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2009-07-29Sort audio output rates numerically (see FR #2821525)Max Horn
svn-id: r42886
2009-07-29GUI: When clicking in a scrollbar to page up/down, don't scroll a full page; ↵Max Horn
rather scroll a full page minus one line (see FR #2821508). This matches the behavior of the page up/down keys svn-id: r42881
2009-07-29SCUMM: cleanupMax Horn
svn-id: r42880
2009-07-28SCUMM: Moved _inventoryOffset to ScummEngine_v2 and save it.Max Horn
Fixes bug #2828417: Zak V2: inventory position isn't reset when loading. svn-id: r42870
2009-07-28Patch #2828644: Support for mingw32ce 0.5.1 toolchain in configure scriptMax Horn
svn-id: r42868
2009-07-28SCI: Avoid using perror (it's not portable)Max Horn
svn-id: r42866
2009-07-28GP2XWiz: Add downscale support to the backend using the PocketPCHalfARM ↵John Willis
scaler from the WinCE backend (Maybe this should be moved into /graphics/scalers at some point?). Also enable all the ARM optemised routines in this and the GP2X backend. svn-id: r42863
2009-07-28Broken Sword 2, unsurprisingly, had the same subtitle drawing glitch for smallTorbjörn Andersson
cutscenes that Broken Sword 1 had. And a memory leak. This should fix both. svn-id: r42861
2009-07-28Fixed drawing subtitles for cutscenes that are narrower than the screen, andTorbjörn Andersson
erase the subtitles manually if they are drawn outside the frame. svn-id: r42859
2009-07-28More alignment-related changesSven Hesse
svn-id: r42858
2009-07-28Changing stuff around a bit so alignment requirements won't increaseSven Hesse
svn-id: r42857
2009-07-28Silencing two "empty loop body" warningsSven Hesse
svn-id: r42856
2009-07-27Abstracting off the block types from Imd::renderFrame() and Vmd::renderFrame()Sven Hesse
svn-id: r42851
2009-07-27Oops enabled HACK to prevent multiple OPL instances again.Johannes Schickel
svn-id: r42849
2009-07-27GP2XWiz: Update GP2X Wiz bundle.sh to copy libraries into the distribution ↵John Willis
file from the tool chain where the libraries are broken on the device. Also add LD_LIBRARY_PATH 'hack' to launch script to ensure bundled libraries are used over system ones. svn-id: r42847
2009-07-27Fix bug #2827459 "ITE: Ingame GUI does not list slots 96-99", by defining in ↵Johannes Schickel
SagaMetaEngine that the last valid save slot for SAGA is slot 95. svn-id: r42845
2009-07-27Formatting.Johannes Schickel
svn-id: r42844
2009-07-27Add ARM code version of Normal2x scaler.Robin Watts
Add ARM only aspect ratio correcting version of Normal2x scaler. Make WinCE port use Normal2x by default if the screen is large enough. Make WinCE port use aspect ratio correcting version if panel is hidden. svn-id: r42843
2009-07-27Fix format string issues (and compiler warnings).Willem Jan Palenstijn
Patch by salty-horse. svn-id: r42842
2009-07-26fix/workaround for cruise crash on OSXJoost Peters
svn-id: r42826
2009-07-26Create IP.BIN.Marcus Comstedt
svn-id: r42825
2009-07-26Add a todo to FontSJIS::drawChar taking an Graphics::Surface.Johannes Schickel
svn-id: r42824
2009-07-26Instead of only printing a warning, when no SJIS char data is present, just ↵Johannes Schickel
return to the caller. svn-id: r42823
2009-07-26Add NEWS entry about new SJIS code.Johannes Schickel
svn-id: r42822
2009-07-26Reflect code to test the magic bytes in the sjis.fnt header.Johannes Schickel
svn-id: r42821
2009-07-26Simplify KYRA's SJIS font loading code.Johannes Schickel
svn-id: r42820
2009-07-26Add way to overwrite default SJIS font.Johannes Schickel
svn-id: r42819
2009-07-26Specify that the chars passed to FontSJIS::drawChar should be little endian.Johannes Schickel
svn-id: r42818
2009-07-26Print warning, when client code does try to draw an unsupported SJIS char.Johannes Schickel
svn-id: r42817
2009-07-26Add a factory method, which tries to open different SJIS fonts/ROMs and ↵Johannes Schickel
returns a font for the first present data. svn-id: r42816
2009-07-26Change the way the font data for SJIS fonts is load.Johannes Schickel
svn-id: r42815
2009-07-26Change KYRA to use our SJIS font, when it's available.Johannes Schickel
svn-id: r42814
2009-07-26Add support for our custom SJIS font.Johannes Schickel
svn-id: r42813
2009-07-26Create base class FontSJIS16x16 for our own SJIS font.Johannes Schickel
svn-id: r42812
2009-07-26Reverting my fix for bug #2037158 ("In-Game animation shifted(?)"), because ↵Sven Hesse
it breaks Woodruff's intro svn-id: r42809
2009-07-26Virtual Keyboard: Update default keyboard pack using slightly tweaked ↵John Willis
versions of the graphics very kindly provided by Carl Mitchell. Also update xml file to make best use of the keyboard graphics and add the 'delete' event in addition the passing backspace back to the calling textarea. svn-id: r42807
2009-07-2678 bytes isn't enough for some of the longer conversation options. 128 mightTorbjörn Andersson
not be enough either, but at least it fixes bug #2827170 ("DRASCULA: Conversation error"). svn-id: r42801
2009-07-26Added a debug line to allow tracking of script executionPaul Gilbert
svn-id: r42799
2009-07-26Bugfix for mouse button clicks getting counted multiple timesPaul Gilbert
svn-id: r42798
2009-07-26Added a delay to the in-game menu loop to prevent 100% CPU usagePaul Gilbert
svn-id: r42795
2009-07-26Moved parser functions arrays to file scope, as they were tripping up the ↵Nicola Mettifogo
obsolete gcc used for the BeOS/Haiku port. If anybody can work out a better solution please apply it, because this makes me sick. svn-id: r42793
2009-07-26Formatting.Johannes Schickel
svn-id: r42792
2009-07-26Fixed compilation from file changes to common and gob enginePaul Gilbert
svn-id: r42791
2009-07-26Changed the events.cpp file to EventDispatcher.cpp, to avoid MSVC name ↵Paul Gilbert
clashes with sdl/events.cpp svn-id: r42790
2009-07-25Add optional readline support to the text debugger console.Willem Jan Palenstijn
Make text/graphical console selectable with an option to configure. svn-id: r42787
2009-07-25GP2X Backend: Volume control code cleanup.John Willis
svn-id: r42785
2009-07-25Adding more sanity checks to Vmd::renderFrame()Sven Hesse
svn-id: r42783
2009-07-25Adding support for (new-style) stereo in DPCM audioSven Hesse
svn-id: r42782
2009-07-25use READ_UINT16 macroJoost Peters
svn-id: r42780
2009-07-25Make sure that "buf" is properly terminated. Actually, we could probably getTorbjörn Andersson
rid of "buf" completely, and replace it with face = syncChar[p] - '0', assuming that syncChar only contains digits. But for now, let's make a minimal change. This might fix bug #2826611 ("DRASCULA: Crash when smashing church window"). svn-id: r42776