger Hanke
svn-id: r4389
2002-05-29Rewrite Simon filename parser.James Brown
svn-id: r4388
2002-05-29Fix bug 558589. This shouldn't happen anyway, as 1641.VGA seems to be the ↵James Brown
video data for 'wearing' the beard... I suspect some people just have bad rips of the game. svn-id: r4387
2002-05-26Various changes in MorphOS interfaceRuediger Hanke
svn-id: r4386
2002-05-25Fixme for the dig looping sound bug...Vincent Hamm
svn-id: r4385
2002-05-25fixed a missplaced memset in akos code. Fixed a typo in the MakefileVincent Hamm
svn-id: r4384
2002-05-25Forgot to remove another SDLism from the X11 compilation :-) (no, no,Lionel Ulmer
it's not on purpose to increase our SF stats :-) ). svn-id: r4383
2002-05-25Fix a little bit the Makefile to not have both UNIX and UNIX_X11Lionel Ulmer
defined when building the X11 driver. svn-id: r4382
2002-05-25The Dig: implement descriptionsPaweł Kołodziejski
svn-id: r4381
2002-05-24Two changes in Dig movies:Paweł Kołodziejski
- fix missing palette in sq2 movie (inside the asteroid), - restore palette after movies (ex. pigout). svn-id: r4380
2002-05-23Update for 16 bits and stereo smush sound in the digPaweł Kołodziejski
svn-id: r4379
2002-05-23removed some debug output I left in accidentally in my last checkin; removed ↵Max Horn
some uses of g_scumm (see Endy, I promised I'd do it <g>); removed getSideOfLine(); some clean up svn-id: r4378
2002-05-23removed/disabled debug codeMax Horn
svn-id: r4377
2002-05-23moved more stuff out of the Scumm class (usage of g_scumm is only temporary, ↵Max Horn
Endy, no worries <g>); some other cleanup svn-id: r4376
2002-05-22renamed unkScreenEffect7 to transitionEffect; added some comments, renamed ↵Max Horn
vars etc.; fixed typoe in screen_eff7_table1 which caused effects 2&3 to be completly messed up svn-id: r4375
2002-05-22Fixed missing inventory in digVincent Hamm
svn-id: r4374
2002-05-22Fixed actor masking in digVincent Hamm
svn-id: r4373
2002-05-22Reenabled the 1024 flag for direction interpolationVincent Hamm
svn-id: r4372
2002-05-22Fixed a bit of dig's walking bugs. But I'm still diabling the walk script ↵Vincent Hamm
since it's causing troubles.. svn-id: r4371
2002-05-22Fix typoJames Brown
svn-id: r4370
2002-05-22Fix Zaks money. This may break Loom, I made the check fairly generic.James Brown
svn-id: r4369
2002-05-22Fix for mixer 16 bits samples. Samples are clear now.Paweł Kołodziejski
bbrox: This patch works fine for me, previous not. (MSVC6 + SP5) svn-id: r4368
2002-05-20Better Simon support and switch to stereo audioNicolas Bacca
svn-id: r4367
2002-05-20Add modifier support to the X11 port.Lionel Ulmer
svn-id: r4366
2002-05-20Add volume control like it is done for MP3 to the 16 bit 'mixers' (ieLionel Ulmer
using a 32 level only volume range). svn-id: r4365
2002-05-20Temp removal of the actor walk script execution to fix dig's walkingVincent Hamm
svn-id: r4364
2002-05-20small tweak, no functionality changedMax Horn
svn-id: r4363
2002-05-20moved isCostumeInUse() to costume.cpp; make use of isInCurrentRoom(); added ↵Max Horn
missing FIXME comment for a FT hack svn-id: r4362
2002-05-20added isInCurrentRoom() method to class ActorMax Horn
svn-id: r4361
2002-05-20setupShadowPalette doesn't belong into actor.cpp; it's only used in ↵Max Horn
script_v2.cpp, hence moving it there svn-id: r4360
2002-05-19The Dig: stereo samples and mixerPaweł Kołodziejski
svn-id: r4359
2002-05-19The Dig: 16 bit samples and mixerPaweł Kołodziejski
svn-id: r4358
2002-05-19fixed #557874 Cursor Offset - hotspot of default cursor was off by oneMax Horn
svn-id: r4357
2002-05-19added operator delete to match our operator new, which uses callocMax Horn
svn-id: r4356
2002-05-19use memset to init members to 0 (yes I know we override new to use calloc, ↵Max Horn
but that is a nasty hack, it won't work for stack allocated objects) svn-id: r4355
2002-05-19fixed #557574 - quickload/save shortcuts where passed on to game engine, ↵Max Horn
which is wrong svn-id: r4354
2002-05-18The second part of armisme fix is here...Nicolas Noble
<Arisme> but on the bright side, now ScummVM will be #1 on Sourceforge :D Oh well.... svn-id: r4353
2002-05-18And now commiting the *REAL* arisme patch...Nicolas Noble
svn-id: r4352
2002-05-18Next time, I'll have to kill you Arisme ok? ;-)Nicolas Noble
svn-id: r4351
2002-05-18OopsNicolas Bacca
svn-id: r4350
2002-05-18Big ugly hairy hack to remove Scumm class dependencies to the MidiEmu ↵Nicolas Bacca
driver, and add streaming (ahah) emulation - someone please fix this as soon as possible :) svn-id: r4349
2002-05-18Added infrastructure to support more than 8 bit signed / unsigned RAWLionel Ulmer
mixers. Porters, beware, the default configuration is now 16 bit stereo instead of 16 mono as before (I changed X11 and SDL but no others). I did not add support for any other format yet, I will let Endy do it when he needs it :-) svn-id: r4348
2002-05-18Fixing ALSA driver to not segfault when launching simon. It still isn'tNicolas Noble
supported but it's better signaled now. BTW I think there is a bug somewhere since the close() method were called without beeing open()'d. Oh well... svn-id: r4347